Villains (d20)

d20 Result

1

Bandits (Semi-professional Bandits (see Outlaw, Bandit))

2

Robbers (Robbers waylaying travelers and raiding villages)

3

Brigands (The robbers have metastasized into an army of brigands!)

4

Vagabonds (Slippery characters: jugglers, actors, fortune tellers…)

5

Robber Knight (The cunning and brutal Raubritter, brooding in his castle)

6

Nomads (Tatars, Ottomans, Mamluks, or others…)

7

Nomad Slave Raiders (Nomads with an agenda to ‘harvest the steppe’)

8

Noble Family (A noble family causing trouble)

9

Noble Families (Multiple aristocratic families either in unison or feuding)

10

Prince (The count, duke, or king, or perhaps an archbishop)

11

Town (Roll d6 (1-4 small town, 5 large town, 6 Free City))

12

Witches (Roll d6 (1-3 witches, 4-5 a magus, 6 a major necromancer))

13

Heretics (Radical cults, reformers or killers (or both))

14

Heathens (Lithuanian pagans, remote rural enclaves or secret urban cults)

15

Privateers (Licensed pirates working for some kingdom or other power)

16

Pirates (Victual Brothers, Likedeelers or worst of all pirates from England.)

17

Peasants (Unruly or put upon, help keep them down or help them rise)

18

Wild Animals (A pack of wolves, a rogue bear, something is stalking people)

19

Mythological Creatures (Griffons, kobolds, a doppelganger, forest trolls, a werewolf)

20

Hardened Criminals (Killers, master thieves, kidnappers, devious and dangerous)