Table 1-35: Human Minions (d20)

May be combined with Table 1-11: Master Table of Villainous Plans

Many of the above tables involve a villain’s minions. An adventure is usually improved by having some of these minions be unusual in some respect. In particular, if the villain has an interesting minion, the nature of the minion can generate some interesting ideas about the villain’s plot. This might seem backward, but creating an adventure isn’t always a linear process. Ideas about “later” parts, or little details, can sometimes generate fantastic ideas for the adventure’s overall structure.

A random result will be collated from each column

d20 Nature of Minion Unusual Characteristic Reason Why in Villain’s Service

1

Animal trainer or monster wrangler

An excellent spy or information gatherer

Addicted to substance provided by villain

2

Assassin

Badly scarred

Advisor (privy to villain’s plots and has input into his plans)

3

Barbaric military leader with troops (intelligent)

Blind or deaf

Believes villain is his only true friend

4

Barbaric military leader with troops (stupid)

Crippled or maimed

Charmed or enchanted by villain

5

Expert on local area, brilliant mastermind

Demon-possessed

Convinced that villain’s brilliant plans will succeed and that he will be rewarded for helping

6

Intelligent peasant (possibly one of several minions)

Distinguished by a particular piece of clothing the minion always wears

Deceived as to the real nature of the villain’s activities

7

Knight

Distinguished by a particular sigil or badge that the minion always wears

Grateful retainer (saved from something by villain)

8

Magic-user

Distinguished by a strange tattoo or birthmark

In love with villain

9

Nobleman, merchant, guild official, or city official (intelligent)

Has a relatively powerful magic item

Loyal henchman (enjoys working with villain)

10

Nobleman, merchant, guild official, or city official (stupid)

Highly religious

Loyal retainer (pledged by honor)

11

Powerful warrior (barbaric)

Highly superstitious

Loyal slave (purchased by villain)

12

Powerful warrior, civilized

Insane (megalomaniac)

Receives food and shelter

13

Priest

Insane (schizophrenic)

Receives payment

14

Soldier

More powerful than the villain, but follows villain’s orders (see next column to determine a reason)

Receives share of treasure

15

Sorceress

People routinely forget the minion’s face

Unwilling minion (villain can ruin his reputation or bankrupt him at will)

16

Stupid peasant (possibly one of many such minions)

Very charismatic compared to the villain

Unwilling minion (villain holds loved ones hostage)

17

Suave military leader with troops (cruel and silky)

Very concerned with personal appearance

Using villain for his own purposes

18

Thief

Very honorable (by some particular code, possibly a very warped sense of honor)

Villain has control of minion’s soul in some fashion, or holds it captive

19

Thug

Very rude and arrogant compared to the villain

Villain’s loyal kinsman

20

Witch doctor, witch, or druid

Well known in the local area

Worships villain as a god, messenger of a god, or holy person