Lusfier's Gambling Minigames

As I develop novel gambling games for my systems, I will also be putting out standalone versions of them in this chart.

The currency referenced by the games is the common Gold, Silver, Copper system found in medieval-oriented systems, but can be adjusted for any without creating conflicts in the games' rules.

The chart is made to process any randomized factors within the games should they require it.

This is the sister chart to Deluxe Contests & Minigames! (and shares variations of some of the games.)

This chart uses input variables
  • game
Result

{%if game == {random}%}Resolve: {{% c_game = {Ante} %}|{% c_game = {Mushi Rally} %}|{% c_game = {Going for Greed} %}}

{%else%}

{% c_game = {$game} %}

{%end%}

{%if c_game == {Ante}%}

ANTE

Ante is a 2 player game in which the participants first choosing if they will be wagering Copper, Silver, or Gold coins.

The core concept of the game is straightforward. Both sides secretly wager an amount of coins ranging from from 1 to 10 by placing a playing card of the corresponding number face down on the table. Once the cards are chosen, both players reveal their cards simultaneously. The side with the highest wager emerges victorious— but there's a catch! A single-coin bet always prevails over a 10-coin wager. In the event of a tie, the coins wagered are added to the pot.

In Ante, players must assess their opponent's risk tolerance, often leading them to take even greater risks themselves. Wagering 10 presents the greatest likelihood of success, but it's put in check by the minimum amount, which carries the lowest odds of winning, yes, but also the lowest risk.

{%end%}

{%if c_game == {Mushi Rally}%}

MUSHI RALLY!

Roll on "Mushi Rally"

{%end%}

{%if c_game == {Going for Greed}%}

GOING FOR GREED

Going for Greed is a dice game where the participant rolls five dice, earning a payout based on the combination of numbers obtained.
First, players select their desired tier of wager by placing down a single copper, silver, or gold coin.
Then, they roll the five dice, aiming to achieve one of the combinations that yield a payout, being allowed to reroll any number of the resulting dice up to two times.
But be careful, if any amount of 1s are left in the end it results in no payout, even if a payout combination is present!

Payout Combinations
-If 3 of the dice show the same number, the player receives a payout equal to that number (not their sum) in coins of the tier wagered. Additionally, for each extra die showing the same number, the player earns a bonus coin.
-A combination of 3 of the same number and 2 of another is called a Full House, and pays 10 Coins of the tier wagered.
-Lastly, there's a special set of circumstances that pays out even more: having 4 of the same number and attempting to go for all 5 pays out a a total of 25 Coins if successful. This is called "Going for Greed", and only triggers under those specific conditions.

{%end%}


Subcharts

Mushi Rally (d1)

Result

Mushi Rally is a gambling contest in which all participants bet on racing insects.


A total of 6 insects are prepared to run in a course containing randomized terrain and obstacles.

Each participant can vote for the insect they think will do best in the race.

Guessing correctly grants you 5 times what you wagered! Second place doubles your wager. Third place, thankfully, returns your wager.

The Racers

All 6 racing bugs are distinct from one another, containing their own set of strengths and weaknesses that affect their performance.

Some bug's strengths and weaknesses can be gathered from the way they look, but others are a bit more tricky.

The GM only describes each bug's appearance to the players, not their Advantages nor Disadvantages.

The bugs are as follows:

Big Boy: A large, black stag beetle with powerful looking pincers. Advantage: Breakable obstacles. Disadvantage: Narrow spaces.

Lancelot: This purple bug resembles a lance. It is quite thin and long. Advantage: Narrow spaces. Disadvantage: Climbing-walls.

Hops: A yellow grasshopper with powerful looking legs. Advantage: Climbing walls & breakable obstacles. Disadvantage: Tunnels & narrow spaces.

Stanley: A blue beetle with no particular standout feature. Advantages: None. Weaknesses: None.

Miles: A multicolored millipede, long and leggy. Advantage: Narrow spaces & Climbing-walls. Disadvantage: Breakable obstacles & tunnels.

Bo-bo: One tiny red bug that seems to move by curling up into a ball and rolling around. Advantage: Tunnels. Disadvantage: Climbing-walls.

Silvio Steady: A silver ant that moves steadily at its own pace. Advantage: A long race. Disadvantage: A short race.

Course

Because the participants get to see the course before selecting their bug, they can make educated guests as to which bug they think will perform best in this particular race.

This particular course contains:

{% breakable = {1d4-1} %}{% narrow = {1d4-1} %}{% wall = {1d4-1} %}{% tunnel = {1d4-1} %}

{$breakable} breakable obstacle(s), {$narrow} narrow space(s), {$wall} climbing-wall(s), and {$tunnel} tunnels(s).

The Race

This generator rolls a total of 4d4 dice for each bug, adding 1 additional d4 to a bug's total amount of rolls for each advantage granted by the course, and likewise subtracting a d4 for each disadvantage.

Each bug's total score this time is as follows:

Big Boy: Roll 4d4 + {$breakable}d4 - {$narrow}d4

Lancelot: Roll 4d4 + {$narrow}d4 - {$wall}d4

Hops: Roll 4d4 + {$breakable}d4 + {$wall}d4 - {$narrow}d4 - {$tunnel}d4

Stanley: Roll 4d6

Miles: Roll 4d4 + {$narrow}d4 + {$wall}d4 - {$breakable}d4 - {$tunnel}d4

Bo-bo: Roll 4d4 + {$tunnel}d4 - {$wall}d4

Silvio Steady: Roll {$tunnel}d4 + {$wall}d4 + {$breakable}d4 + {$narrow}d4

The GM then narrates the race to completion according to these scores, those with the highest scores finishing the race before those below them.

In case of ties, bugs are awarded the same placing.