d30 | Trigger | Major Goal | Obstacle to Goal | Location | Location Feature | Phenomena | Villian Goal/Reason | Artifact/Relic | Theme | Key NPC |
---|---|---|---|---|---|---|---|---|---|---|
1 |
accusation |
aid other hero(es) |
acquire item |
abbey |
altar |
charm |
amusement/boredom |
amulet |
blood |
cleric |
2 |
ambush |
break curse affecting persons(s) |
acquire knowledge |
burial ground |
barracks |
darkness |
avoid loss/pain |
bowl/brazier/censer |
darkness/night |
druid (0e/1e) or cleric (B/X) |
3 |
apparition |
break curse affecting location |
acquire key(s)/parts |
catacombs |
bridge |
decay |
corruption |
box |
death |
fighter |
4 |
attack |
capture fugitive |
awaken sleeping NPC |
castle |
chapel |
delusion |
debt owed |
bracers |
destiny |
paladin (0e/1e) or fighter (B/X) |
5 |
conversation |
deal with growing threat |
beat time limitation |
cave/cavern |
dais |
disease |
derangement/insanity |
candle |
doom |
ranger (0e/1e) or dwarf (B/X) |
6 |
destruction of object |
defend location |
clear name(s)/restore honor |
cemetary |
door |
disembodied voices |
destiny |
codex/manual/tome |
freedom |
magic-user |
7 |
diary |
deliver message/object |
compete in tournament |
chasm |
fountain |
energy drain (hp) |
domination/control |
cube |
forbidden |
illusionist (0e/1e) or magic-user (B/X) |
8 |
drawing |
discover secret |
complete scavenger hunt |
citadel/keep |
garden |
energy drain (level) |
eliminate species |
cup |
enchantment |
thief |
9 |
dream |
escort/protect object(s)/person(s) |
destroy item |
city |
gallery |
fear |
enslavement |
figurine/idol |
evil |
assassin (0e/1e) or halfling (B/X) |
10 |
encounter w/ NPC |
investigate location |
escape location |
dungeon |
gate |
fever |
envy |
flask |
flame(s) |
monk (0e/1e) or elf (B/X) |
11 |
escape |
locate/track down NPC (ally/hero/villain) |
explore location |
farmstead |
plaza |
fog/mist |
experimentation |
gem/jewel |
glory |
animal trainer |
12 |
manuscript |
maintain peace |
find hidden/lost entrance |
fortress |
laboratory |
fungi/mold/slime |
fear |
grimoire |
gold |
hermit |
13 |
map |
prevent invasion |
find hidden/lost location |
forest |
library |
hallucinations |
forgotten reason |
horn/instrument |
greed |
merchant (Roll on "NPCO2a: Merchant") |
14 |
message |
rally ally(allies)/form allegiance(s) |
find magic item/object |
hamlet |
machine, clockwork |
hauntings |
guilt |
mask |
innocence |
misc. NPC (Roll on "NPCO2c: Misc. Occupation") |
15 |
item, exotic |
reclaim lost location (regain control of) |
find way back to key location |
hill |
machine, magical |
lights/colors |
greed |
medallion |
immortality |
pilgrim (as 1st-level cleric) |
16 |
item, mundane |
release person/creature from burden |
fight for freedom |
island |
painting |
loss of memory |
hatred |
mirror |
judgement |
sage (Roll on "SG1: Areas of Expertise") |
17 |
oracle |
rescue/free captive(s)/slave |
fix "broken" item |
mansion |
pedestal |
mania |
honor |
necklace |
justice |
scribe |
18 |
plea |
root out spies/minions of evil |
make long journey |
mountain |
pit |
monster plague |
immortality |
orb/sphere |
life |
spy (as thief) |
19 |
prophecy |
search for knowledge/evidence |
make perilous journey |
outpost |
pool |
nightmares |
ideology (strange) |
pearl |
light/day |
smith |
20 |
public notice |
solve mystery - disappearance of object |
navigate labyrinth |
palace |
portal |
noises/sounds |
loyalty (misplaced) |
potion |
madness |
tradesman (Roll on "NPCO2b: Trade") |
21 |
reconnaissance |
solve mystery - disappearance of person(s) |
navigate series of portals |
ruins |
sanctuary |
panic/paranoia |
mass destruction |
ring |
mystery |
king |
22 |
request |
solve mystery - murder/death |
pass series of tests |
stronghold |
sarcophagus |
paralyzation |
mischief |
rod |
power |
queen |
23 |
summoned by group |
solve mystery - theft |
perform ritual |
temple |
statue/idol |
poisoning(s) |
noble goal, extreme measures |
scarab |
rebirth |
queen mother |
24 |
survivor |
solve mystery - phenomenon |
restore condition |
thorpe |
shrine |
shadows |
power |
scepter |
revenge |
noble (Roll on "NPCN1: NPC Nobles", Roll on "NPCN2: Relation to King" of king) |
25 |
symbol |
stop conflict |
race against antagonist(s) |
tomb |
statuary |
sickness |
pride/vanity |
spellbook |
shadow |
noble household (Roll on "NPCH: Noble Household Officers") |
26 |
teleportation |
stop impending devastation |
reveal conspiracy |
tower |
tapestry |
sightings of dead |
pure evil |
staff |
terror |
noble teacher (Roll on "NPCT: Teachers to Noble Types") |
27 |
transaction |
stop plot from coming to fruition |
revive deceased NPC |
town |
throne |
sleep |
revenge |
stone |
treasure |
castle employee (Roll on "NPCJ: Misc. Castle Jobs") |
28 |
trap |
stop raids on location |
solve puzzle/riddles |
undercity |
waterfall |
strange vegetation |
self-preservation/survival |
talisman |
vengeance |
soldier |
29 |
vision |
stop strange phenomenon affecting location |
speak incantation |
village |
well |
strange weather |
serves higher "boss" |
wand |
wonder |
slave |
30 |
warning |
stop villain from amassing power |
stop ritual |
volcano |
workshop |
transformation |
utopia (at all costs) |
weapon |
wrath |
peasant |
Adventure Generator Tables (d30)
Use as many or few of these tables as deemed appropriate for sparking ideas for adventure.
Citation
AX2 D30 Sandbox Companion, p. 10-11 (http://www.drivethrurpg.com/product/124392/d30-Sandbox-Companion?affiliate_id=678287)