d20 | Result |
---|---|
1 |
Bandits (Semi-professional Bandits (see Outlaw, Bandit)) |
2 |
Robbers (Robbers waylaying travelers and raiding villages) |
3 |
Brigands (The robbers have metastasized into an army of brigands!) |
4 |
Vagabonds (Slippery characters: jugglers, actors, fortune tellers…) |
5 |
Robber Knight (The cunning and brutal Raubritter, brooding in his castle) |
6 |
Nomads (Tatars, Ottomans, Mamluks, or others…) |
7 |
Nomad Slave Raiders (Nomads with an agenda to ‘harvest the steppe’) |
8 |
Noble Family (A noble family causing trouble) |
9 |
Noble Families (Multiple aristocratic families either in unison or feuding) |
10 |
Prince (The count, duke, or king, or perhaps an archbishop) |
11 |
Town (Roll d6 (1-4 small town, 5 large town, 6 Free City)) |
12 |
Witches (Roll d6 (1-3 witches, 4-5 a magus, 6 a major necromancer)) |
13 |
Heretics (Radical cults, reformers or killers (or both)) |
14 |
Heathens (Lithuanian pagans, remote rural enclaves or secret urban cults) |
15 |
Privateers (Licensed pirates working for some kingdom or other power) |
16 |
Pirates (Victual Brothers, Likedeelers or worst of all pirates from England.) |
17 |
Peasants (Unruly or put upon, help keep them down or help them rise) |
18 |
Wild Animals (A pack of wolves, a rogue bear, something is stalking people) |
19 |
Mythological Creatures (Griffons, kobolds, a doppelganger, forest trolls, a werewolf) |
20 |
Hardened Criminals (Killers, master thieves, kidnappers, devious and dangerous) |