d20 | Result |
---|---|
1 |
Convoy - Of ships, rafts or boats, on sea, lake or inland waterways |
2 |
Caravan - Overland caravan of merchants, settlers, refugees or pilgrims |
3 |
Caravan - Overland caravan of merchants, settlers, refugees or pilgrims |
4 |
Caravan - Overland caravan of merchants, settlers, refugees or pilgrims |
5 |
Raid - Organized force in a raid (fight it off or be part of it) |
6 |
Plague - An outbreak of disease strikes, (save the day or just escape) |
7 |
Banditry - Semi-professional bandits are plaguing the land (join them or fight them off) |
8 |
Uprising - The natives are restless (help them rise up or help put it down) |
9 |
Rebellion - A full scale organized rebellion, in two phases. First clandestine and then in the open (rise up or help put it down). |
10 |
Feud - Feud between two families or factions (join the fun or defuse it) |
11 |
Vendetta - A bitter vendetta between two families or individuals |
12 |
Minor Siege - Siege of a castle, church building, mine (as besieger or besieged) |
13 |
Major Siege - Large siege of a town or a valley etc. (be besieger or besieged) |
14 |
War - (Prevent or foment the onset or war, or participate in an active war) |
15 |
Diplomacy – Urban - Convince the leaders of a town to make a particular decision |
16 |
Diplomacy - Noble - Sway a major power from the aristocracy D6 (1-4 noble, 5 Church prelate, 6 prince) |
17 |
Exploration - Explore an eerie mountain range, a vast forest, or remote islands |
18 |
Court Intrigue - Help overthrow the prince or root out usurpers and rebels |
19 |
Paranormal Investigation - Something strange is afoot: a celestial event, a haunting, an ancient curse, a saintly miracle, a profane miracle… |
20 |
Espionage - Learn dangerous secrets, or kill those who seek them… |