Strange and Bizarre Folk from Countless Worlds Generator

A generator for beings fantastical and/or bizarre, each with their own quirks and personalities

Result

{% body_shape = {CHART(65281)} %}
Name: Roll on "folk_name_combination"

Body-shape: {{body_shape}}

{% isPolygon = filter mode:"contains" pattern:"Polygon" source:body_shape %}
{% isSphere = filter mode:"contains" pattern:"Sphere" source:body_shape %}
{{ { isSphere == "" and isPolygon == ""} |> if_true then:{**Body-appearance:** Roll on "folk_body_appearance"} }}

{{ {body_shape == "Bipedal" or body_shape == "Quadrupedal"} |> if_true then:{**Body-type**: Roll on "folk_body_type"} }}

Body-structure: Roll on "folk_body_structure"

Body-color: Roll on "folk_body_color_combination"

Body-size: Roll on "folk_body_size"

Communication: Roll on "folk_communication"

Physical Statistics:
* Brawn: Roll on "folk_statistic_rank"
* Agility: Roll on "folk_statistic_rank"
* Vigor: Roll on "folk_statistic_rank"

Mental Statistics:
* Mind: Roll on "folk_statistic_rank"
* Insight: Roll on "folk_statistic_rank"
* Personality: Roll on "folk_statistic_rank"

Physical Characteristics
{% phys_char = get_chart id:65300 %}
{% result = unq_rows count:EQN(d3+1) source:phys_char %}
{%for item in result%}
* {{item}}
{%end%}

Mental Characteristics
{% ment_char = get_chart id:65314 %}
{% result = unq_rows count:EQN(d2+1) source:ment_char %}
{%for item in result%}
* {{item}}
{%end%}

Cultural Characteristics
{% cult_char = get_chart id:65315 %}
{% result = unq_rows count:EQN(d3+1) source:cult_char %}
{%for item in result%}
* {{item}}
{%end%}

Subcharts

folk_name (d100)

d100 Name1 Name2 Name3

1

Fa

A

A

2

Ze

E

E

3

Hi

I

I

4

Qo

O

O

5

Tu

U

U

6

Xa

Za

Aa

7

Re

Le

Ee

8

Do

Mi

Ii

9

Vi

Do

Oo

10

Ja

Ru

Uu

11

Me

Ka

Fa

12

Ri

Je

Me

13

Co

Mi

Ri

14

Yu

To

Do

15

Ha

Bu

Nu

16

Ge

Pa

Ka

17

Ji

Ze

Ze

18

Zo

Ki

Mi

19

Ru

Qo

Yo

20

Ma

Mu

Hu

21

Ze

Da

Za

22

Bi

Re

He

23

Ko

Ki

Vi

24

Du

Fo

Co

25

Ar

Mu

Lu

26

Em

La

At

27

Ig

Di

Em

28

Wo

Ho

Ik

29

Zu

Du

Or

30

Qa

An

Un

31

Ye

Em

Av

32

Ji

Id

Ez

33

Mo

Ok

Il

34

Su

Pu

On

35

Ga

Wa

Um

36

Re

Te

Ag

37

Ni

Xi

Ec

38

Jo

Lo

Ip

39

Lu

Ju

Oz

40

Ba

Ya

Fu

41

Pe

Ce

Na

42

Gi

Ji

Ze

43

Xo

Go

Ti

44

Fu

Yu

Ko

45

La

Xa

Su

46

Be

Ke

Aj

47

Si

Ni

Es

48

No

Mo

Iv

49

Ku

Tu

Ol

50

Mah

Ve

Ur

51

Qel

Kan

Mah

52

Dir

Rec

Zen

53

Lop

Zil

Lik

54

Dur

Noh

Poh

55

Van

Pus

Gun

56

Zew

Wah

Zay

57

Lih

Mer

Hek

58

Vor

Cid

Jih

59

Pul

Bot

Dor

60

Qal

Vux

Ruk

61

Net

Ale

Bax

62

Cin

Eki

Jed

63

Hob

Ixo

Yiq

64

Fun

Opu

Hol

65

Kar

Uda

Fut

66

Set

Ani

Yar

67

Lig

Eko

Bel

68

Mor

Ihu

Yil

69

Dyn

Oda

Sov

70

Ark

Uje

Qul

71

Eph

Ado

Ard

72

Ink

Egu

Enk

73

Olh

Ira

Ifh

74

Urp

Oze

Ols

75

Ard

Umi

Uzh

76

Efh

Atu

Anh

77

Ing

Eva

Elm

78

Osh

Ige

Irt

79

Yng

Oji

Oqq

80

Ada

Uco

Urg

81

Ele

Aan

Zha

82

Igi

Eep

Kle

83

Oho

Iir

Hri

84

Uru

Ooh

Kvo

85

Ase

Uut

Klu

86

Egi

Aem

Rva

87

Iko

Eig

Fhe

88

Onu

Ion

Xhi

89

Ura

Oul

Slo

90

Yda

Uav

Qru

91

Ple

Gaa

Asa

92

Dri

Mee

Eme

93

Who

Hii

Iki

94

Tru

Woo

Opo

95

Pla

Ruu

Unu

96

Vhe

Mae

Ane

97

Xhi

Yei

Evi

98

Sro

Fio

Iko

99

Dlu

Gou

Obu

100

Ghy

Zua

Ufa

folk_name_combination (d15)

d15 Result

1

Roll on "folk_name" (columns: 1)

2

Roll on "folk_name" (columns: 2)

3

Roll on "folk_name" (columns: 3)

4

Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 2))

5

Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 3))

6

Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 1))

7

Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 3))

8

Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 1))

9

Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 2))

10

Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 2))LOWER(Roll on "folk_name" (columns: 3))

11

Roll on "folk_name" (columns: 1)LOWER(Roll on "folk_name" (columns: 3))LOWER(Roll on "folk_name" (columns: 2))

12

Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 1))LOWER(Roll on "folk_name" (columns: 3))

13

Roll on "folk_name" (columns: 2)LOWER(Roll on "folk_name" (columns: 3))LOWER(Roll on "folk_name" (columns: 1))

14

Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 1))LOWER(Roll on "folk_name" (columns: 2))

15

Roll on "folk_name" (columns: 3)LOWER(Roll on "folk_name" (columns: 2))LOWER(Roll on "folk_name" (columns: 1))

folk_body_shape (d20)

d20 Result

1-10

Bipedal

11-14

Quadrupedal

15-16

CoiledResolve: {5%?|35%? with arms|35%? with legs|25%? with arms and legs}

17-18

Amorphous

19

Resolve: {20%?|80%?Limbed }Sphere

20

Resolve: {20%?|80%?Limbed }Polygon - Roll d8+2 sides

folk_body_appearance (d24)

d24 Result

1-8

Humanoid

9-14

Resolve: {40%?|60%?Humanoid-faced }Animal - Roll on "folk_body_appearance_animal"

15-17

Resolve: {40%?|60%?Humanoid-faced }Chimera - {% animal = get_chart id:65284 %} {% result = unq count:2 source:animal %} {{result.1}} and {{result.2}}

18

Resolve: {|Humanoid-faced }Chimera - {% animal = get_chart id:65284 %} {% result = unq count:3 source:animal %} {{result.1}} and {{result.2}} and {{result.3}}

19-21

Resolve: {40%?|60%?Humanoid-faced }Plant - Resolve: {Flowers|Vines|Leaves}

22-24

Resolve: {40%?|60%?Humanoid-faced }Fungus

folk_body_appearance_animal (d60)

d60 Result

1-4

Avian

5-7

Canine

8-10

Feline

11-13

Ursine

14-16

Suine

17-19

Macacoid

20-22

Lacetilian

23-25

Piscian

26-28

Murid

29-31

Serpentine

32-33

Equine

34-35

Pinniped

36-37

Chiropteran

38-39

Coleopteran

40-41

Cetacean

42-43

Selachimorphan

44-45

Cervine

46-47

Proboscidean

48-49

Salientian

50-51

Crocodilian

52-53

Testudine

54

Cephalopod

55

Gastropod

56

Mustelidine

57

Macropod

58

Diplopod

59

Xenarthric

60

Arachnid

folk_body_structure (d20)

d20 Result

1-10

Flesh

11-14

Wood

15-17

Stone

18-19

Metal

20

Resolve: {{Crystal|Gem}}

folk_body_color (d30)

d30 Result

1

Blue

2

Green

3

Orange

4

Yellow

5

Purple

6

Brown

7

Gray

8

Red

9

Olive

10

Maroon

11

Violet

12

Charcoal

13

Magenta

14

Bronze

15

Cream

16

Tan

17

Teal

18

Black

19

Mustard

20

Navy Blue

21

Coral

22

Burgundy

23

Lavender

24

Mauve

25

Peach

26

Rust

27

Gold

28

Pink

29

Silver

30

Cyan

folk_body_color_combination (d6)

d6 Result

1-3

Roll on "folk_body_color"

4-5

{% color = get_chart id:65286 %} {% result = unq count:2 source:color %} {{result.1}} and {{ lower input:{{result.2}} }}

6

{% color = get_chart id:65286 %} {% result = unq count:3 source:color %} {{result.1}}, {{ lower input:{{result.2}} }} and  {{ lower input:{{result.3}} }}

folk_statistic_rank (d12)

d12 Result

1

Terrible

2-3

Weak

4-9

Standard

10-11

Great

12

Extraordinary

folk_body_size (d20)

d20 Result

1-2

Tiny

3-6

Small

7-14

Medium

15-18

Large

19-20

Enormous

folk_body_type (d8)

d8 Result

1-2

Ectomorph

3-6

Mesomorph

7-8

Endomorph

folk_physical_characteristics (d50)

d50 Result

1

Resolve: {Resistant|Weak|Immune} to Resolve: {physical|heat|cold|electricity|acid|poison|sonic} injuries

2

It's body can secrete Resolve: {|{pleasant|foul}-{smelling|tasting}} Resolve: {water|milk|honey|nectar|{liquid|solid} {gold|silver|copper|zinc|mythril|adamantine|orichalcum}|{diamonds|rubies|sapphires|topazes|emeralds|garnets|jades|quartzes|pearls}|{liquid|gas}}

3

Can interbreed with other {{ lower input:{Roll on "folk_body_appearance"} }} species

4

Can generate Resolve: {heat|cold|electricity|acid|poison|vibrations} from it's body

5

Resolve: {75%?Can breathe {70%?water|25%?air and water|5%?toxic gases}|25%?Doesn't need to breathe}

6

Has Resolve: {keen|weak} Resolve: {hearing|eyesight|body sensitivity}

7

{% number = {d10} %} Has {$number} {{ {arm|leg|face|head} |> plural count:{$number} }}

8

Has Resolve: {dark|light|infrared}-vision

9

Is sensitive to Resolve: {darkness|light}

10

Has Resolve: {20%?1 eye|80%?Roll d9+1 pairs of {eyes|{round|pointy} ears}}

11

Roll on "folk_body_color"-colored Resolve: {line|spot} markings on it's bodyResolve: {70%?|30%? that glow}

12

Has Resolve: {large|small} amounts of Resolve: {{dry|moist} skin|fur|feathers|{dry|wet and slimy} scales}

13

Can Resolve: {levitate|dig|swim}

14

Resolve: {Active by day, sleeps at night|Active by night, sleeps at day|Doesn't need sleep}

15

Can mimic sounds it heard previously for Resolve: {{1 {minute|hour|day|week}}|{Roll d9+1 {minutes|hours|days|weeks}}}

16

Prefers Resolve: {urban|forest|jungle|mountain|savannah|tundra|volcanic|island|sky|water|underground} environments

17

Resolve: {80%?Is {20%?a carnivore|20%?a herbivore|40%?an omnivore|5%?lithophagous|5%?metallophagous|5%?geophagous|5%?he​matophagous}|20%?Doesn't need to eat}

18

Has Resolve: {high|low} tolerance to Resolve: {water|milk|honey|nectar|alcohol}

19

Resolve: {Spikes|Needles|Holes} protrude from Resolve: {80%?parts of their|20%?their whole} body

20

{% element={fire|wind|cold|acid|poison|electricity|laser} %}Resolve: {Can {breathe|spit} {$element} from it's mouth|Can shoot {$element} from it's {eyes|hands|legs|chest|abdomen|back}}

21

Has Resolve: {15%?tiny|35%?small|35%?large|15%?huge} Resolve: {hands|feet}

22

{% number={d10} %}Has a Resolve: {long|short}Resolve: {, {spiky|furry|feathery|scaly}|} tailResolve: {| that ends with {15%?a hand|85%?{$number}{ {{ "spike" |> plural count:{$number} }}| {{ "tentacle" |> plural count:{$number} }}| {square|cubical|circular|round|heart} {{ "shape" |> plural count:{$number} }} }|}}

23

Has Resolve: {one|two|three|four|five|six|seven|eight|nine|ten} Resolve: {horns|tentacles} on it's Resolve: {head|arms|legs|chest|back}

24

Has Resolve: {tremor|sound|heat}-sense

25

Can Resolve: {shrink|grow} Resolve: {twice|thrice|quadruple times} it's size

26

Lives around Roll d990+10 years in average

27

Underwent evolution Roll d99+1 times

28

Can reproduce by Resolve: {asexual reproduction|sexual reproduction|cellular division|artificial cloning}

29

Prefers a Resolve: {hot|warm|cold|freezing} climate

30

Can shapeshift into another form: Roll on "folk_body_shape", LOWER(Roll on "folk_body_structure"), LOWER(Roll on "folk_body_size") LOWER(Roll on "folk_body_appearance") with {{ lower input:{Roll on "folk_body_color_combination"} }} color

31

Has Resolve: {feathery|leathery} wings on Resolve: {it's back|it's upper body|it's lower body|both of it's upper and lower body}

32

Has webbed Resolve: {hands|feet}

33

Can change the color of it's body Resolve: {80%?to {{ lower input:{Roll on "folk_body_color_combination"} }}|20%?with any color}Resolve: {| when {angered|sad|happy|disgusted|in love|cautious|afraid}}

34

Is Roll d89+1% transparent

35

Resolve: {Eyes|Body} can emit a Resolve: {small|large} {{ lower input:{Roll on "folk_body_color"} }} glow Resolve: { during the {day|night}|}

36

Can produce bubbles from it's Resolve: {nose|ears|mouth|body}

37

{% seconds={d10} %} Body leaves an afterimage effect when moving that lasts for {$seconds} {{ "second" |> plural count:{$seconds} }}

38

Can Resolve: {20%?stop|80%?slow} time around itself for Resolve: {10%?1 second|90%?Roll d9+1 seconds} for Resolve: {20%?1 time|80%?Roll d4+1 times} per day

39

Has Resolve: {30%?no {heart|pair of lungs|intestine|bladder}|70%? Roll d9+1 {hearts|pairs of lungs|intestines|bladders}}

40

{% number = {d10} %} Undergoes Resolve: {molting|metamorphosis} for {$number} {{ "time" |> plural count:{$number} }} during it's lifetime

41

Hibernates during Resolve: {hot|cold} climates for Roll d4 months of a year

42

Has LOWER(Roll on "folk_body_color") blood

43

Can have Resolve: {20%?one child|80%?Roll d19+1 children} on average

44

Is born from Resolve: {an egg|a womb}

45

Reaches maturity Resolve: {early in|in the middle of|late in} it's lifetime

46

Has Resolve: {short|long} Resolve: {fingers|claws} on Resolve: {it's hands|it's legs|both of it's arms and legs}

47

Has a Resolve: {durable|brittle} LOWER(Roll on "folk_body_color") exoskeleton

48

Can photosynthesise

49

Can extend Resolve: {it's arms|it's legs|both of it's arms and legs} to Resolve: {twice|thrice|quadruple times} their size

50

Can regenerate fully in Resolve: {60%?{10%?1 day|90%?Roll d9+1 days}|25%?{10%?1 hour|90%?Roll d9+1 hours}|14%?{10%?1 minute|90%?Roll d9+1 minutes}|1%?{10%?1 second|90%?Roll d9+1 seconds}}Resolve: {| unless it suffers from {heat|cold|electric|acidic|poison} injuries}

folk_mental_characteristics (d25)

d25 Result

1

Is more inclined to Resolve: {positive|negative} attitudes

2

Naturally gifted with Resolve: {magic|prayer|psionics}

3

Has {{ a_an input:{emotional|intellectual|character-building} }} habit

4

Is a Resolve: {fast|slow} learner

5

Is more inclined to Resolve: {anger|sadness|happiness|acceptance|disgust|fear}

6

Is emphatic

7

Is Resolve: {solitary|solitary but sociable|sociable}

8

Is Resolve: {very aware|not very aware} of it's surroundings

9

Can percieve Roll d11+1 colors of light

10

Can enter in a torpor state

11

Higher tendency to be {{ a_an input:{kleptomaniac|pyromaniac|pathological gambler|oppositional defiant} }}

12

Higher tendency of Resolve: {anxiety|depression|schizophrenia}

13

Has an IQ of Roll d100+50 in average

14

Develops self-awareness at Roll d50 months after birth

15

Resolve: {Can|Cannot} be intoxicated by Resolve: {water|milk|honey|nectar|alcohol|{gold|silver|copper|zinc|mythril|adamantine|orichalcum}|{diamonds|rubies|sapphires|topazes|emeralds|garnets|jades|quartzes|pearls}}

16

Fiercely territorial

17

Finds the concepts of Resolve: {good|evil|good and evil} utterly Resolve: {alien|horrific|fascinating}

18

Lacks internal emotional reactions

19

Appreciates Resolve: {simpler|complex} things

20

Has mood swings at Resolve: {one {minute|hour|day|week|month}|{Roll d9+1 {minutes|hours|days|weeks|months}}}

21

Has a Resolve: {long|short}-term memory

22

Has Roll d4+1 brains

23

Can move up to Resolve: {tiny|small|medium|large|huge}-sized objects with it's mind

24

Can turn off it's Resolve: {touch|body|sight|smell|taste|listening} sensors

25

It can increase the sense of Resolve: {sight|smell|hearing} Resolve: {twofold|threefold|fourfold|fivefold|sixfold|sevenfold|eightfold|ninefold|tenfold}

folk_cultural_characteristics (d50)

d50 Result

1

Works with tools made of Resolve: {wood|stone|metal|gems}

2

Considers life meaningless due to some discovery

3

Is a Resolve: {pacifist|warmonger}

4

Lives in dwellings of Resolve: {primitive|classical|gothic|baroque|renaissance|modern|post-modern} architectural styles

5

Lives in communities of Resolve: {tribes|hamlets|villages|towns|cities|countries|unions}

6

Engaged in Resolve: {metaphysical|political|epistemological|aesthetical|ethical|cosmological|realistic|inductive|logical|deductional|theological} philosophies

7

Resolve: {Doesn't worship gods|Is monotheistic|Is dualistic|Is polytheistic|Is animistic|Is totemistic}

8

Has Resolve: {5%?one language|95%?Roll d19+1 {languages|language dialects}}

9

Expert Resolve: {farmers|hunters|craftsmen|traders}

10

{% num = {d10} %} Has {{num}} Resolve: {{{ "story" |> plural count:num }}|{{ "song" |> plural count:num }}} about Resolve: {the creation of the world|the destruction of the world|it's own history|it's own people|it's own beliefs}

11

It considers other cultures that it's own alien

12

Has survived an Resolve: {apocalyptic|extinction|environmental disaster} event

13

Is Resolve: {achluo|aglo|antho|astra|atelo|bacterio|baro|biblio|botano|caco|catoptro|chiono|cyber|dendro|entomo|helio|hemo|herpeto|hydro|megalo|micro|necro|nocti|nycto|ombro|patho|phobo|pteromerhano|pyro|seleno|tacho|techno|wicca|xeno}phobic

14

Resolve: {Friends with|Enemies with|Slaves of} Roll on "folk_name_combination", beings that are LOWER(Roll on "folk_body_size") {{ lower input:{{ {Roll on "folk_body_appearance"} |> plural }} }} with {{ lower input:{Roll on "folk_body_shape"} }} shape, made of LOWER(Roll on "folk_body_structure") and with {{ lower input:{Roll on "folk_body_color_combination"} }} color

15

Technology Readiness Level Scale: Roll d9

16

Is nomadic

17

Augments itself by Resolve: {mystical runes|cybernetics}

18

Once was a biological being: now they are Resolve: {cybernetic|robotic} life forms

19

Came from another Resolve: {world|plane}

20

Touched by paranormal beings of Resolve: {heavenly|hellish|fey|elemental|astral|ethereal|eldritch horror|godly} origin

21

Resolve: {Is|Was once} a part of a great Resolve: {world|star|plane}-spanning empire

22

Split into two factions due to different Resolve: {views|philosophies|allegiances}

23

Innate proficiency at Resolve: {engineering|jewelcrafting|leatherworking|alchemy|tailoring|mining|blacksmithing|herbalism|skinning|cooking}

24

Resolve: {Savage|Civilized} by nature

25

Is superstitious

26

Resolve: {Abhors|Values} knowledge about Resolve: {history|magic|occultism|religion|arts|warfare|technology|science}

27

Has a ruling system of Resolve: {democracy|communism|socialism|oligarchy|aristocracy|monarchy|theocracy|magocracy|technocracy|colonialism|totalitarianism|military dictatorship}

28

Considers itself to be above all thingsResolve: {|, especially better than it's own kind}

29

Resolve: {Near threatened|Endangered|Only one remains of it's kind}

30

The first beings to gain sapience in their world

31

Builds structures from Resolve: {wood|stone|metal|crystal}

32

Loves to challenge itself at every opportunity

33

It's species has survived for Roll d995+5 generations

34

Created by Resolve: {natural|artificial|divine} means

35

Made a pact with {{ a_an input:{celestial|demonic|fey|elemental|eldritch|alien|godly} }} Resolve: {entity|entities}

36

Resolve: {Is completely nude|Wears upper clothing|Wears lower clothing|Wears clothing}

37

Achieved immortality by Resolve: {scientific|magical} means

38

All their names Resolve: {start|end} with Resolve: {A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z}

39

It's personal naming system consists of Resolve: {10%? 1 part|90%? Roll d9+1 parts}

40

Has no concept of 'value'

41

Trades by Resolve: {{animal|plant|animal and plant} goods|metallic currency|gems}

42

Adheres to chivalry and honor

43

Has a calendar system that consists of Roll d40+10 hours per day, Roll d48+2 days per week, Roll d48+2 weeks per month, Roll d48+2 months per year

44

{% days = {d4} %} Has Roll {$days} non-working {{ "day" |> plural count:{$days} }} per week

45

{% days = {d50} %} Has Roll {$days} {{ "holiday" |> plural count:{$days} }} per year

46

Has an astrological sign system with Roll d49+1 signs made up from Resolve: {shapes|animals|plants|objects|supernatural beings}

47

{% number1 = {d100} %}{% number2 = {d100} %} Follows a codex with {$number1} laws and {$number2} taboos

48

Prefers Resolve: {physical|mental|spiritual} values

49

{% number = {d100} %} Venerates {$number} {{ "person" |> plural count:{$number} }} from it's history related to Resolve: {warfare|religion|magic|technology|science}

50

Emphasizes Resolve: {family|work}

folk_communication (d20)

d20 Result

1-2

Vocal

3-5

Verbal

6-8

Written with Resolve: {letters|hieroglyphics|runes|images}

9-18

Verbal and written with Resolve: {letters|hieroglyphics|runes|images}

19-20

Telepathy