Quick Character Creation

Description (more info)

This generator is based on the Quick Character Creation tables on page 26 of the Stars Without Number Revised (Free) Edition pdf.

Result

{% class={CHART(id="6839", cols="1")} %}

Class

Class & Style

Roll on "Class & Attributes" (cols="1", filter="{$class}")

Attributes

Roll on "Class & Attributes" (cols="2", filter="{$class}")

HP

Roll on "Class & Attributes" (cols="3", filter="{$class}")

Attack Bonus

Roll on "Class & Attributes" (cols="4", filter="{$class}")

Background

Roll on "Background & Skills"

Physic Skill (if using the Psychic class)

Roll on "Psychic Skill"

Foci

{% foci_index={1+1d6} %}Roll on "Class Foci" (cols="{$foci_index}", filter="{$class}", filter_cols="1")

Bonus Skill

Roll on "Bonus Skill"

Subcharts

Class & Attributes (d8)

d8 Class and Style Attributes HP Atk. Bonus

1

Expert (Smart)

STR DEX CON INT WIS CHA
10 (+0) 12 (+0) 11 (+0) 14 (+1) 7 (-1) 9 (+0)

Roll 1d6

+0

2

Expert (Smooth)

STR DEX CON INT WIS CHA
7 (-1) 9 (+0) 10 (+0) 12 (+0) 11 (+0) 14 (+1)

Roll 1d6

+0

3

Expert (Nimble)

STR DEX CON INT WIS CHA
10 (+0) 14 (+1) 12 (+0) 11 (+0) 9 (+0) 7 (-1)

Roll 1d6

+0

4

Warrior (Melee)

STR DEX CON INT WIS CHA
14 (+1) 9 (+0) 12 (+0) 7 (-1) 10 (+0) 11 (+0)

Roll 1d6+2

+1

5

Warrior (Ranged)

STR DEX CON INT WIS CHA
9 (+0) 14 (+1) 12 (+0) 10 (+0) 7 (-1) 11 (+0)

Roll 1d6+2

+1

6

Warrior (Leader)

STR DEX CON INT WIS CHA
7 (-1) 10 (+0) 9 (+0) 11 (+0) 12 (+0) 14 (+1)

Roll 1d6+2

+1

7

Psychic (Seer)

STR DEX CON INT WIS CHA
9 (+0) 11 (+0) 12 (+0) 10 (+0) 14 (+1) 9 (-1)

Roll 1d6

+0

8

Psychic (Adept)

STR DEX CON INT WIS CHA
12 (+0) 10 (+0) 14 (+1) 9 (+0) 11 (+0) 7 (-1)

Roll 1d6+1

+0

Background & Skills (d20)

d20 Result Result

1

Barbarian

Survive-0, Notice-0, Any Combat-0

2

Clergy

Talk-0, Perform-0, Know-0

3

Courtesan

Perform-0, Notice-0, Connect-0

4

Criminal

Connect-0, Sneak-0, Talk-0

5

Dilettante

Connect-0. Know-0, Talk-0

6

Entertainer

Perform-0, Talk-0, Connect-0

7

Merchant

Trade-0, Talk-0, Connect-0

8

Noble

Lead-0, Connect-0, Administer-0

9

Official

Administer-0, Talk-0, Connect-0

10

Peasant

Exert-0, Sneak-0, Survive-0

11

Physician

Heal-0, Know-0, Notice-0

12

Pilot

Pilot-0, Fix-0, Shoot or Trade-0

13

Politician

Talk-0, Lead-0, Connect-0

14

Scholar

Know-0, Administer-0, Connect-0

15

Soldier

Any Combat-0, Exert-0, Survive-0

16

Spacer

Fix-0, Pilot-0, Program-0

17

Technician

Fix-0, Notice-0, Exert-0

18

Thug

Any Combat-0, Talk-0, Connect-0

19

Vagabond

Notice-0, Sneak-0, Survive-0

20

Worker

Connect-0, Exert-0, Work-0

Psychic Skill (d6)

d6 Result

1

Biopsionics-0, the art of healing and metamorphosis

2

Metapsionics-0, the art of manipulating psychic power

3

Precognition-0, the art of sensing the future

4

Telekinesis-0, the art of controlling kinetic energy

5

Telepathy-0, the art of reading and influencing thought

6

Teleportation-0, the art of instant translocation

Class Foci (d8)

d8 Class Result Result Result Result Result Result

1

Expert (Smart)

Specialist/Fix
Die Hard

Hacker
Tinker

Specialist/Know
Healer

Specialist/Fix
Tinker

Healer
Ironhide

Specialist/Fix
Hacker

2

Expert (Smooth)

Diplomat
Connected

Specialist/Talk
Die Hard

Diplomat
Alert

Specialist/Lead
Authority

Healer
Specialist/Talk

Specialist/Notice
Specialist/Talk

3

Expert (Nimble)

Specialist/Pilot
Starfarer

Healer
Die Hard

Tinker
Gunslinger

Specialist/Sneak
Assassin

Specialist/Sneak
Specialist/Exert

Specialist/Entertain
Specialist/Sneak

4

Warrior (Melee)

Savage Fray
Shocking Assault

Assassin
Specialist/Sneak

Armsman
Close Combatant

Close Combatant
Savage Fray

Ironhide
Die Hard

Unarmed Combatant
Close Combatant

5

Warrior (Ranged)

Gunsligner
Close Combatant

Sniper
Specialist/Sneak

Assassin
Specialist/Sneak

Ironhide
Die Hard

Gunslinger
Tinker

Close Combat
Alert

6

Warrior (Leader)

Gunslinger
Authority

Ironhide
Connected

Armsman
Specialist/Lead

Gunslinger
Specialist/Talk

Assassin
Die Hard

Close Combatant
Henchkeeper

7

Psychic (Seer)

Alert

Healer

Specialist/Notice

Psychic Training

Savage Fray

Hacker

8

Psychic (Adept)

Armsman

Ironhide

Die Hard

Psychic Training

Healer

Unarmed Combatant

Bonus Skill (d20)

d20 Result

1

Administer: bureaucracy and management

2

Connect: knowing people and cultures

3

Exert: climbing, running, throwing, and such

4

Fix: repairing and building things

5

Heal: curing harm in mind and body

6

Know: scientific and academic knowledge

7

Lead: persuade others to do as you are doing

8

Notice: spot things and detect the unusual

9

Perform: sing, dance, act, and the like

10

Pilot: fly ships, ride beasts, sail boats

11

Program: hack computers, run comms

12

Punch: fight unarmed

13

Shoot: fight at range

14

Sneak: defeat security and avoid notice

15

Stab: fight with melee weapons

16

Survive: avoid natural peril, find food

17

Talk: persuade others to believe things

18

Trade: buy, sell, and find vendors of things

19

Work: a job or talent not covered above

20

Change a level-0 skill you have to level-1


Citation
Stars Without Number by Kevin Crawford