d10 | Folkloric Shape Adaptation |
---|---|
1 |
Animal head and legs, human torso and arms. (Minotaur and wolfman type). |
2 |
Double or triple heads (Cerberus or hydra-type) |
3 |
Flying disembodied head type (Penalangg-type) |
4 |
Head and torso of human, second torso of beast (Centaur-type). |
5 |
Head of one beast, body of second beast, wings and/or fore-body of third beast (griffon or hippogriff-type) |
6 |
Headless, or head in wrong place. (Headless horseman type). |
7 |
Human head or face, beast body. (Naga type) |
8 |
Human head, arms, and upper torso, beast lower torso and legs. (Satyr type) |
9 |
Human head, body of one beast, wings of a second beast. (Manticore or sphinx type). There’s room here for a human head, forequarters of one beast, hindquarters of a second beast, but I don’t have a folkloric example for that one. |
10 |
More arms or legs than normal. (Sleipnir type, several multi-armed giants). |
Table 2-3 (d10)
For use with Table 2-1: Monster Categories
The folkloric shape-adaptation is a quick list of ways in which myths and legends have changed the shape of normal animals into mythological and folkloric monsters. I think it’s very restrictive if used as a random generation table, but sometimes it can be helpful as a quick-reference tool.
Citation
Tome of Adventure Design, p. 58 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287)