d10 | Result |
---|---|
1-2 |
A standard wooden door braced with hardened branches. Unlocked. |
3 |
An empty doorway. Roll on "Trapped?" |
4-5 |
A wooden door, locked. The characters will have to bash it in or pick the lock. |
6 |
A portcullis is in your way, but luckily there's a level on this side of the room. Perform a STR or Lockpicking test in order to activate it. |
7-8 |
An empty archway with no door. |
9 |
An unlocked wood and bone door, but trapped. A party member (whoever crossed first) suffers Roll 1d10 damage as a stone falls on them unless they pass a Perception skill test to detect the trap. Pass a DEX test or use the Disarm Traps skill to disable it. |
10 |
A locked stone door. Pass a STR test (-2) or a Lockpicking test in order to get through it. |
Subcharts
Trapped? (d10)
d10 | Result |
---|---|
1-6 |
|
7-10 |
This door is trapped with a spell. |