d100 | Result |
---|---|
1 |
A bored guard at the western gate of the walled city tells the party that the non-noble entrance is on the southern side. There is no southern gate. |
2 |
A shopkeeper who keeps disappearing to the back of his shop for several minutes and keeps returning with the wrong item. |
3 |
A town crier that only has celebrity gossip with no plot relevance. |
4 |
A man at the tavern offers valuable information for a drink. He drinks it in one go and passes out. |
5 |
An Elven scryer whose fetish slowly takes over whatever he is scrying for the party. |
6 |
A talismonger who only has charms for impotence and loudly haggles if the party tries to leave. |
7 |
A thieves guild apprentice hired by the party who picks the wrong pocket. |
8 |
A nearly deaf old woman who has the only wagon in town in her yard, who doesn’t actually own the wagon and doesn’t know who does. |
9 |
An orc mercenary who trips and impales herself on her own sword at the start of the battle. |
10 |
A captured henchman with long-term memory loss. |
11 |
A bureaucrat who requires immaculate forms in triplicate (with stamps from three other bureaucrats) before assisting the party. |
12 |
A pirate captain who has no treasure. |
13 |
An uncorrupted prince whose only ambition is terrible poetry. |
14 |
A fire breather who gets a coughing fit and accidentally breathes fire on the party. |
15 |
A stealthy guide whose seasonal allergies kick in as they sneak the party into a heavily guarded area. |
16 |
A fisherman who answers any question with an unrelated big fish story. |
17 |
A hunchbacked witness who only saw the villain’s shoes. |
18 |
A village blacksmith who only knows how to make and mend cookware. |
19 |
A legendary smuggler who doesn’t wash his hands and can smuggle anything that will fit in his butt. |
20 |
A ship captain who misheard the party’s destination and doesn’t realize the error until they arrive at the wrong port. |
21 |
A caravan master who underestimates travel times by 50 percent. |
22 |
A cultist who really wants tell the party the 100s long list of the elder demons of their cult. |
23 |
A barkeep who only speaks and understands an unknown language but understands miming ordering a drink. |
24 |
A barmaid who keeps forgetting the party’s order. |
25 |
A bard who can’t hear the party over the sound of his drumming, including requests to stop drumming. |
26 |
A magical healer who only knows the Sleep spell. |
27 |
A random stranger who when questioned insists they don’t speak Common in flawless unaccented Common. |
28 |
A pair of rival potion sellers who get in a fight with each other over the party choosing one of their stalls, knocking over all the shelves and shattering all the potions. |
29 |
A librarian who shushes the party regardless of how quietly they talk. |
30 |
A corpse that has had “Speak with Dead” cast on it that responds to every question with crying about how traumatic death is and asking for a hug. |
31 |
A cable ferry operator on the other side of a river who gets distracted when the ferry is halfway and stops pulling the party across the river. |
32 |
A merchant selling “health potion bottles” that are just the bottle with no potion. B ”Of course they’re just bottles, I’m a glass blower not a potionist.” |
33 |
A rumor monger whose only information is that some idiotic newcomers have come to town and describes the party. |
34 |
An angel who appears at a pivotal battle but leaves to fight an entirely different evil plot. |
35 |
A hailed ship that misreads the party’s message and departs without stopping. |
36 |
A Paladin ally that refuses to use stealth or cunning. |
37 |
An herbalist who offers cheap rates on potions, but will need 3 months to journey to where the needed herbs are and get back. |
38 |
A majordomo who helpfully schedules them for their master’s next available appointment in 2 years. |
39 |
A dragon who obsessively reorganizes her massive hoard and can’t talk until it’s done. |
40 |
A pack of street urchins who cheer or boo the party incessantly wherever they go and at all hours. |
41 |
A tailor who lies to the party that the palace only admits visitors who wear entirely sheer clothing to ensure no hidden weapons. |
42 |
A ferrier who only shoes donkeys due to a grudge against a horse who kicked him. |
43 |
A goblin artificer who only sells hand buzzers, squirting flowers, and extendo-grabbers for retrieving stuff from the floor. |
44 |
An exotic creatures dealer who claims to have a baby dragon, but it’s clearly a very fat iguana with fake wings. |
45 |
A courier who delivers an urgent, cash-on-delivery message to the party that’s intended for someone else. |
46 |
A man in the stocks who claims to be a dethroned king and offers great riches if freed. He leads the party back to his “castle,” a farmhouse, and offers them bags of lead coins minted by his “kingdom.” |
47 |
A customer in line ahead of the party that asks to see every item and then decides not to buy anything. |
48 |
A giant who only allows the party to pass over a bridge if they can answer his riddle. He has forgotten the riddle. |
49 |
A carriage driver who makes a lengthy detour to retrieve his forgotten lunch from home. |
50 |
A bridgekeeper roused from sleep who promises to lower the drawbridge. He disappears inside the gatehouse and does not return. |
51 |
An artisan named Gary who created an object the party is investigating. Gary does not exist and was invented by the other artisans as a scapegoat. |
52 |
A fortune teller with a crystal ball who only shows the PC leaving her shop unhappy. |
53 |
A shopkeeper who won’t accept high value coinage due to counterfeiting concerns. |
54 |
A pair of horse riders who stop to chat in the middle of a narrow bridge, blocking traffic. |
55 |
A villager who warns of a scourge descending on the village. They lead the party to a wall that has been graffitied by local teens. |
56 |
A trader selling a treasure map. The treasure is real, but months’ travel from the party’s current location. |
57 |
A thief being chased by the authorities who tosses the stolen goods to the party and disappears. |
58 |
A gambler who keeps adding new rules and exotic bets to the game, making it impossible to follow. |
59 |
A priest who won’t stop swinging around his smoking censer, spreading noxious smoke everywhere. |
60 |
A falconer who sends the party’s message via his falcon, only to have the poorly trained falcon fly away to freedom. |
61 |
A sailor who gets violently seasick all the time. |
62 |
A cook whose entire menu isn’t available but doesn’t inform the party until they order something he doesn’t have. |
63 |
An official who pockets the party’s bribe, then doesn’t hold up their end of the deal. |
64 |
A beggar who isn’t happy with whatever aid the party offers and throws it back at them. |
65 |
An incompetent shepherd who has blocked the road with sheep for several miles. |
66 |
A wizard who keeps accidentally casting Prestidigitation when talking with his hands and lighting the party’s clothes and hair on fire. |
67 |
A star-struck, barefoot and scrawny peasant youth who pledges their life to fight alongside the party and will not be dissuaded. |
68 |
An improv troupe that appears one by one, dressed as a king and insisting that the party swear fealty to them and only them. |
69 |
A noble who never remembers the party, no matter how many quests they do for him. |
70 |
An abandoned baby who cries loudly whenever not being sung to. The more vulgar the song, the quicker the baby stops crying. |
71 |
A slaver who keeps making cliche office humor jokes. |
72 |
A missionary who is frustratingly vague about the tenets of his religion. |
73 |
A barbarian who shouts “FIRE!” in an urban area and leads the party to a tavern hearth fire. |
74 |
A woman who begs for help rescuing her baby who is clearly a man with a long-haired wig. No women’s clothes, no makeup, just a wig and fake-ass voice. |
75 |
A kobold who insists a party member’s weapon belongs to him. |
76 |
A gnoll who laughs loudly at whatever the party says, even if it’s not funny. |
77 |
A troubadour who wants to follow the party and sing of their deeds, but keeps getting the details wrong. |
78 |
A devil who has negotiated a deal with the party, but realizes she left her infernal quill that will make the deal binding back in the Nine Hells of Baator. |
79 |
A suitor who keeps showing up and interrupting important social or combat encounters to profess their unrequited love for a member of the party. |
80 |
A child who insists one of the party is their parent, even though they are the wrong race or species. |
81 |
A merchant who accidentally orders X cases of an item instead of X items for the party. |
82 |
A stray animal that follows the party and pees on their shoes whenever they stop moving. |
83 |
A gentleman who demands satisfaction but insists on extremely odd or unwieldy dueling weapons. |
84 |
A duellist who challenges a party member to a duel at a dramatic but inconvenient time and location, but fails to show up. |
85 |
A monk who wants to demonstrate their power by catching a swing of a partymember’s sword with their bare hands. Cries out in pain when the sword cuts off their hand. |
86 |
A crime lord who mumbles like a bad impression of The Godfather and is annoyed of asked to repeat himself. |
87 |
A princess who insists the party address her through an intermediary who keeps subtly messing up their message. |
88 |
A king who takes way too long to get to the point. |
89 |
An adventurer who constantly tries to one-up the party’s achievements. |
90 |
A prophet who warns of a great threat that the party has already defeated. |
91 |
A Goliath who refuses to wear pants when speaking with the party. |
92 |
A BBEG who is amenable to stopping their evil plot, but can’t quite grasp why it’s considered evil no matter how well explained. |
93 |
A pacifist who disapproves of the party using violence. |
94 |
A brooding lone wolf who keeps loudly interjecting what a brooding loner they are into the party’s conversation with someone else. |
95 |
A min-maxed NPC who criticizes a similar player’s abilities. |
96 |
A dying hero whose requests get more complex and burdensome as their extended death goes on. |
97 |
A condescending hireling who keeps comparing the party to better adventuring parties they’ve worked for. |
98 |
A cat breeder who is concerned the level 1 party will hurt demand for his cats by killing all the rats in town. |
99 |
An artificer who sets aside an alchemy experiment to talk to the party. The experiment starts to smoke more and more, but the artificer insists it’s fine. Eventually it explodes. |
100 |
A party of adventurers who keep undercutting the party in quest negotiations. |
RedKibble's 100 Unhelpful NPCs (d100)
https://www.reddit.com/r/d100/comments/bf9d56/100annoyingandunhelpfulnpcsthatyour_pcs/