Gear3 (d12)

d12 Result

1

Red-juice stimjector, Roll 1d4 doses. Heals d10 HP.

2

Adrenachrome_HST, Roll 1d3 doses. Heals d6 HP, +1 on all abilities for d6 rounds, then -1 until rest.

3

Drone suit. Slow but quiet flight. Attack and defense tests are +4DR while flying.

4

Small but jailbroken Robo-K9. Roll 1d6+2 HP, bite d4, only obeys you

5

Tiny surveillance drone, 300m range.

6

Optic camo suit.

7

Noisemaker. Floods 20m area with fake data for d4 minutes, making remote communication and surveillance impossible

8

Fake ID. Good enough to pass a random check, might not work if they are looking for you.

9

Visionvisor. Zoom, camera, heat/night vision, ultrasound.

10

{%if _class == {SHUNNED NANOMANCER}%}

Roll on "Nano"
{%elif _class == {BURNED HACKER}%}

Roll on "Apps"
{%else%}

Roll on "Cybertech" (dice="1d10")

{%end%}

11

{%if _class == {SHUNNED NANOMANCER}%}

Roll on "Nano"

{%elif _class == {RENEGATE CYBERSLAYER}%}

Roll on "Cybertech"
{%else%}

Cyberdeck with Roll 1d3 slots

Apps:
 -Roll on "Apps" 2 times (unique results only)

{%end%}

12

{%if _class == {RENEGATE CYBERSLAYER}%}

Roll on "Cybertech" 
{%elif _class == {BURNED HACKER}%}

Roll on "Apps" 
{%else%}

Roll on "Cybertech" (dice="1d10")

{%end%}