#iHunt Job Generator (1d8)

#iHunt: Killing Monsters in the Gig Economy

Part of the fun and the challenge of using the random generator is trying to make things fit together. It’s a sort of oblique strategy for creativity. It’s not supposed to inherently click together and make sense all the time. It’s up to you to figure out how it works.

Now, with every category getting eight possible results, we could really advertise this system as offering something like 134,217,728 potential job listings. But let’s be honest—that’s kinda bullshit. We’re not trying for infinite replayability here, just a tool you can use to pick up some slack here and there, and to give you fun ideas you can use to improvise.

Note that also, not every job has every single element. In particular, the Charge and the Other Hangup elements are completely optional. Especially if you’re running a one-shot story on limited time, you might consider just dropping them from the plan. You can always surprise players with twists and turns and complexity, but the weirdest surprise is when something is simple. They’ll always be looking for the catch.

A random result will be collated from each column

1d8 1. Clients - This is the person who takes out the #iHunt contract. They’re putting up the cash to make the hunt happen. Every client’s an individual (or individual organization) but there are a few broad types of clients most #iHunters deal with on the reg. 2. The Mark - This is what the job’s all about. It’s the monster at the end of the book. It’s the thing that needs stabbed, shot, burned, or stuffed with rare herb concoctions. Most monsters fall into a handful of basic categories, called Clades. 3. The Trouble - Clients don’t often just take out contracts on monsters arbitrarily. Usually, the monster did something to draw it down on them. Most of the time, this is what reveals the truth of the supernatural to the client. 4. The Place - While jobs can happen all over the place, they’re usually grounded in one general location. There are a few main types of places hunts happen, each offering unique challenges. 5. The Charge - With most jobs, someone or something is at risk. If you fuck up and that thing gets hurt or killed, you might get a pay cut or not paid at all. 6. The Scope - Different jobs have different degrees of threat. On the #iHunt app, this is reflected in a star rating. There’s a world of difference between a one-star and a four-star job. 7. The Hangup - There’s always something that complicates a job. Jobs never just go down as expected. The worst part is, the job description almost never gives you an idea what the hangup will be. 8. The Other Hangup - Anyone can overcome an unexpected challenge. But every #iHunt job has at least one more hangup. Something else unexpected. Something else getting in the way. 9. The Aftermath - After the job, theoretically, you get paid. While the aftermath isn’t technically part of the job, there’s always a period afterwards where chaos and uncertainty take over. So, for the purposes of an #iHunter’s interests, the aftermath really is part of the job.

1

1.1 Monster.

A monster has hired you to kill another monster. How avant garde. Now, this might be super unethical, if you’re killing a rival and leaving the field open for greater monstrosity. But, hey, their cash spends.

2.1 Monster Team.

Sometimes monsters work together. It’s like the Avengers, but with fangs and claws. If you get this result, roll twice again and the contract is for both the resulting monsters.

3.1 Actually, They’re Good.

The monster is, at least nominally... not a bad person. The client is a bad person, or at least a misguided person, just trying to get rid of the monster.

4.1 Distant, Isolated Zone.

This might be an old mine, a drilling platform, a town under quarantine, or other area far from the city, relatively large, and uncomfortable. Often these jobs involve groups of monsters.

5.1 The Monster Itself.

The monster must be protected, captured, and maybe brought in alive and unscathed. This can be the case for a number of reasons, from a particularly vindictive client who wants to level punishment themselves, to a monster’s loved one, to someone who knows there’s a worse monster waiting to fill the void.

6.1 1 Star Individual.

Just a single, tiny monster. These are rare jobs. They don’t often pay well, but they’re super easy. Of course, super easy means something weird will happen that generally means a whole different job you might have to negotiate for.

7.1 The Client is Dead.

You realize the client is dead. Now, this doesn’t necessarily mean you won’t get paid. But it does mean someone using their smartphone has to verify the job was completed.

8.1 Counter-Offer.

“Whatever he’s paying, I’ll double it.” The monster offers you payment to leave them alone, or worse, to take out the client. You just have to ignore the atrocities that monster’s bound to commit later.

9.1 Job Went Off Without A Hitch.

Everything basically went according to plan. Or did it...? The thing is, when everything seems to go fine, that’s when you’re most paranoid, because you’re expecting you missed something or you’re waiting for the other shoe to drop.

2

1.2 Corporate Client.

 The client is like seven steps removed from the job. They just sign the paychecks, and need the job to be done quietly and quickly. They’re hands-off, and they pay expenses if you provide receipts.

2.2 Vampire.

The children of the night. What music they make. The scourge of San Jenaro. The most common #iHunt contract. You can find more about vampires on >>PAGE 182.

3.2 Hurt a Loved One. Common contract.

A person was hurt. Their loved one wants vengeance or at least to stop others from being hurt. It’s personal, so expect intensity.

4.2 Local Neighborhood.

The monster problem is isolated to a neighborhood. This says a ton about the job, and the job parameters, depending on the unique aspects of that neighborhood.

5.2 Capital Interests.

Maybe the monster’s after the client’s money directly. Maybe it’s a matter of potential lost jobs. But money’s a motivator, and that’s why they’re offering money for the gig.

6.2 2 Star Individual.

A single two-star monster. If the monster clade cannot be two-star, it’s a very weak version of that monster. Maybe a variant that’s not really that clade.

7.2 The Monster’s Something Else.

The client says it’s a werewolf but it’s a demon. If you’ve prepared for a werewolf, then tough shit. When this happens, you’ve got to think on your feet.

8.2 It Runs Deep.

Sure, it’s a two-star demon contract. But the client doesn’t know the real culprit is an archdemon. When it runs deep, you uncover a much, much greater threat below the surface.

9.2 Client Underpays.

The client is broke. The client has unrealistic expectations. The client’s a cheap-ass. Whatever the reason, the client decides to arbitrarily dock pay. And with #iHunt, there’s not much you can do about it. At least within their user rules.

3

1.3 Wealthy

 Individual. The client has more money than they’ll ever be able to spend, and they have a grudge against the mark, justified or not. The pay’s good, but they’ll rip you off in a second if they think they can get away with it.

2.3 Wizard

The goddamn embodiment of privilege. These entitled sons of bitches are so obstinate that they literally change the world to suit their whims. Find more about wizards on >>PAGE 192.

3.3 Terrorized The Community.

The monster caused upset, fear, and harm to a community, company, or organization. Usually this kind of contract exists to stop that from continuing, but can also exist as raw payback.

4.3 Estate.

A rich person or organization’s massive property is the hunting ground. This almost always means moving discreetly, so as to not alert other rich people and potentially hurting the owner’s reputation.

5.3 The Macguffin.

There’s a thing. Maybe the monster stole it. Maybe it needs to be protected from the monster stealing or destroying it. But, it’s the key in all this—it’s essential for job completion.

6.3 2 Star Mob.

This is a swarm of tiny one-star monsters. Maybe a horde of the hungry dead or tiny imp demons. If the job is for a higherpower clade, then this is their minions or sub-monsters. Like vampire ghouls.

7.3 Cops on the Scene.

The cops are currently investigating a case wherever the monster happens to be. You have to work around the cops, and hope like hell you don’t end up on the wrong end of a bullet. Or worse, that the monster controls the cops.

8.3 You’re Being Framed.

The client doesn’t really care if the monster’s dead. Really, the client needs a fall-guy. You’re that person. Their agenda is getting evidence of you with a corpse on the ground and weapon in hand.

9.3 Client Doesn’t Pay.

Maybe the client skips the country, closes their bank account, and vanishes. It happens. Whatever the reason, the client isn’t paying, and you’re stuck with expenses and a whole lot of work time for nothing. Maybe the next hunt is for your fucking money!

4

1.4 Overwhelmed Executor.

The client manages affairs for the party providing the pay. They’re nervous, because their job is riding on your success or failure.

2.4 Werewolf.

Shapechangers. Howlers. Good boys. Gingers snapped. Dog soldiers. Werewolves are big, mean, and you don’t get extra for dealing with the slobber. Find more about werewolves on >>PAGE 198.

3.4 Stole Something.

Monsters are real good at stealing stuff and money. Monsters are notorious for stealing highly valuable stuff, because they’re good at it. When you steal valuable stuff, the owners want to enforce their property rights with violence.

4.4 Operational Business.

A large building or complex belonging to a company currently in operation. Think of the hunt like... being a tech support contractor. You have to move around doing your job unseen and unappreciated. You’re “the help.”

5.4 The Reputation.

The monster’s continued existence risks the client’s reputation. Maybe the client made the monster and wants to erase the evidence. Maybe the monster has blackmail material. Usually this means working under utmost secrecy.

6.4 3 Star Individual.

A single three-star monster. Every monster clade can be three-star.

7.4 Public Attention.

I CAN’T DO IT WHEN YOU’RE WATCHING. There are people paying attention, it’s happening in a crowd, or something else means there’s a bunch of eyes on the job. Good fucking luck.

8.4 Monster’s Already Dead.

The monster’s already dead. You do all the work, you spend the necessary expenses, and when find it, it’s dead as fuck. Now, your problem is trying to convince the client to pay you anyway.

9.4 Unexpected Expenses.

Expenses stacked up way more than expected. Maybe a wound requires a rare, expensive cure to not spread. Maybe while you were out working, a bill didn’t get paid and gets a domino effect of late fees. Whatever it is, it’s bad.

5

1.5 The Upwardly Mobile.

An upper middle class professional client who is utterly obsessed with results. Expect excessive micromanagement, and nickel and dime treatment when it comes to pay and reviews.

2.5 Demon.

The heralds of Hell, the tempters, the fallen, demons are a common annoyance in the modern world. Demons are responsible for all sorts of awful shit. It’s like all the shit they blame on Putin, except supernatural. Find more on demons on >>PAGE 210.

3.5 Mass Murder.

The client stumbled upon evidence that the monster is a mass murderer. Even if they didn’t kill anyone close to the client, a lot of people will do whatever they can to stop a mass murderer.

4.5 Derelict Zone.

Old shipping warehouses, haunted houses, abandoned housing complexes, and other abandoned places are derelict zones. Monsters like to nest in these places, using them as castles. They’re immensely dangerous.

5.5 Person of Interest.

The monster has someone in their gaze, or in captivity. It’s important you keep them safe. It could be a direct bodyguard gig, an extraction gig, or just a chase for the prize.

6.5 3 Star Mob.

A crowd of two-star monsters. If the clade cannot be two-star, these are their minions or a strain of weaker monsters, like half-werewolf hybrids.

7.5 Rare Ingredients Needed.

The monster has a rare weakness and is impossible to stop otherwise. Add Truly Invincible >>PAGE 229 and Deadly Weakness (U:0, P3) >>PAGE 248 to the monster.

8.5 Other Hunter.

Another hunter’s on the job. This could be a double-booking through #iHunt, which happens sometimes. It could be another hunter organization >>PAGE 294. It could also just be a concerned citizen. But too many cooks tends to result in corpses.

9.5 Real Life Caught Up.

Someone in your real life got exposed to what you do. Maybe you didn’t want them to find out. Maybe they were endangered.

6

1.6 Curious Party.

The client doesn’t have a personal stake in the monster’s existence they’re just curious and want to learn about it. They’ll pay as promised, but expect ridiculous demands for data, evidence, documentation, and conditions for the hunt.

2.6 Hungry Dead.

Corpses that get up and eat people. You’ve seen them. They dominate TV and film right now. No, I’m not talking about superhero franchises. You can find more about the hungry dead on >>PAGE 218.

3.6 Personal Insult.

Monsters exploit power differentials, and often flaunt norms. This leaves powerful people embarrassed and upset. When powerful people are embarrassed and upset, they contract hunters.

4.6 Self-Contained Community.

A college neighborhood, a boarding house, a cult compound, the defining features of the self-contained community is people who collectively identify. There’s a good chance you’re hunting an insider. Be careful.

5.6 The Unwilling Recruit.

The monster wants to bring someone into their ranks or servitude, and they don’t want it. You have to keep that from happening.

6.6 4 Star Individual.

This is a powerful, four-star monster. Ouch.

7.6 Monster Pleads.

“I have a family!” “I am stealing from the rich to fund an orphanage!” The monster has a pretty good argument for why you shouldn’t kill them, and they make it clear. Worse, they probably won’t fight back after you know they don’t deserve to die.

8.6 Hot Monster.

The monster is totally fucking hot and it’s hard to kill them when you’re getting hard for them. Remember, you don’t get paid if the mark ends up your Big Titty Goth Vampire Girlfriend or hairy chested werewolf hunk.

9.6 Enemies Were Made.

You killed a monster. You made some worse monsters very, very angry. Now you have powerful enemies you’re not being paid to fight.

7

1.7 Poor Community.

 A group of people have pooled their resources to hire you. They’re not paying much, but they’ll sure as fuck pay.

2.7 Others.

They’re not really angels. Or maybe they are? They’re also not really aliens. Or maybe they are? They’re weird. They play by weird rules. They tend to cause untold complications in human lives. More on Others on >>PAGE 204.

3.7 Romantic Rivalry.

This could be a legit romantic rivalry, or a lover being “stolen away” by a monster’s dark powers. Either way, a lover’s scorn is some hardcore shit. You might be dealing with a seducer, or a predator. Or just The New Fling and the ex just isn’t accepting “we’re done, okay?”

4.7 Rural Area.

A rural area is the woodlands, the desert, the community around a highway truck stop, or other place that’s got shitty phone reception and lots of places to hide.

5.7 The Eager Recruit.

It’s like Romeo and Juliet, but Romeo wants to be a vampire and Juliet is one. You have to keep the charge from joining the ranks of the monsters. Usually this means killing the monsters because if you don’t, they’ll just keep trying.

6.7 4 Star Mob.

A mob of three-star monsters. This is usually a powerful gang of monsters. This is arguably the most dangerous type of job a hunter can undertake, because threestar monsters are tough as individuals. Fortunately the pay is usually like taking a whole bunch of three-star contracts, paid “by the head.”

7.7 The Client’s the Baddie.

The client is objectively horrible, and wants the monster out of the way so they can do even worse shit to greater society. Without the monster in the equation, the client will have nothing stopping them from pulling some total GOP level shit. Sorry. You’re working for the real monster.

8.7 Suicide by #iHunt.

Monsters have downright terrifying self-preservation instincts. They’ll slaughter any threat. Our client is also our mark—they want to die but just cannot no matter how hard they try.

9.7 Day Job Woes.

Because of time, injuries, police attention, or whatever, your day job suffers because of this job.

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1.8 The Mysterious Benefactor.

An unknown, anonymous client hires you. This can be the best job ever, or it can raise a million questions if you think about it too much.

2.8 Something Else...

A ghost? A dybbuk? A dragon? A gorgon? A creature from the black lagoon? It’s something that isn’t a common clade. Figure it out.

3.8 Nothing.

Just nothing. The monster didn’t do anything to cause the problem. In fact, the client doesn’t give a shit what they did—just that they exist.

4.8 Mysterious Otherworld.

You have to travel to a parallel dimension, the monster-filled tunnels under the city where they hold clandestine monster boxing, or some other place that’s truly The Monsters’ Realm, where the rules look nothing like the world you know..

5.8 Nothing whatsoever.

The client just wants the monsters taken out. They don’t care how you do it. They don’t care who knows. They just want it fucking done..

6.8 Wildly Miscategorized.

Roll again. That result is the actual job rating mentioned on the app. In reality, it’s comically different than that. If you roll a one-star individual demon, it might actually be a five-star archdemon. The important thing is that the difference must be truly absurd. The hunters should groan when they uncover the reality behind the job.

7.8 No First Hangup.

Things basically go according to plan. There’s no first hangup. There might still be a second hangup (see the next page.)

8.8 No Second Hangup.

There’s no twist here. It just works. There might be a first hangup, see the previous page. But there’s no second.

9.8 Rapidly Increased Expectations.

“You killed him! You actually killed him! Great. We have another job for you. You need to start right away. Have you ever fought a 3,000 year old mummy?” Sometimes a “promotion” isn’t a good thing