All Random Books (d12)

Description (more info)

An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals. Paper leaves and the binding surrounding them can help define a character, kick off a subplot, fuel a fetch quest or simply serve as a generic macguffin. Commonly seen in video games such as Baldur’s Gate, Neverwinter Nights, World of Warcraft and Skyrim, book items are a way to subtly world build while still handing out sellable loot. A wizard has a spellbook, a cleric has a holy text and now you have a trinket list.

d12 Result

1

Roll on "Books, 1"

2

Roll on "Books, 2"

3

Roll on "Books, 3"

4

Roll on "Books, 4"

5

Roll on "Books, 5"

6

Roll on "Books, 6"

7

Roll on "Books, 7"

8

Roll on "Books, 8"

9

Roll on "Books, 9"

10

Roll on "Books, 10"

11

Roll on "Books, 11"

12

Roll on "Books, 12"