Travel Encounters: Settlement

Prompts for small settlements.

Description (more info)

Variables: Size, purpose, atmosphere, leadership, origin of inhabitants, defences.
Probabilities set to portray feudal-ish medieval fantasy.

Result

Settlement

You discover Resolve: {15%?a cabin|30%?a thorp|40%?a hamlet|10%?a small village|5%?a village} established for Resolve: {55%?resources|15%?worship|25%?expansion|5%?research}. {% pops= {15%?uninhabited|85%?inhabited}%}

It seems {%if pops == "uninhabited"%}abandoned {%else%}Resolve: {lively|quiet|gloomy|peaceful|unwelcoming|sleepy|stern|hectic|sorrowful|unsettling|welcoming|joyous}{%end%}.

{%if pops== "uninhabited"%}{%else%}It is headed by Resolve: {a noble liege|an ignoble liege|a group of residents|an elder|elders|nobody/everybody}.

The inhabitants are Resolve: {50%?mostly natives|20%?mostly foreigners|30%?a mix of natives and foreigners}.

Their defenses are Resolve: {15%?non-existent|30%?weak|5%?strong|50%?average} relative to their size.{%end%}