1d60 | Common Spell | Effect | Spell's Difficulty |
---|---|---|---|
1 |
Adhere |
Target is covered in an extremely sticky substance for X rounds. Target's movement is reduced by 80% and will perform actions with a -X Dexterity Penalty. |
Challenging TN 12* |
2 |
Animal Sense |
You can smell even the faintest traces of scents. |
Challenging TN 12* |
3 |
Animal Sight |
You can see through the eyes of a creature you touched earlier today. |
Hard TN 15 |
4 |
Animate Object |
Object obeys your commands as best it can for x Hours It can walk 15ft per round. |
Hard TN 15 |
5 |
Anti-Magical Aura |
All nearby magical effects have their effectiveness halved and difficulty is increased by 3. |
Simple TN 9 |
6 |
Arcane Eye |
You can see through a magical floating eyeball that flies around at your command. |
Simple TN 9 |
7 |
Astral Prison |
An object is frozen in time and space within an invulnerable crystal shell. |
Challenging TN 12* |
8 |
Attract |
X+1 Objects are strongly magnetically attracted to each other if they come within 10 feet. |
Simple TN 9 |
9 |
Auditory Illusion |
You create illusory sounds that seem to come from a direction of your choice. |
Hard TN 15 |
10 |
Beast Form |
You and your possessions transform into a mundane animal. |
Challenging TN 12 |
11 |
Befuddle |
X creatures of your choice are unable to form new short-term memories for the duration of the spell. |
Hard TN 15* |
12 |
Bend Fate |
You or one of your party can roll 2d20 on their next action and keep which ever result is preferable. |
Challenging TN 12 |
13 |
Beyond Sight |
You can see through walls and other nearby non-magical objects. |
Simple TN 9 |
14 |
Charm |
X Creatures or monsters will treat you like a friend for X hours. |
Hard TN 15* |
15 |
Command |
A creature obeys a single, X + three-word command that does not harm it. |
Challenging TN 12* |
16 |
Comprehend |
You can understand another spoken language until sunrise the next day. |
Challenging TN 12 |
17 |
Control Time |
Speed up or slow down time within a X by 50ft bubble for X minutes. |
Very Hard TN 18 |
18 |
Control Weather |
You may alter the type of weather once per cast, but you do not otherwise control it. |
Challenging TN 12 |
19 |
Counterspell |
Make a contested roll against the Intelligence of the caster of a nearby spell. You may do this out of turn as a reaction, or against an ongoing magical effect. On a success, you may cancel the other caster's spell. |
Simple TN 9* |
20 |
Deafen |
All nearby creatures are deafened for X hours. |
Simple TN 9* |
21 |
Detect Magic |
You hear nearby magical auras singing. Volume and harmony signify the aura’s power and refinement. |
Simple TN 9 |
22 |
Distort |
An object appears to be up to X×5 ft from its actual position. |
Simple TN 9 |
23 |
Earthquake |
The ground begins shaking violently with an X magnitude Earthquake. Structures may be damaged or collapse. Enemies within X times 50 feet of the epicenter of the earthquake will be stunned. |
Simple TN 9 |
24 |
Elemental Wall |
A straight wall of the element of your choice X × 40ft long and 10ft high rises from the ground. |
Simple TN 9 |
25 |
Fear |
Enemies with X x 10 feet of you will flee in terror. |
Simple TN 9* |
26 |
Filch |
X visible items, weighing no more than X pounds total, teleport to your hands. |
Hard TN 15 |
27 |
Fire Blast |
Project fire from the palms of your hand at a target dealing 1d0xX Damage. |
Simple TN 9 |
28 |
Fog Cloud |
Dense fog spreads out from you giving a -X penalty for anything trying to see or attack you with ranged projectiles. |
Challenging TN 12 |
29 |
Heal Wounds |
Heal a target by 1d6xX Hit Points. |
Simple TN 9 |
30 |
Hear Whispers |
You can hear faint sounds clearly from Xx10ft away. |
Challenging TN 12 |
31 |
Hovering Disk |
An object hovers, frictionless, 2ft above the ground for X minutes and can hold up to X humanoids. |
Hard TN 15 |
32 |
Hypnotize |
A creature enters a trance and will truthfully answer X yes or no questions you ask it. |
Challenging TN 12 |
33 |
Icy Touch |
A thick ice layer spreads across a touched surface, up to X×10ft in radius. |
Challenging TN 12 |
34 |
Illuminate |
A floating light moves as you command and will last until dismissed or X+1 hours have elapsed. |
Simple TN 9 |
35 |
Illusion |
An illusion appears under your control. The size, complexity, and quality are determined by the number of raises made when casting this spell. |
Hard TN 15* |
36 |
Invisible Tether |
Two objects within 10ft of each other cannot be moved more than 10ft apart. |
Challenging TN 12 |
37 |
Knock |
Unlocks a mundane lock or magical lock. |
Challenging TN 12 |
38 |
Leap |
You can jump up to X×10ft in the air or fall from a height of Xx10ft and safely land. |
Simple TN 9 |
39 |
Masquerade |
A characters’ appearances and voices become identical to a touched character for X hours. |
Challenging TN 12 |
40 |
Pit |
A pit 10ft wide and X×5ft deep opens in the ground. |
Challenging TN 12 |
41 |
Primeval Surge |
An object grows to X times its original size. If it is alive it will be enraged. |
Challenging TN 12* |
42 |
Protect Magic |
Create an aura around a target that provides a Xx3 Magic Armor rating. The Aura lasts until the Armor rating has been used up or X hours has elapsed. |
Very Hard TN 18 |
43 |
Pull |
An object of any size is pulled directly towards you with the strength of X humans. |
Challenging TN 12* |
44 |
Push |
An object of any size is pushed directly away from you with the strength of X humans. |
Hard TN 15* |
45 |
Raise Dead |
X nearby skeletons or corpses will rise to serve you. They are incredibly slow and stupid and can only obey simple , X+three-word commands. |
Challenging TN 12 |
46 |
Read Mind |
You can hear the surface thoughts of nearby creatures. |
Challenging TN 12* |
47 |
Repel |
X+1 Objects are strongly magnetically repelled from each other if they come within 10 feet. |
Challenging TN 12* |
48 |
Scry |
You can see events that transpired in a nearby space up to X days in the past. |
Very Hard TN 18 |
49 |
Shrink |
The target of the spell is reduced to 1/10 its original size for a number of hours equal to the amount that the success roll exceeded the contested roll. |
Very Hard TN 18* |
50 |
Spectacle |
A clearly unreal but impressive illusion of your choice appears, under your control. |
Very Hard TN 18 |
51 |
Spider Climb |
You can climb surfaces like a spider for X+1 Minutes. |
Challenging TN 12 |
52 |
Tangle |
Near by roots, branches, vines, or even ropes will entangle the target, immobilizing them. The entangled target will suffer 1d4 x X crushing damage until they break free or are freed by other means. |
Hard TN 15* |
53 |
Telekinesis |
You may mentally move and manipulate X objects. |
Challenging TN 12 |
54 |
Telepathy |
You and X+1 targets can hear each other’s thoughts, no matter how far apart they move. |
Simple TN 9 |
55 |
Teleport |
X targets disappears and reappears on the ground in a visible, clear area. |
Challenging TN 12 |
56 |
Time Jump |
The Target disappears as it jumps Xx10 minutes into the future. It returns to any unoccupied area nearest to where it left. |
Very Hard TN 18 |
57 |
True Sight |
You can see through the magic of all nearby Illusions. |
Simple TN 9 |
58 |
Upwell |
A spring of water seeps up through the nearest soil. |
Challenging TN 12 |
59 |
Ward |
A silver circle Xx10ft across appears on the ground. Choose one thing that cannot cross it: Living creatures, dead creatures, projectiles, metal etc. The Circle lasts for X minutes. |
Challenging TN 12 |
60 |
Wings |
A pair of feathered wings grow from your back and can bare your weight in flight for X hours or can bare you and X other passengers of roughly your size softly to the ground. |
Challenging TN 12 |