Result
{% class={CHART(id="6839", cols="1")} %}
Class
Class & Style
Roll on "Class & Attributes" (cols="1", filter="{$class}")
Attributes
Roll on "Class & Attributes" (cols="2", filter="{$class}")
HP
Roll on "Class & Attributes" (cols="3", filter="{$class}")
Attack Bonus
Roll on "Class & Attributes" (cols="4", filter="{$class}")
Background
Roll on "Background & Skills"
Physic Skill (if using the Psychic class)
Roll on "Psychic Skill"
Foci
{% foci_index={1+1d6} %}Roll on "Class Foci" (cols="{$foci_index}", filter="{$class}", filter_cols="1")
Bonus Skill
Roll on "Bonus Skill"
Subcharts
Class & Attributes (d8)
d8 | Class and Style | Attributes | HP | Atk. Bonus | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Expert (Smart) |
|
Roll 1d6 |
+0 |
||||||||||||
2 |
Expert (Smooth) |
|
Roll 1d6 |
+0 |
||||||||||||
3 |
Expert (Nimble) |
|
Roll 1d6 |
+0 |
||||||||||||
4 |
Warrior (Melee) |
|
Roll 1d6+2 |
+1 |
||||||||||||
5 |
Warrior (Ranged) |
|
Roll 1d6+2 |
+1 |
||||||||||||
6 |
Warrior (Leader) |
|
Roll 1d6+2 |
+1 |
||||||||||||
7 |
Psychic (Seer) |
|
Roll 1d6 |
+0 |
||||||||||||
8 |
Psychic (Adept) |
|
Roll 1d6+1 |
+0 |
Background & Skills (d20)
d20 | Result | Result |
---|---|---|
1 |
Barbarian |
Survive-0, Notice-0, Any Combat-0 |
2 |
Clergy |
Talk-0, Perform-0, Know-0 |
3 |
Courtesan |
Perform-0, Notice-0, Connect-0 |
4 |
Criminal |
Connect-0, Sneak-0, Talk-0 |
5 |
Dilettante |
Connect-0. Know-0, Talk-0 |
6 |
Entertainer |
Perform-0, Talk-0, Connect-0 |
7 |
Merchant |
Trade-0, Talk-0, Connect-0 |
8 |
Noble |
Lead-0, Connect-0, Administer-0 |
9 |
Official |
Administer-0, Talk-0, Connect-0 |
10 |
Peasant |
Exert-0, Sneak-0, Survive-0 |
11 |
Physician |
Heal-0, Know-0, Notice-0 |
12 |
Pilot |
Pilot-0, Fix-0, Shoot or Trade-0 |
13 |
Politician |
Talk-0, Lead-0, Connect-0 |
14 |
Scholar |
Know-0, Administer-0, Connect-0 |
15 |
Soldier |
Any Combat-0, Exert-0, Survive-0 |
16 |
Spacer |
Fix-0, Pilot-0, Program-0 |
17 |
Technician |
Fix-0, Notice-0, Exert-0 |
18 |
Thug |
Any Combat-0, Talk-0, Connect-0 |
19 |
Vagabond |
Notice-0, Sneak-0, Survive-0 |
20 |
Worker |
Connect-0, Exert-0, Work-0 |
Psychic Skill (d6)
d6 | Result |
---|---|
1 |
Biopsionics-0, the art of healing and metamorphosis |
2 |
Metapsionics-0, the art of manipulating psychic power |
3 |
Precognition-0, the art of sensing the future |
4 |
Telekinesis-0, the art of controlling kinetic energy |
5 |
Telepathy-0, the art of reading and influencing thought |
6 |
Teleportation-0, the art of instant translocation |
Class Foci (d8)
d8 | Class | Result | Result | Result | Result | Result | Result |
---|---|---|---|---|---|---|---|
1 |
Expert (Smart) |
Specialist/Fix |
Hacker |
Specialist/Know |
Specialist/Fix |
Healer |
Specialist/Fix |
2 |
Expert (Smooth) |
Diplomat |
Specialist/Talk |
Diplomat |
Specialist/Lead |
Healer |
Specialist/Notice |
3 |
Expert (Nimble) |
Specialist/Pilot |
Healer |
Tinker |
Specialist/Sneak |
Specialist/Sneak |
Specialist/Entertain |
4 |
Warrior (Melee) |
Savage Fray |
Assassin |
Armsman |
Close Combatant |
Ironhide |
Unarmed Combatant |
5 |
Warrior (Ranged) |
Gunsligner |
Sniper |
Assassin |
Ironhide |
Gunslinger |
Close Combat |
6 |
Warrior (Leader) |
Gunslinger |
Ironhide |
Armsman |
Gunslinger |
Assassin |
Close Combatant |
7 |
Psychic (Seer) |
Alert |
Healer |
Specialist/Notice |
Psychic Training |
Savage Fray |
Hacker |
8 |
Psychic (Adept) |
Armsman |
Ironhide |
Die Hard |
Psychic Training |
Healer |
Unarmed Combatant |
Bonus Skill (d20)
d20 | Result |
---|---|
1 |
Administer: bureaucracy and management |
2 |
Connect: knowing people and cultures |
3 |
Exert: climbing, running, throwing, and such |
4 |
Fix: repairing and building things |
5 |
Heal: curing harm in mind and body |
6 |
Know: scientific and academic knowledge |
7 |
Lead: persuade others to do as you are doing |
8 |
Notice: spot things and detect the unusual |
9 |
Perform: sing, dance, act, and the like |
10 |
Pilot: fly ships, ride beasts, sail boats |
11 |
Program: hack computers, run comms |
12 |
Punch: fight unarmed |
13 |
Shoot: fight at range |
14 |
Sneak: defeat security and avoid notice |
15 |
Stab: fight with melee weapons |
16 |
Survive: avoid natural peril, find food |
17 |
Talk: persuade others to believe things |
18 |
Trade: buy, sell, and find vendors of things |
19 |
Work: a job or talent not covered above |
20 |
Change a level-0 skill you have to level-1 |