DoBS - Doors [Indoor Locations] (d10)

Citation

Disciples of Bone and Shadow - Conquered Sun Edition

d10 Result

1-2

A standard wooden door braced with hardened branches. Unlocked.

3

An empty doorway.

Roll on "Trapped?"

4-5

A wooden door, locked. The characters will have to bash it in or pick the lock.

6

A portcullis is in your way, but luckily there's a level on this side of the room. Perform a STR or Lockpicking test in order to activate it.

7-8

An empty archway with no door.

9

An unlocked wood and bone door, but trapped. A party member (whoever crossed first) suffers Roll 1d10 damage as a stone falls on them unless they pass a Perception skill test to detect the trap. Pass a DEX test or use the Disarm Traps skill to disable it.

10

A locked stone door. Pass a STR test (-2) or a Lockpicking test in order to get through it.


Subcharts

Trapped? (d10)

d10 Result

1-6

7-10

This door is trapped with a spell.
A party member (whoever crossed first) suffers Roll 1d10 damage unless they pass a Perception skill test to detect the trap. Pass an INT test to disable the trap without triggering it.