MUSHI RALLY!

Gambling Minigame

Mushi Rally is a gambling contest in which all participants bet on racing insects.

This is a standalone version of the Mushi Rally! gambling minigame, which is found on several of my gambling generators.

Mushi (虫) = bug/insect.

Result

MUSHI RALLY!

Mushi Rally is a gambling contest in which all participants bet on racing insects.

A total of 6 insects are prepared to run in a course containing randomized terrain and obstacles.

Each participant can vote for the insect they think will do best in the race.

Guessing correctly grants you 5 times what you wagered! Second place doubles your wager. Third place, thankfully, returns your wager.

The Racers

All 6 racing bugs are distinct from one another, containing their own set of strengths and weaknesses that affect their performance.

Some bug's strengths and weaknesses can be gathered from the way they look, but others are a bit more tricky.

The GM only describes each bug's appearance to the players, not their Advantages nor Disadvantages.

The bugs are as follows:

Big Boy: A large, black stag beetle with powerful looking pincers. Advantage: Breakable obstacles. Disadvantage: Narrow spaces.

Lancelot: This purple bug resembles a lance. It is quite thin and long. Advantage: Narrow spaces. Disadvantage: Climbing-walls.

Hops: A yellow grasshopper with powerful looking legs. Advantage: Climbing walls & breakable obstacles. Disadvantage: Tunnels & narrow spaces.

Stanley: A blue beetle with no particular standout feature. Advantages: None. Weaknesses: None.

Miles: A multicolored millipede, long and leggy. Advantage: Narrow spaces & Climbing-walls. Disadvantage: Breakable obstacles & tunnels.

Bo-bo: One tiny red bug that seems to move by curling up into a ball and rolling around. Advantage: Tunnels. Disadvantage: Climbing-walls.

Silvio Steady: A silver ant that moves steadily at its own pace. Advantage: A long race. Disadvantage: A short race.

Course

Because the participants get to see the course before selecting their bug, they can make educated guests as to which bug they think will perform best in this particular race.

This particular course contains:

{% breakable = {1d4-1} %}{% narrow = {1d4-1} %}{% wall = {1d4-1} %}{% tunnel = {1d4-1} %}

{$breakable} breakable obstacle(s), {$narrow} narrow space(s), {$wall} climbing-wall(s), and {$tunnel} tunnels(s).

The Race

This generator rolls a total of 4d4 dice for each bug, adding 1 additional d4 to a bug's total amount of rolls for each advantage granted by the course, and likewise subtracting a d4 for each disadvantage.

Each bug's total score this time is as follows:

Big Boy: Roll 4d4 + {$breakable}d4 - {$narrow}d4

Lancelot: Roll 4d4 + {$narrow}d4 - {$wall}d4

Hops: Roll 4d4 + {$breakable}d4 + {$wall}d4 - {$narrow}d4 - {$tunnel}d4

Stanley: Roll 4d6

Miles: Roll 4d4 + {$narrow}d4 + {$wall}d4 - {$breakable}d4 - {$tunnel}d4

Bo-bo: Roll 4d4 + {$tunnel}d4 - {$wall}d4

Silvio Steady: Roll {$tunnel}d4 + {$wall}d4 + {$breakable}d4 + {$narrow}d4

The GM then narrates the race to completion according to these scores, those with the highest scores finishing the race before those below them.

In case of ties, bugs are awarded the same placing.