{% body_shape = {CHART(65281)} %}
Name: Roll on "folk_name_combination"
Body-shape: {{body_shape}}
{% isPolygon = filter mode:"contains" pattern:"Polygon" source:body_shape %}
{% isSphere = filter mode:"contains" pattern:"Sphere" source:body_shape %}
{{ { isSphere == "" and isPolygon == ""} |> if_true then:{**Body-appearance:** Roll on "folk_body_appearance"} }}
{{ {body_shape == "Bipedal" or body_shape == "Quadrupedal"} |> if_true then:{**Body-type**: Roll on "folk_body_type"} }}
Body-structure: Roll on "folk_body_structure"
Body-color: Roll on "folk_body_color_combination"
Body-size: Roll on "folk_body_size"
Communication: Roll on "folk_communication"
Physical Statistics:
* Brawn: Roll on "folk_statistic_rank"
* Agility: Roll on "folk_statistic_rank"
* Vigor: Roll on "folk_statistic_rank"
Mental Statistics:
* Mind: Roll on "folk_statistic_rank"
* Insight: Roll on "folk_statistic_rank"
* Personality: Roll on "folk_statistic_rank"
Physical Characteristics
{% phys_char = get_chart id:65300 %}
{% result = unq_rows count:EQN(d3+1) source:phys_char %}
{%for item in result%}
* {{item}}
{%end%}
Mental Characteristics
{% ment_char = get_chart id:65314 %}
{% result = unq_rows count:EQN(d2+1) source:ment_char %}
{%for item in result%}
* {{item}}
{%end%}
Cultural Characteristics
{% cult_char = get_chart id:65315 %}
{% result = unq_rows count:EQN(d3+1) source:cult_char %}
{%for item in result%}
* {{item}}
{%end%}
d100 | Name1 | Name2 | Name3 |
---|---|---|---|
1 |
Fa |
A |
A |
2 |
Ze |
E |
E |
3 |
Hi |
I |
I |
4 |
Qo |
O |
O |
5 |
Tu |
U |
U |
6 |
Xa |
Za |
Aa |
7 |
Re |
Le |
Ee |
8 |
Do |
Mi |
Ii |
9 |
Vi |
Do |
Oo |
10 |
Ja |
Ru |
Uu |
11 |
Me |
Ka |
Fa |
12 |
Ri |
Je |
Me |
13 |
Co |
Mi |
Ri |
14 |
Yu |
To |
Do |
15 |
Ha |
Bu |
Nu |
16 |
Ge |
Pa |
Ka |
17 |
Ji |
Ze |
Ze |
18 |
Zo |
Ki |
Mi |
19 |
Ru |
Qo |
Yo |
20 |
Ma |
Mu |
Hu |
21 |
Ze |
Da |
Za |
22 |
Bi |
Re |
He |
23 |
Ko |
Ki |
Vi |
24 |
Du |
Fo |
Co |
25 |
Ar |
Mu |
Lu |
26 |
Em |
La |
At |
27 |
Ig |
Di |
Em |
28 |
Wo |
Ho |
Ik |
29 |
Zu |
Du |
Or |
30 |
Qa |
An |
Un |
31 |
Ye |
Em |
Av |
32 |
Ji |
Id |
Ez |
33 |
Mo |
Ok |
Il |
34 |
Su |
Pu |
On |
35 |
Ga |
Wa |
Um |
36 |
Re |
Te |
Ag |
37 |
Ni |
Xi |
Ec |
38 |
Jo |
Lo |
Ip |
39 |
Lu |
Ju |
Oz |
40 |
Ba |
Ya |
Fu |
41 |
Pe |
Ce |
Na |
42 |
Gi |
Ji |
Ze |
43 |
Xo |
Go |
Ti |
44 |
Fu |
Yu |
Ko |
45 |
La |
Xa |
Su |
46 |
Be |
Ke |
Aj |
47 |
Si |
Ni |
Es |
48 |
No |
Mo |
Iv |
49 |
Ku |
Tu |
Ol |
50 |
Mah |
Ve |
Ur |
51 |
Qel |
Kan |
Mah |
52 |
Dir |
Rec |
Zen |
53 |
Lop |
Zil |
Lik |
54 |
Dur |
Noh |
Poh |
55 |
Van |
Pus |
Gun |
56 |
Zew |
Wah |
Zay |
57 |
Lih |
Mer |
Hek |
58 |
Vor |
Cid |
Jih |
59 |
Pul |
Bot |
Dor |
60 |
Qal |
Vux |
Ruk |
61 |
Net |
Ale |
Bax |
62 |
Cin |
Eki |
Jed |
63 |
Hob |
Ixo |
Yiq |
64 |
Fun |
Opu |
Hol |
65 |
Kar |
Uda |
Fut |
66 |
Set |
Ani |
Yar |
67 |
Lig |
Eko |
Bel |
68 |
Mor |
Ihu |
Yil |
69 |
Dyn |
Oda |
Sov |
70 |
Ark |
Uje |
Qul |
71 |
Eph |
Ado |
Ard |
72 |
Ink |
Egu |
Enk |
73 |
Olh |
Ira |
Ifh |
74 |
Urp |
Oze |
Ols |
75 |
Ard |
Umi |
Uzh |
76 |
Efh |
Atu |
Anh |
77 |
Ing |
Eva |
Elm |
78 |
Osh |
Ige |
Irt |
79 |
Yng |
Oji |
Oqq |
80 |
Ada |
Uco |
Urg |
81 |
Ele |
Aan |
Zha |
82 |
Igi |
Eep |
Kle |
83 |
Oho |
Iir |
Hri |
84 |
Uru |
Ooh |
Kvo |
85 |
Ase |
Uut |
Klu |
86 |
Egi |
Aem |
Rva |
87 |
Iko |
Eig |
Fhe |
88 |
Onu |
Ion |
Xhi |
89 |
Ura |
Oul |
Slo |
90 |
Yda |
Uav |
Qru |
91 |
Ple |
Gaa |
Asa |
92 |
Dri |
Mee |
Eme |
93 |
Who |
Hii |
Iki |
94 |
Tru |
Woo |
Opo |
95 |
Pla |
Ruu |
Unu |
96 |
Vhe |
Mae |
Ane |
97 |
Xhi |
Yei |
Evi |
98 |
Sro |
Fio |
Iko |
99 |
Dlu |
Gou |
Obu |
100 |
Ghy |
Zua |
Ufa |
d15 | Result |
---|---|
1 |
Roll on "folk_name" (columns: 1) |
2 |
Roll on "folk_name" (columns: 2) |
3 |
Roll on "folk_name" (columns: 3) |
4 |
Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 2)) |
5 |
Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 3)) |
6 |
Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 1)) |
7 |
Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 3)) |
8 |
Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 1)) |
9 |
Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 2)) |
10 |
Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 2))LOWER(Roll on "folk_name" (columns: 3)) |
11 |
Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 3))LOWER(Roll on "folk_name" (columns: 2)) |
12 |
Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 1))LOWER(Roll on "folk_name" (columns: 3)) |
13 |
Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 3))LOWER(Roll on "folk_name" (columns: 1)) |
14 |
Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 1))LOWER(Roll on "folk_name" (columns: 2)) |
15 |
Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 2))LOWER(Roll on "folk_name" (columns: 1)) |
d20 | Result |
---|---|
1-10 |
Bipedal |
11-14 |
Quadrupedal |
15-16 |
CoiledResolve: {5%?|35%? with arms|35%? with legs|25%? with arms and legs} |
17-18 |
Amorphous |
19 |
Resolve: {20%?|80%?Limbed }Sphere |
20 |
Resolve: {20%?|80%?Limbed }Polygon - Roll d8+2 sides |
d24 | Result |
---|---|
1-8 |
Humanoid |
9-14 |
Resolve: {40%?|60%?Humanoid-faced }Animal - Roll on "folk_body_appearance_animal" |
15-17 |
Resolve: {40%?|60%?Humanoid-faced }Chimera - {% animal = get_chart id:65284 %} {% result = unq count:2 source:animal %} {{result.1}} and {{result.2}} |
18 |
Resolve: {|Humanoid-faced }Chimera - {% animal = get_chart id:65284 %} {% result = unq count:3 source:animal %} {{result.1}} and {{result.2}} and {{result.3}} |
19-21 |
Resolve: {40%?|60%?Humanoid-faced }Plant - Resolve: {Flowers|Vines|Leaves} |
22-24 |
Resolve: {40%?|60%?Humanoid-faced }Fungus |
d60 | Result |
---|---|
1-4 |
Avian |
5-7 |
Canine |
8-10 |
Feline |
11-13 |
Ursine |
14-16 |
Suine |
17-19 |
Macacoid |
20-22 |
Lacetilian |
23-25 |
Piscian |
26-28 |
Murid |
29-31 |
Serpentine |
32-33 |
Equine |
34-35 |
Pinniped |
36-37 |
Chiropteran |
38-39 |
Coleopteran |
40-41 |
Cetacean |
42-43 |
Selachimorphan |
44-45 |
Cervine |
46-47 |
Proboscidean |
48-49 |
Salientian |
50-51 |
Crocodilian |
52-53 |
Testudine |
54 |
Cephalopod |
55 |
Gastropod |
56 |
Mustelidine |
57 |
Macropod |
58 |
Diplopod |
59 |
Xenarthric |
60 |
Arachnid |
d20 | Result |
---|---|
1-10 |
Flesh |
11-14 |
Wood |
15-17 |
Stone |
18-19 |
Metal |
20 |
Resolve: {{Crystal|Gem}} |
d30 | Result |
---|---|
1 |
Blue |
2 |
Green |
3 |
Orange |
4 |
Yellow |
5 |
Purple |
6 |
Brown |
7 |
Gray |
8 |
Red |
9 |
Olive |
10 |
Maroon |
11 |
Violet |
12 |
Charcoal |
13 |
Magenta |
14 |
Bronze |
15 |
Cream |
16 |
Tan |
17 |
Teal |
18 |
Black |
19 |
Mustard |
20 |
Navy Blue |
21 |
Coral |
22 |
Burgundy |
23 |
Lavender |
24 |
Mauve |
25 |
Peach |
26 |
Rust |
27 |
Gold |
28 |
Pink |
29 |
Silver |
30 |
Cyan |
d6 | Result |
---|---|
1-3 |
Roll on "folk_body_color" |
4-5 |
{% color = get_chart id:65286 %} {% result = unq count:2 source:color %} {{result.1}} and {{ lower input:{{result.2}} }} |
6 |
{% color = get_chart id:65286 %} {% result = unq count:3 source:color %} {{result.1}}, {{ lower input:{{result.2}} }} and {{ lower input:{{result.3}} }} |
d12 | Result |
---|---|
1 |
Terrible |
2-3 |
Weak |
4-9 |
Standard |
10-11 |
Great |
12 |
Extraordinary |
d20 | Result |
---|---|
1-2 |
Tiny |
3-6 |
Small |
7-14 |
Medium |
15-18 |
Large |
19-20 |
Enormous |
d8 | Result |
---|---|
1-2 |
Ectomorph |
3-6 |
Mesomorph |
7-8 |
Endomorph |
d50 | Result |
---|---|
1 |
Resolve: {Resistant|Weak|Immune} to Resolve: {physical|heat|cold|electricity|acid|poison|sonic} injuries |
2 |
It's body can secrete Resolve: {|{pleasant|foul}-{smelling|tasting}} Resolve: {water|milk|honey|nectar|{liquid|solid} {gold|silver|copper|zinc|mythril|adamantine|orichalcum}|{diamonds|rubies|sapphires|topazes|emeralds|garnets|jades|quartzes|pearls}|{liquid|gas}} |
3 |
Can interbreed with other {{ lower input:{Roll on "folk_body_appearance"} }} species |
4 |
Can generate Resolve: {heat|cold|electricity|acid|poison|vibrations} from it's body |
5 |
Resolve: {75%?Can breathe {70%?water|25%?air and water|5%?toxic gases}|25%?Doesn't need to breathe} |
6 |
Has Resolve: {keen|weak} Resolve: {hearing|eyesight|body sensitivity} |
7 |
{% number = {d10} %} Has {$number} {{ {arm|leg|face|head} |> plural count:{$number} }} |
8 |
Has Resolve: {dark|light|infrared}-vision |
9 |
Is sensitive to Resolve: {darkness|light} |
10 |
Has Resolve: {20%?1 eye|80%?Roll d9+1 pairs of {eyes|{round|pointy} ears}} |
11 |
Roll on "folk_body_color"-colored Resolve: {line|spot} markings on it's bodyResolve: {70%?|30%? that glow} |
12 |
Has Resolve: {large|small} amounts of Resolve: {{dry|moist} skin|fur|feathers|{dry|wet and slimy} scales} |
13 |
Can Resolve: {levitate|dig|swim} |
14 |
Resolve: {Active by day, sleeps at night|Active by night, sleeps at day|Doesn't need sleep} |
15 |
Can mimic sounds it heard previously for Resolve: {{1 {minute|hour|day|week}}|{Roll d9+1 {minutes|hours|days|weeks}}} |
16 |
Prefers Resolve: {urban|forest|jungle|mountain|savannah|tundra|volcanic|island|sky|water|underground} environments |
17 |
Resolve: {80%?Is {20%?a carnivore|20%?a herbivore|40%?an omnivore|5%?lithophagous|5%?metallophagous|5%?geophagous|5%?hematophagous}|20%?Doesn't need to eat} |
18 |
Has Resolve: {high|low} tolerance to Resolve: {water|milk|honey|nectar|alcohol} |
19 |
Resolve: {Spikes|Needles|Holes} protrude from Resolve: {80%?parts of their|20%?their whole} body |
20 |
{% element={fire|wind|cold|acid|poison|electricity|laser} %}Resolve: {Can {breathe|spit} {$element} from it's mouth|Can shoot {$element} from it's {eyes|hands|legs|chest|abdomen|back}} |
21 |
Has Resolve: {15%?tiny|35%?small|35%?large|15%?huge} Resolve: {hands|feet} |
22 |
{% number={d10} %}Has a Resolve: {long|short}Resolve: {, {spiky|furry|feathery|scaly}|} tailResolve: {| that ends with {15%?a hand|85%?{$number}{ {{ "spike" |> plural count:{$number} }}| {{ "tentacle" |> plural count:{$number} }}| {square|cubical|circular|round|heart} {{ "shape" |> plural count:{$number} }} }|}} |
23 |
Has Resolve: {one|two|three|four|five|six|seven|eight|nine|ten} Resolve: {horns|tentacles} on it's Resolve: {head|arms|legs|chest|back} |
24 |
Has Resolve: {tremor|sound|heat}-sense |
25 |
Can Resolve: {shrink|grow} Resolve: {twice|thrice|quadruple times} it's size |
26 |
Lives around Roll d990+10 years in average |
27 |
Underwent evolution Roll d99+1 times |
28 |
Can reproduce by Resolve: {asexual reproduction|sexual reproduction|cellular division|artificial cloning} |
29 |
Prefers a Resolve: {hot|warm|cold|freezing} climate |
30 |
Can shapeshift into another form: Roll on "folk_body_shape", LOWER(Roll on "folk_body_structure"), LOWER(Roll on "folk_body_size") LOWER(Roll on "folk_body_appearance") with {{ lower input:{Roll on "folk_body_color_combination"} }} color |
31 |
Has Resolve: {feathery|leathery} wings on Resolve: {it's back|it's upper body|it's lower body|both of it's upper and lower body} |
32 |
Has webbed Resolve: {hands|feet} |
33 |
Can change the color of it's body Resolve: {80%?to {{ lower input:{Roll on "folk_body_color_combination"} }}|20%?with any color}Resolve: {| when {angered|sad|happy|disgusted|in love|cautious|afraid}} |
34 |
Is Roll d89+1% transparent |
35 |
Resolve: {Eyes|Body} can emit a Resolve: {small|large} {{ lower input:{Roll on "folk_body_color"} }} glow Resolve: { during the {day|night}|} |
36 |
Can produce bubbles from it's Resolve: {nose|ears|mouth|body} |
37 |
{% seconds={d10} %} Body leaves an afterimage effect when moving that lasts for {$seconds} {{ "second" |> plural count:{$seconds} }} |
38 |
Can Resolve: {20%?stop|80%?slow} time around itself for Resolve: {10%?1 second|90%?Roll d9+1 seconds} for Resolve: {20%?1 time|80%?Roll d4+1 times} per day |
39 |
Has Resolve: {30%?no {heart|pair of lungs|intestine|bladder}|70%? Roll d9+1 {hearts|pairs of lungs|intestines|bladders}} |
40 |
{% number = {d10} %} Undergoes Resolve: {molting|metamorphosis} for {$number} {{ "time" |> plural count:{$number} }} during it's lifetime |
41 |
Hibernates during Resolve: {hot|cold} climates for Roll d4 months of a year |
42 |
Has LOWER(Roll on "folk_body_color") blood |
43 |
Can have Resolve: {20%?one child|80%?Roll d19+1 children} on average |
44 |
Is born from Resolve: {an egg|a womb} |
45 |
Reaches maturity Resolve: {early in|in the middle of|late in} it's lifetime |
46 |
Has Resolve: {short|long} Resolve: {fingers|claws} on Resolve: {it's hands|it's legs|both of it's arms and legs} |
47 |
Has a Resolve: {durable|brittle} LOWER(Roll on "folk_body_color") exoskeleton |
48 |
Can photosynthesise |
49 |
Can extend Resolve: {it's arms|it's legs|both of it's arms and legs} to Resolve: {twice|thrice|quadruple times} their size |
50 |
Can regenerate fully in Resolve: {60%?{10%?1 day|90%?Roll d9+1 days}|25%?{10%?1 hour|90%?Roll d9+1 hours}|14%?{10%?1 minute|90%?Roll d9+1 minutes}|1%?{10%?1 second|90%?Roll d9+1 seconds}}Resolve: {| unless it suffers from {heat|cold|electric|acidic|poison} injuries} |
d25 | Result |
---|---|
1 |
Is more inclined to Resolve: {positive|negative} attitudes |
2 |
Naturally gifted with Resolve: {magic|prayer|psionics} |
3 |
Has {{ a_an input:{emotional|intellectual|character-building} }} habit |
4 |
Is a Resolve: {fast|slow} learner |
5 |
Is more inclined to Resolve: {anger|sadness|happiness|acceptance|disgust|fear} |
6 |
Is emphatic |
7 |
Is Resolve: {solitary|solitary but sociable|sociable} |
8 |
Is Resolve: {very aware|not very aware} of it's surroundings |
9 |
Can percieve Roll d11+1 colors of light |
10 |
Can enter in a torpor state |
11 |
Higher tendency to be {{ a_an input:{kleptomaniac|pyromaniac|pathological gambler|oppositional defiant} }} |
12 |
Higher tendency of Resolve: {anxiety|depression|schizophrenia} |
13 |
Has an IQ of Roll d100+50 in average |
14 |
Develops self-awareness at Roll d50 months after birth |
15 |
Resolve: {Can|Cannot} be intoxicated by Resolve: {water|milk|honey|nectar|alcohol|{gold|silver|copper|zinc|mythril|adamantine|orichalcum}|{diamonds|rubies|sapphires|topazes|emeralds|garnets|jades|quartzes|pearls}} |
16 |
Fiercely territorial |
17 |
Finds the concepts of Resolve: {good|evil|good and evil} utterly Resolve: {alien|horrific|fascinating} |
18 |
Lacks internal emotional reactions |
19 |
Appreciates Resolve: {simpler|complex} things |
20 |
Has mood swings at Resolve: {one {minute|hour|day|week|month}|{Roll d9+1 {minutes|hours|days|weeks|months}}} |
21 |
Has a Resolve: {long|short}-term memory |
22 |
Has Roll d4+1 brains |
23 |
Can move up to Resolve: {tiny|small|medium|large|huge}-sized objects with it's mind |
24 |
Can turn off it's Resolve: {touch|body|sight|smell|taste|listening} sensors |
25 |
It can increase the sense of Resolve: {sight|smell|hearing} Resolve: {twofold|threefold|fourfold|fivefold|sixfold|sevenfold|eightfold|ninefold|tenfold} |
d50 | Result |
---|---|
1 |
Works with tools made of Resolve: {wood|stone|metal|gems} |
2 |
Considers life meaningless due to some discovery |
3 |
Is a Resolve: {pacifist|warmonger} |
4 |
Lives in dwellings of Resolve: {primitive|classical|gothic|baroque|renaissance|modern|post-modern} architectural styles |
5 |
Lives in communities of Resolve: {tribes|hamlets|villages|towns|cities|countries|unions} |
6 |
Engaged in Resolve: {metaphysical|political|epistemological|aesthetical|ethical|cosmological|realistic|inductive|logical|deductional|theological} philosophies |
7 |
Resolve: {Doesn't worship gods|Is monotheistic|Is dualistic|Is polytheistic|Is animistic|Is totemistic} |
8 |
Has Resolve: {5%?one language|95%?Roll d19+1 {languages|language dialects}} |
9 |
Expert Resolve: {farmers|hunters|craftsmen|traders} |
10 |
{% num = {d10} %} Has {{num}} Resolve: {{{ "story" |> plural count:num }}|{{ "song" |> plural count:num }}} about Resolve: {the creation of the world|the destruction of the world|it's own history|it's own people|it's own beliefs} |
11 |
It considers other cultures that it's own alien |
12 |
Has survived an Resolve: {apocalyptic|extinction|environmental disaster} event |
13 |
Is Resolve: {achluo|aglo|antho|astra|atelo|bacterio|baro|biblio|botano|caco|catoptro|chiono|cyber|dendro|entomo|helio|hemo|herpeto|hydro|megalo|micro|necro|nocti|nycto|ombro|patho|phobo|pteromerhano|pyro|seleno|tacho|techno|wicca|xeno}phobic |
14 |
Resolve: {Friends with|Enemies with|Slaves of} Roll on "folk_name_combination", beings that are LOWER(Roll on "folk_body_size") {{ lower input:{{ {Roll on "folk_body_appearance"} |> plural }} }} with {{ lower input:{Roll on "folk_body_shape"} }} shape, made of LOWER(Roll on "folk_body_structure") and with {{ lower input:{Roll on "folk_body_color_combination"} }} color |
15 |
Technology Readiness Level Scale: Roll d9 |
16 |
Is nomadic |
17 |
Augments itself by Resolve: {mystical runes|cybernetics} |
18 |
Once was a biological being: now they are Resolve: {cybernetic|robotic} life forms |
19 |
Came from another Resolve: {world|plane} |
20 |
Touched by paranormal beings of Resolve: {heavenly|hellish|fey|elemental|astral|ethereal|eldritch horror|godly} origin |
21 |
Resolve: {Is|Was once} a part of a great Resolve: {world|star|plane}-spanning empire |
22 |
Split into two factions due to different Resolve: {views|philosophies|allegiances} |
23 |
Innate proficiency at Resolve: {engineering|jewelcrafting|leatherworking|alchemy|tailoring|mining|blacksmithing|herbalism|skinning|cooking} |
24 |
Resolve: {Savage|Civilized} by nature |
25 |
Is superstitious |
26 |
Resolve: {Abhors|Values} knowledge about Resolve: {history|magic|occultism|religion|arts|warfare|technology|science} |
27 |
Has a ruling system of Resolve: {democracy|communism|socialism|oligarchy|aristocracy|monarchy|theocracy|magocracy|technocracy|colonialism|totalitarianism|military dictatorship} |
28 |
Considers itself to be above all thingsResolve: {|, especially better than it's own kind} |
29 |
Resolve: {Near threatened|Endangered|Only one remains of it's kind} |
30 |
The first beings to gain sapience in their world |
31 |
Builds structures from Resolve: {wood|stone|metal|crystal} |
32 |
Loves to challenge itself at every opportunity |
33 |
It's species has survived for Roll d995+5 generations |
34 |
Created by Resolve: {natural|artificial|divine} means |
35 |
Made a pact with {{ a_an input:{celestial|demonic|fey|elemental|eldritch|alien|godly} }} Resolve: {entity|entities} |
36 |
Resolve: {Is completely nude|Wears upper clothing|Wears lower clothing|Wears clothing} |
37 |
Achieved immortality by Resolve: {scientific|magical} means |
38 |
All their names Resolve: {start|end} with Resolve: {A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z} |
39 |
It's personal naming system consists of Resolve: {10%? 1 part|90%? Roll d9+1 parts} |
40 |
Has no concept of 'value' |
41 |
Trades by Resolve: {{animal|plant|animal and plant} goods|metallic currency|gems} |
42 |
Adheres to chivalry and honor |
43 |
Has a calendar system that consists of Roll d40+10 hours per day, Roll d48+2 days per week, Roll d48+2 weeks per month, Roll d48+2 months per year |
44 |
{% days = {d4} %} Has Roll {$days} non-working {{ "day" |> plural count:{$days} }} per week |
45 |
{% days = {d50} %} Has Roll {$days} {{ "holiday" |> plural count:{$days} }} per year |
46 |
Has an astrological sign system with Roll d49+1 signs made up from Resolve: {shapes|animals|plants|objects|supernatural beings} |
47 |
{% number1 = {d100} %}{% number2 = {d100} %} Follows a codex with {$number1} laws and {$number2} taboos |
48 |
Prefers Resolve: {physical|mental|spiritual} values |
49 |
{% number = {d100} %} Venerates {$number} {{ "person" |> plural count:{$number} }} from it's history related to Resolve: {warfare|religion|magic|technology|science} |
50 |
Emphasizes Resolve: {family|work} |
d20 | Result |
---|---|
1-2 |
Vocal |
3-5 |
Verbal |
6-8 |
Written with Resolve: {letters|hieroglyphics|runes|images} |
9-18 |
Verbal and written with Resolve: {letters|hieroglyphics|runes|images} |
19-20 |
Telepathy |