Table 1-25: Increase Personal Capabilities (d10)

For use with Table 1-11: Master Table of Villainous Plans

Description (more info)

The villain is either involved with some other villain, or wants to be. This relationship might be that of a minion to a leader; might be the relationship of a prospective minion to a leader; or could even be the relationship of a leader to his followers, especially if the leader relies on popularity to remain in his dominant position.

d10 Method of Increasing Personal Capability Objective

1

Activate source of power for ...

Divine source of personal power (summoned minions, improved abilities, etc)

2

Complete a ritual that brings forth ...

Item that increases villain’s ability scores (or equivalent)

3

Complete terms of a prophesy that grants ...

Item that increases villain’s hit dice (or equivalent)

4

In ltrate a group to steal...

Item that will bring villain new minions (legendary item, ability to animate dead, item that enchants people, etc)

5

Kidnap a person who knows how to create or tap into ...

Item that will increase villain’s ability to spy on things (crystal ball, invisibility, divination, etc)

6

Kidnap person who knows location of ...

Items that will increase villain’s movement rate or movement capabilities

7

Petition demon or other such being for ...

Magic item

8

Research how to activate or use to best advantage ...

Money

9

Research how to make ...

New source of minions

10

Steal from person who has ...

Spells or spell book