d10 | The way is shut |
---|---|
1-4 |
The way is shut...The path is destroyed/damaged, causing a detour, lengthy clearing or dangerous traverse.(cave-ins, rockslides, flashflood) |
5-7 |
The way is shut...The path crosses exceptionally challenging terrain.(brambles, swamp, flood, pitfalls...) |
8-9 |
The way is shut...A sudden weather change makes progression dangerous, slow or taxing on supplies.(storms, intense temperature, sudden darkness...) |
10 |
The way is shut...Potentially dangerous creatures are lairing close to or on the path.(predators, defensive herbivores, non actively agressive humanoids...) |
Travel Encounters: Blocked Path (d10)
Prompts for blocked paths in your medieval fantasy travel
Resolve with contextual Skill / Group Challenges.