Adventure Generator Tables (d30)

Use as many or few of these tables as deemed appropriate for sparking ideas for adventure.

d30 Trigger Major Goal Obstacle to Goal Location Location Feature Phenomena Villian Goal/Reason Artifact/Relic Theme Key NPC

1

accusation

aid other hero(es)

acquire item

abbey

altar

charm

amusement/boredom

amulet

blood

cleric

2

ambush

break curse affecting persons(s)

acquire knowledge

burial ground

barracks

darkness

avoid loss/pain

bowl/brazier/censer

darkness/night

druid (0e/1e) or cleric (B/X)

3

apparition

break curse affecting location

acquire key(s)/parts

catacombs

bridge

decay

corruption

box

death

fighter

4

attack

capture fugitive

awaken sleeping NPC

castle

chapel

delusion

debt owed

bracers

destiny

paladin (0e/1e) or fighter (B/X)

5

conversation

deal with growing threat

beat time limitation

cave/cavern

dais

disease

derangement/insanity

candle

doom

ranger (0e/1e) or dwarf (B/X)

6

destruction of object

defend location

clear name(s)/restore honor

cemetary

door

disembodied voices

destiny

codex/manual/tome

freedom

magic-user

7

diary

deliver message/object

compete in tournament

chasm

fountain

energy drain (hp)

domination/control

cube

forbidden

illusionist (0e/1e) or magic-user (B/X)

8

drawing

discover secret

complete scavenger hunt

citadel/keep

garden

energy drain (level)

eliminate species

cup

enchantment

thief

9

dream

escort/protect object(s)/person(s)

destroy item

city

gallery

fear

enslavement

figurine/idol

evil

assassin (0e/1e) or halfling (B/X)

10

encounter w/ NPC

investigate location

escape location

dungeon

gate

fever

envy

flask

flame(s)

monk (0e/1e) or elf (B/X)

11

escape

locate/track down NPC (ally/hero/villain)

explore location

farmstead

plaza

fog/mist

experimentation

gem/jewel

glory

animal trainer

12

manuscript

maintain peace

find hidden/lost entrance

fortress

laboratory

fungi/mold/slime

fear

grimoire

gold

hermit

13

map

prevent invasion

find hidden/lost location

forest

library

hallucinations

forgotten reason

horn/instrument

greed

merchant (Roll on "NPCO2a: Merchant")

14

message

rally ally(allies)/form allegiance(s)

find magic item/object

hamlet

machine, clockwork

hauntings

guilt

mask

innocence

misc. NPC (Roll on "NPCO2c: Misc. Occupation")

15

item, exotic

reclaim lost location (regain control of)

find way back to key location

hill

machine, magical

lights/colors

greed

medallion

immortality

pilgrim (as 1st-level cleric)

16

item, mundane

release person/creature from burden

fight for freedom

island

painting

loss of memory

hatred

mirror

judgement

sage (Roll on "SG1: Areas of Expertise")

17

oracle

rescue/free captive(s)/slave

fix "broken" item

mansion

pedestal

mania

honor

necklace

justice

scribe

18

plea

root out spies/minions of evil

make long journey

mountain

pit

monster plague

immortality

orb/sphere

life

spy (as thief)

19

prophecy

search for knowledge/evidence

make perilous journey

outpost

pool

nightmares

ideology (strange)

pearl

light/day

smith

20

public notice

solve mystery - disappearance of object

navigate labyrinth

palace

portal

noises/sounds

loyalty (misplaced)

potion

madness

tradesman (Roll on "NPCO2b: Trade")

21

reconnaissance

solve mystery - disappearance of person(s)

navigate series of portals

ruins

sanctuary

panic/paranoia

mass destruction

ring

mystery

king

22

request

solve mystery - murder/death

pass series of tests

stronghold

sarcophagus

paralyzation

mischief

rod

power

queen

23

summoned by group

solve mystery - theft

perform ritual

temple

statue/idol

poisoning(s)

noble goal, extreme measures

scarab

rebirth

queen mother

24

survivor

solve mystery - phenomenon

restore condition

thorpe

shrine

shadows

power

scepter

revenge

noble (Roll on "NPCN1: NPC Nobles", Roll on "NPCN2: Relation to King" of king)

25

symbol

stop conflict

race against antagonist(s)

tomb

statuary

sickness

pride/vanity

spellbook

shadow

noble household (Roll on "NPCH: Noble Household Officers")

26

teleportation

stop impending devastation

reveal conspiracy

tower

tapestry

sightings of dead

pure evil

staff

terror

noble teacher (Roll on "NPCT: Teachers to Noble Types")

27

transaction

stop plot from coming to fruition

revive deceased NPC

town

throne

sleep

revenge

stone

treasure

castle employee (Roll on "NPCJ: Misc. Castle Jobs")

28

trap

stop raids on location

solve puzzle/riddles

undercity

waterfall

strange vegetation

self-preservation/survival

talisman

vengeance

soldier

29

vision

stop strange phenomenon affecting location

speak incantation

village

well

strange weather

serves higher "boss"

wand

wonder

slave

30

warning

stop villain from amassing power

stop ritual

volcano

workshop

transformation

utopia (at all costs)

weapon

wrath

peasant