ragnarok sea chart (d100)

Description (more info)

strong text

d100 Result Quantity

1

Kraken in lair, requires magic/treasure to pass**

1

2

Kraken

1

3

Abandoned sailing ship

1

4

Quipper

1

5

Pirates on boat

3

6

No wind for days halving speed

1D6

7

Sea of quippers (do no harm, jump in boat and die for food)

Too many

8

Unmarked island (sleeping dragon turtle)**

1

9

Stowaway found

1

10

Survivors from wreckage found

1

11

Megaladon**

1

12

Ship that foolishly disguised itself as a dragon turtle is met and watched as it is sunk**

1

13

Whale

1

14

Bad storm

1d12 hours

15

Ancient gold dragon seeking to destroy evil

1

16

Bad storm

1d4 days

17

Pod of Atlantans(not aggressive)

5

18

Ship has begun to leak with no way of repairing it**

1

19

Pod of whales

20

20

A lazy crew member didn’t throw his pipe remains into the ocean. Fire!!**

1

21

Plague rats have already killed some of the crew

4

22

Message in a bottle (roll d20)**

1

23

A sickness befalls the crew(con save DC 15) poisoned for 1d6 days

1

24

Pirates of the undead, on the fastest ship in the sea “the black opal”**

1

25

A coffin floats past, covered in barnacles. If the players choose to haul it onto the ship they will find the word “CASSIUS” is engraved above the lock. Inside rests a long-forgotten vampire who will attack the crew one-by-one at night if aboard the ship**

1

26

Traveling brothel ship passes by “the lusty crustacean”

1

27

Pod of dolphins follows the ship

1d4 hours

28

Copper dragon lazily floats about

1

29

Emerging whale splashes the ship and causes it to rock

1

30

Rogue wave seen 10 min in advance, what do you do

1

31-40

Roll again (the players avoid that roll)

1

41

Map in a bottle**

1D10

42

Fog rolls in**

1D4 Days

43

Stranded ship found with broken mast(ghost ship, fox mast to set free)

1

44

Moana coconut men ship**

1

45

Sea of giant jellyfish preventing any entrance to the water

1D6 Days

46

Bioluminescence (if received for day roll, apply to night encounter)**

1

47

Food poisoning(DC 15 CON check or 1 level of exhaustion added)

1

48

40 burned and charred bodies rose to the surface of the water, the ship inexplicably begins to shake violently**

1

49

A gold and white comet streaks across the sky in broad daylight(white and gold dragon fighting PP 20)

1

50-60

Roll again (the players see signs that the next roll has occurred recently)

1

61

Floating hut**

Roll 1D20

62

Dragon turtle friendly

1

63

Swarm of leaches

1

64

Leviathan

1

65

Merchant ship with 2x price on all regular items

1

66

Cave with note from Ace to Kas**

1D12

67

Whirlpool**

1

68

Wreckage of a merchant ship (magic item underwater)

1

69

Sirens on the nearby rocks

DC 18 CON check

6

70

Leviathan in lair

1

71

Merchant ship w/ 3/4 the price on rare magic items

1

72

Something large on the ship goes missing**

1

73-76

Storms

1D4 days

77

Scurvy among the crew**

1

78

the food has spoiled must find new food

1

79

The sea tile the ship is currently in moves in a directions of the DM’s choosing

2D6

80-88

the sky clears and the wind dies down, your crew must now row halving speed

1

89

The boat begins to rock left to right slowly, the wind dies down, the ship stops moving**

90

Floating city (mirage)**

1

91

Swarm of quippers

1

92

Rapture tower**

93

Low tide cave has appeared, 1D4 hours to high tide

Successful 2 DC 18 survival checks to get through the cave

Ace’s magic items are in these caves**

1D6 magic item list

94

Pass through the next sea tile instantly, leaving it undiscovered

1

95

“Blue urchin mist” suddenly the crew mutinies and the players must kill their crew, at the end it is revealed the mist knocks everyone out for days**

1D4

96

Dragon turtle (aggressive)

1

97

Restart maze**

98

“Blue fish mist” knocks everyone out for days without any explanation

1D4

99

Impenetrable barrier surrounding the next tile

One of The kraken’s training territories for the human sacrifices like Luna**

1

100

Floating city (real)**

1