Travel Encounters: Blocked Path (d10)

Prompts for blocked paths in your medieval fantasy travel

Resolve with contextual Skill / Group Challenges.

The way is shut...

d10 The way is shut

1-4

The way is shut...

The path is destroyed/damaged, causing a detourlengthy clearing or dangerous traverse.

(cave-ins, rockslides, flashflood)

5-7

The way is shut...

The path crosses exceptionally challenging terrain.

(brambles, swamp, flood, pitfalls...)

8-9

The way is shut...

A sudden weather change makes progression dangerous, slow or taxing on supplies.

(storms, intense temperature, sudden darkness...)

10

The way is shut...

Potentially dangerous creatures are lairing close to or on the path.

(predators, defensive herbivores, non actively agressive humanoids...)
Kassoon's Combat Encounters