Quick Character Creation

This generator is based on the Quick Character Creation tables on page 26 of the Stars Without Number Revised (Free) Edition pdf.

Citation

Stars Without Number by Kevin Crawford

Result

{% class={CHART(id="6839", cols="1")} %}

Class

Class & Style

Roll on "Class & Attributes" (cols="1", filter="{$class}")

Attributes

Roll on "Class & Attributes" (cols="2", filter="{$class}")

HP

Roll on "Class & Attributes" (cols="3", filter="{$class}")

Attack Bonus

Roll on "Class & Attributes" (cols="4", filter="{$class}")

Background

Roll on "Background & Skills"

Physic Skill (if using the Psychic class)

Roll on "Psychic Skill"

Foci

{% foci_index={1+1d6} %}Roll on "Class Foci" (cols="{$foci_index}", filter="{$class}", filter_cols="1")

Bonus Skill

Roll on "Bonus Skill"


Subcharts

Class & Attributes (d8)

d8 Class and Style Attributes HP Atk. Bonus

1

Expert (Smart)

STR DEX CON INT WIS CHA
10 (+0) 12 (+0) 11 (+0) 14 (+1) 7 (-1) 9 (+0)

Roll 1d6

+0

2

Expert (Smooth)

STR DEX CON INT WIS CHA
7 (-1) 9 (+0) 10 (+0) 12 (+0) 11 (+0) 14 (+1)

Roll 1d6

+0

3

Expert (Nimble)

STR DEX CON INT WIS CHA
10 (+0) 14 (+1) 12 (+0) 11 (+0) 9 (+0) 7 (-1)

Roll 1d6

+0

4

Warrior (Melee)

STR DEX CON INT WIS CHA
14 (+1) 9 (+0) 12 (+0) 7 (-1) 10 (+0) 11 (+0)

Roll 1d6+2

+1

5

Warrior (Ranged)

STR DEX CON INT WIS CHA
9 (+0) 14 (+1) 12 (+0) 10 (+0) 7 (-1) 11 (+0)

Roll 1d6+2

+1

6

Warrior (Leader)

STR DEX CON INT WIS CHA
7 (-1) 10 (+0) 9 (+0) 11 (+0) 12 (+0) 14 (+1)

Roll 1d6+2

+1

7

Psychic (Seer)

STR DEX CON INT WIS CHA
9 (+0) 11 (+0) 12 (+0) 10 (+0) 14 (+1) 9 (-1)

Roll 1d6

+0

8

Psychic (Adept)

STR DEX CON INT WIS CHA
12 (+0) 10 (+0) 14 (+1) 9 (+0) 11 (+0) 7 (-1)

Roll 1d6+1

+0

Background & Skills (d20)

d20 Result Result

1

Barbarian

Survive-0, Notice-0, Any Combat-0

2

Clergy

Talk-0, Perform-0, Know-0

3

Courtesan

Perform-0, Notice-0, Connect-0

4

Criminal

Connect-0, Sneak-0, Talk-0

5

Dilettante

Connect-0. Know-0, Talk-0

6

Entertainer

Perform-0, Talk-0, Connect-0

7

Merchant

Trade-0, Talk-0, Connect-0

8

Noble

Lead-0, Connect-0, Administer-0

9

Official

Administer-0, Talk-0, Connect-0

10

Peasant

Exert-0, Sneak-0, Survive-0

11

Physician

Heal-0, Know-0, Notice-0

12

Pilot

Pilot-0, Fix-0, Shoot or Trade-0

13

Politician

Talk-0, Lead-0, Connect-0

14

Scholar

Know-0, Administer-0, Connect-0

15

Soldier

Any Combat-0, Exert-0, Survive-0

16

Spacer

Fix-0, Pilot-0, Program-0

17

Technician

Fix-0, Notice-0, Exert-0

18

Thug

Any Combat-0, Talk-0, Connect-0

19

Vagabond

Notice-0, Sneak-0, Survive-0

20

Worker

Connect-0, Exert-0, Work-0

Psychic Skill (d6)

d6 Result

1

Biopsionics-0, the art of healing and metamorphosis

2

Metapsionics-0, the art of manipulating psychic power

3

Precognition-0, the art of sensing the future

4

Telekinesis-0, the art of controlling kinetic energy

5

Telepathy-0, the art of reading and influencing thought

6

Teleportation-0, the art of instant translocation

Class Foci (d8)

d8 Class Result Result Result Result Result Result

1

Expert (Smart)

Specialist/Fix
Die Hard

Hacker
Tinker

Specialist/Know
Healer

Specialist/Fix
Tinker

Healer
Ironhide

Specialist/Fix
Hacker

2

Expert (Smooth)

Diplomat
Connected

Specialist/Talk
Die Hard

Diplomat
Alert

Specialist/Lead
Authority

Healer
Specialist/Talk

Specialist/Notice
Specialist/Talk

3

Expert (Nimble)

Specialist/Pilot
Starfarer

Healer
Die Hard

Tinker
Gunslinger

Specialist/Sneak
Assassin

Specialist/Sneak
Specialist/Exert

Specialist/Entertain
Specialist/Sneak

4

Warrior (Melee)

Savage Fray
Shocking Assault

Assassin
Specialist/Sneak

Armsman
Close Combatant

Close Combatant
Savage Fray

Ironhide
Die Hard

Unarmed Combatant
Close Combatant

5

Warrior (Ranged)

Gunsligner
Close Combatant

Sniper
Specialist/Sneak

Assassin
Specialist/Sneak

Ironhide
Die Hard

Gunslinger
Tinker

Close Combat
Alert

6

Warrior (Leader)

Gunslinger
Authority

Ironhide
Connected

Armsman
Specialist/Lead

Gunslinger
Specialist/Talk

Assassin
Die Hard

Close Combatant
Henchkeeper

7

Psychic (Seer)

Alert

Healer

Specialist/Notice

Psychic Training

Savage Fray

Hacker

8

Psychic (Adept)

Armsman

Ironhide

Die Hard

Psychic Training

Healer

Unarmed Combatant

Bonus Skill (d20)

d20 Result

1

Administer: bureaucracy and management

2

Connect: knowing people and cultures

3

Exert: climbing, running, throwing, and such

4

Fix: repairing and building things

5

Heal: curing harm in mind and body

6

Know: scientific and academic knowledge

7

Lead: persuade others to do as you are doing

8

Notice: spot things and detect the unusual

9

Perform: sing, dance, act, and the like

10

Pilot: fly ships, ride beasts, sail boats

11

Program: hack computers, run comms

12

Punch: fight unarmed

13

Shoot: fight at range

14

Sneak: defeat security and avoid notice

15

Stab: fight with melee weapons

16

Survive: avoid natural peril, find food

17

Talk: persuade others to believe things

18

Trade: buy, sell, and find vendors of things

19

Work: a job or talent not covered above

20

Change a level-0 skill you have to level-1