Variables: Size, purpose, atmosphere, leadership, origin of inhabitants, defences.
Probabilities set to portray feudal-ish medieval fantasy.
It seems {%if pops == "uninhabited"%}abandoned {%else%}Resolve: {lively|quiet|gloomy|peaceful|unwelcoming|sleepy|stern|hectic|sorrowful|unsettling|welcoming|joyous}{%end%}.
{%if pops== "uninhabited"%}{%else%}It is headed by Resolve: {a noble liege|an ignoble liege|a group of residents|an elder|elders|nobody/everybody}.
The inhabitants are Resolve: {50%?mostly natives|20%?mostly foreigners|30%?a mix of natives and foreigners}.
Their defenses are Resolve: {15%?non-existent|30%?weak|5%?strong|50%?average} relative to their size.{%end%}