cy_borg character generator

cy_borg

Result

{# VARIABLE SETUPS #}

{%_class = {CHART("Character class")}%}
{% modifiers = [-3, -3,-3,-3,-2,-2,-1,-1,0,0,0,0,1,1,2,2,3,3,3,3] %}
{%if _class == {SHUNNED NANOMANCER}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6}%}
{% _presence = {3d6 + 2}%}
{% _strength = {3d6}%}
{% _toughness = {3d6 -2}%}
{% _hp = {{{modifiers.$_toughness}} + {1d4}}%}
{% _glitch = {1d2}%}
{%_prefixOrig= {You got infected when}%}
{%_origin = {"You spent a wild night with a group of neo-pagan cultists, performing profane rites to some snake god"|"A star fell close to your building, and you were a curious child."|"You found drugs. Free drugs. They were neither drugs nor entirely free."|"You were kidnapped and subjected to horrible experiments."|"A G0 rat bit you."|"You were born."}%}
{%_prefixSpec= {You also have one of these:}%}
{%_special = {"A strange leaf-looking knife. Deals d4 damage, and victims have to test Toughness or bleed 1 HP for d6 rounds."|"Milkwhite eyes that see through lies. Once per day, when you believe you've been lied to, test Presence DR8. On a success, you can tell whenever the target lies for the rest of the day."|"Burnt orange, stone-like skin. ⁄d4 damage taken, not subject to being reduced on a defense fumble. Instead, you take an additional d8 damage as part of your skin is ripped off."|"A second mouth where your navel used to be. Any food or drugs consumed with your navel-mouth are twice as effective."|"An elongated, pointed and semi-translucent skull. Your brain shines underneath, emitting light like that of a candle."|"Scales cover most of your body Any roll to resist cold, heat or radiation is −4DR."}%}
{%_weapon = {CHART(name="Weapon", dice="1d6")} %}
{%_armor = {CHART(name="Armor", dice="1d2")}%}
{%_special2 ={You have a nanopower CHART("Nano")}%}
{%end%}

{%if _class == {BURNED HACKER}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6+2}%}
{% _presence = {3d6 }%}
{% _strength = {3d6-1}%}
{% _toughness = {3d6 }%}
{% _hp ={{{modifiers.$_toughness}} + {1d6}}%}
{% _glitch = {1d2}%}
{%_prefixOrig= {On a deep dive of the Cyber Cosmos, you’ve found a terrible truth}%}
{%_origin = {The public faces of the UCS board are fabricated. They don’t exist. Who’s running UCS\?|Stealth carrier drones are offloading large amounts of something in G0 on rainy nights.|Rogue AI are flocking to Cy, more so than than anywhere else in the world.|Nanobacteria is seeping into the Net. What does that even mean\? Who’s covering it up\?|Two AIs have merged into a two-headed sentience. Its intelligence is beyond our comprehension.|An unknown collective has opened backdoors in Cy’s major data nodes.}%}
{%_prefixSpec= {You built an App:}%}
{%_special ={You built an App: {Borgtrigga-0.5. Provoke a Cy-rage test for one nearby target.| Law1. Parallaxes imagery around you, making you invisible to all tech (except true AI) for 10 minutes.|Boomboom. d4 nearby simple devices (lamps, monitors, cameras, etc.) explode. d6 damage to up to d4 targets.| CopySwappy. For d10 rounds, all tech will mistake you for another person within 30m and vice versa.|tError. Target’s RCD renders subliminal, personalized nightmare imagery that distorts reality. Test Presence DR14 or unable to act for d4 rounds. DvG-sling. Deal damage to a cybered target or drone/vehicle/mech based on their size. Dog-sized targets take d6 damage, human d10 car 2d8, and larger targets take 2d12.}}%}
{%_weapon = {CHART(name="Weapon", dice="1d8")} %}
{%_armor = {CHART(name="Armor", dice="1d2")} %}
{%_special2 ={You have cyberdeck with {{{modifiers.$_knowledge}} +4} and
CHART("Apps")}%}

{%end%}

{%if _class == {CORP KILLER}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6-1}%}
{% _presence = {3d6 -1}%}
{% _strength = {3d6}%}
{% _toughness = {3d6+2 }%}
{% _hp = {{{modifiers.$_toughness}}+ {1d8}}%}
{% _glitch = {1d2}%}
{%_prefixOrig= {Your deployment}%}
{%_origin = {Urban infiltration in Cy Central. You know the area well.|Orbital station grunt. Zero-G wall breaches and airlock executions were your idea of fun.|Maritime raider. Blowing up drilling rigs, underwater labs and the occasional ship.|Mobile wasteland rig corps. Mowing down roadrunners, sabotaging rival infrastructure, burning what little nature was left.|Periglacial SecCorp. Plundering released gas and bioweapons for your employer.|Didn’t get that far. Washed out.}%}
{%_prefixSpec= {You took something from your employer when you left the force:}%}
{%_special = {Old-school heavy machine gun. d12a damage, but breaks down after a damage roll of 1. You can fix it if you get 10 minutes of quiet time.| Prototype Smart™ assault rifle (d10a damage). Aroundthe- corner shooting, camera sight, grenade launcher, the works. |{{{modifiers.$_toughness}}+5} hand grenades and 5 flashbangs. You throw grenades with -2DR. |Heavy laser cannon. d12 damage, Presence DR14 against people, bots and animals. 3d12 damage, Presence DR10 against vehicles, turrets or similar targets. |Crowd-control air cannon. d6 damage, can hit up to d3 targets close to each other. |I ncendiary shotgun. d10 damage and test Agility DR12 or flammable materials are ignited for +d6 damage the following round.}%}
{%_weapon = {CHART(name="Weapon", dice="1d12")} %}
{%_armor = {CHART(name="Armor", dice="1d4+1")} %}
{%_special2 ={Your autofire tests are always −1DR. The Corp wants you dead}%}
{%end%}

{%if _class == {ORPHADED GEAR HERO}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6+2}%}
{% _presence = {3d6 -2}%}
{% _strength = {3d6}%}
{% _toughness = {3d6 }%}
{% _hp = {{{modifiers.$_toughness}}+ {1d8}}%}
{% _glitch = {1d4}%}
{%_prefixOrig= {You trusted them, and then they}%}
{%_origin = {Disappeared in G0. Looking for an advanced lab rumored to have survived the Incident. |Were proclaimed dead. But you know their soul lives on inside something else. |Were dragged off to a Corp blacksite by an anonymous killteam. |Left you to join up with a roadrunner outfit. They scavenge scrap on the rivers up north.|Bugged out, pursued by rival droners and bots. Waiting out the heat. | Got laid up, comatose in a Central Cy hospital. Allegedly a workshop accident. They’re fine as long as there’s ¤ on their account}%}
{%_prefixSpec= {You pilot:}%}
{%_special = {A SEMI-AUTONOMOUS QUAD-BOT with tools including a health scanner and torch. Loyal but with an attitude. Bites for d4 damage, {{{modifiers.$_knowledge}}+{1d8}} HP and -d2 Armor. |A FLYING DRONE. Follows basic commands.{{{modifiers.$_knowledge}}+{1d12}} HP, −d6 Armor, and an assault rifle (d8a).|THREE FLY-SIZED SURVEILLANCE DRONES equipped with a camera, 3D scanner and heat sensor respectively. Incredibly fragile. An expected corporate espionage tool.| A PROTOTYPE CRAWLER DRONE with a laser turret (d12a). {{{modifiers.$_knowledge}}+{1d10}} HP, -d6 Armor. Can follow advanced commands. Needs a hard reboot after dealing max damage.|AN ARMORED VAN. Five seats and lined with junk. Has a smuggler’s hatch underneath it all. Once a day, test Knowledge DR8 to find the spare part you need to fix any broken tech. |A WALKING WEAPONS PLATFORM. Nigh-indestructible, large enough to ride and janky as hell. Anti-materiel battery (2d10) destroys most walls, doors and vehicles with a shot. Has a 2-in-6 chance of breaking down after firing. Takes d4 hours to repair.}%}
{%_weapon = {CHART(name="Weapon", dice="1d12")} %}
{%_armor = {CHART(name="Armor", dice="1d3")} %}
{%_special2 ={You test Knowledge DR10 when you try to repair a piece of tech or to pilot a vehicle, drone or other machine.}%}
{%end%}

{%if _class == {RENEGATE CYBERSLAYER}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6-2}%}
{% _presence = {3d6 +1}%}
{% _strength = {3d6+1}%}
{% _toughness = {3d6 }%}
{% _hp = {{{modifiers.$_toughness}} + {1d10}}%}
{% _glitch = {1d3}%}
{%_prefixOrig= {You try to start each day with}%}
{%_origin = {Doing yoga and meditating. |Chugging a mix of carefully selected and measured stimulants. | Assiduously minding your three favorite plants.| Obsessively laying out your clothes and cleaning your gear.| Doing a recreational blood transfusion. 6. Strengthening your inner daemon through a chaos magick ritual.}%}
{%_prefixSpec= {Your trenchcoat hides most of your:}%}
{%_special = { Ancient blade (d8) that has claimed 1.000 souls. Or so you say. If you are the first to strike in combat, you deal double damage. |Steelcutter chainsaw (d8). Absolutely not made for combat. When hitting for maximum damage, it gets stuck for d3 rounds, dealing damage automatically as long as it remains there. |Filament zweihänder (d10) that makes everyone around you nervous. Crits hit with such a force that your target is thrown up in the air, making them an easy target (-2DR) for anyone else.| Wire-wrapped baseball bat (d8) hooked up to a battery. You can supercharge it, dealing +d4 damage to your target and to yourself. |Dual Logans (d8) that make that sound when you pop ʼem out. Once per fight, you can surprise a victim by popping out feet claws as well, attacking at DR8. |GodDAMN flail (d8). Spiked. Absolutely medieval. Crumples and shreds enemy armor a tier when you hit for 6+ damage}%}
{%_weapon = {CHART(name="Weapon", dice="1d12")} %}
{%_armor = {CHART(name="Armor", dice="1d3")} %}
{%_special2 ={You have a weapon: CHART("Weapon")}%}
{%end%}

{%if _class == {FORSAKEN GANG GOON}%}
{% _agility = {3d6}%}
{% _knowledge = {3d6}%}
{% _presence = {3d6 }%}
{% _strength = {3d6-2}%}
{% _toughness = {3d6 }%}
{% _hp = {{{modifiers.$_toughness}} + {1d6}}%}
{% _glitch = {1d3}%}
{%_prefixOrig= {Your gang}%}
{%_origin = {was taken out by a rival gang. They think you are dead too. | got hauled off. Cops thought you were just a punk kid. Nobody ratted you out. |betrayed you. Left you for dead in the gutter. They don’t know you survived. | wandered off into G0 with a newfound religious fervor. They left you and a few other skeptics behind. | broke the only rules that separate a criminal from a monster. You left on bad terms. | threw you out for breaking the code. They’ll kill you if they see you again.}%}
{%_prefixSpec= {Your specialty was:}%}
{%_special = {HITS. When attacking from surprise, test Agility DR10. On a success, you hit once with a melee weapon, dealing normal damage +3. |BRAWLS. Test Agility DR14 to sucker punch an opponent in melee. Deal normal damage and give all allies -2DR on their next attack against the same enemy. |BnE. You have a talent for opening doors and getting inside buildings. Test Agility DR10 to pick any mechanical lock or Knowledge DR10 for any electronic lock. You begin with toolsets for both mechanical and electronic lockpicking. |FENCING. You know potential buyers for almost anything. Once per day, you can test Presence DR12 to remember the name of a person in Cy who might be willing and able to buy whatever illicit goods have fallen into your hands. |CLEANUP. You know how to clean up evidence from a crime scene. Start with two DNA bombs and a large bottle of acid.|ASSAULTS. You always liked it old school: both hands raised, running straight at the enemy. Whatever weapon you begin with, you start with one for each hand. You can use it to make a second attack each round at DR14.}%}
{%_weapon = {CHART(name="Weapon", dice="1d6")}%}
{%_armor = {CHART(name="Armor", dice="1d2")} %}
{%_special2 ={All Presence and Agility tests are –2DR.}%}
{%end%}

{$_class}

Resolve: {Roll on "Style" styled with Roll on "Feature" that wants Roll on "WANTS", likes Roll on "Quirk" and obsessed with Roll on "Obsession".}
{$_prefixOrig}: {$ _origin}
You have a DEBT of {%if _class == {BURNED HACKER}%} Roll 6d10*1000 {%else%} Roll 3d6*1000 {%end%} creds to Roll on "Debt"


  • Hit Points {$_hp}
  • Glitch {$_glitch}

Agility Knowledge Presence Strength Toughness
{$_agility}({{modifiers.$_agility}}) {$_knowledge} ({{modifiers.$_knowledge}}) {$_presence} ({{modifiers.$_presence}}) {$_strength} ({{modifiers.$_strength}}) {$_toughness} ({{modifiers.$_toughness}})

  • Special: {$_special2}
  • {$_prefixSpec} {$_special}