Pride of the Town: Roll on "PrideoftheTown"
Unusual Domestic Animals: Roll on "Unusual Domestic Animals Used"
Odd Customs of Dress: Roll on "Odd Customs of Dress"
Odd Behavior: Roll on "Odd Behavior"
Culture is focused on: Roll on "Culture is focused on"
Civilization Attributes
Government: Roll on "Government"
Wealth: Roll on "Wealth"
Economic Cornerstone: Roll on "Economic Cornerstone"
Demographics: Roll on "Demographics"
Faction 1: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"
Faction 2: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"
Faction 3: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"
Historical, Recent, or Active Crises
Crisis Type: Roll on "Crisis Type"
| d50 | Result |
|---|---|
1 |
Metalwork |
2 |
Obedience of slaves |
3 |
Odd physical feature such as overbite or large eyes |
4 |
Quality of glassblowing products |
5 |
Quality of local food or cooking |
6 |
Quality of pottery or ceramics |
7 |
Quality of sailors (If city/town is a port) |
8 |
Quality of teeth |
9 |
Remarkable fatness or thinness of locals |
10 |
Remarkable height of citizens |
11 |
Security of local prison |
12 |
Severity of laws |
13 |
Size of local fair |
14 |
Size or taste of the local vegetables |
15 |
Skill at a game (chess, discus-throwing, etc) |
16 |
Skill of animal breeders |
17 |
Skill of local merchants |
18 |
Skill of local soldiers |
19 |
Skill of locals at trading and haggling |
20 |
Statues |
21 |
Taverns/beer |
22 |
Textiles |
23 |
Wine |
24 |
Woodcarving |
25 |
A local “wonder of the world” (a collection, museum, or |
26 |
A local “wonder of the world” (a statue) |
27 |
A local “wonder of the world” (a structure) |
28 |
A local “wonder of the world” (animal or beast) |
29 |
A local “wonder of the world” (plant or tree) |
30 |
A local recipe/dish (e.g. Silverport-style fried rat) |
31 |
A local strongman |
32 |
Beauty of the women |
33 |
Cleanliness of the people |
34 |
Cleanliness of the town |
35 |
Comfortable beds |
36 |
Elaborate or constant insults |
37 |
Flamboyance of local clothing |
38 |
Good manners |
39 |
Hospitality to foreigners |
40 |
Local bread |
41 |
Local cats |
42 |
Local entertainers (juggling, etc.) |
43 |
Local livestock |
44 |
Local meats |
45 |
Local music |
46 |
Local political leaders or political system |
47 |
Local tea |
48 |
Local temple(s) |
49 |
Manners or skill of town watch |
50 |
Masonry |
| d20 | Result |
|---|---|
1 |
Aurochs |
2 |
Dinosaurs (biped) |
3 |
Dinosaurs (quadruped) |
4 |
Elephants (or mammoths) |
5 |
Floating fungus (big levitating mushroom-caps you ride on, for instance) |
6 |
Giant dogs or cats (or wolves) |
7 |
Giant goats (mountain goats would be great for mountainous regions) |
8 |
Giant lizards |
9 |
Giant ostriches |
10 |
Giant peacocks (perfect for the local imperial city) |
11 |
Giant rodent (or different types of rodents for different purposes) |
12 |
Giant serpents |
13 |
Giant turtles (when it absolutely, positively has to be there next week). Big palanquins or wagons could be mounted on one, though. |
14 |
Giant walking air-breathing fish (sharks, whales, etc) |
15 |
Hippopotamus (good for river travel, maybe hauling barges) |
16 |
Massive insects (for flying) or beetles (for riding and pulling carts) |
17 |
Mutant horses (chitin armor, horns, massive size, etc). |
18 |
Mutated giant animal (such as cats, dogs or any of the “giant” possibilities listed on the table. As with horses, the mutation might be chitin armor, horns, etc). |
19 |
Rhinoceros (or Pleistocene-era giant wooly rhinoceros) |
20 |
Yaks |
| d20 | Result |
|---|---|
1 |
A box or other small container. This might be for documents, or it might simply have a random con notation for the people of this culture. |
2 |
A particular item of clothing, also of a particular color |
3 |
Badge, embroidered or sewn with the relevant identifications or symbolic markings |
4 |
Bells, of any size ranging from jingling little bells up to a cowbell around the neck |
5 |
Facial marking (paint, henna, etc) of a particular color or pattern |
6 |
Feathers (probably but not necessarily from a particular type of flying creature) |
7 |
Flowers |
8 |
Gloves, tights, or codpiece |
9 |
Item of silverware, such as a spoon of a specific type. It might be that such a person is only allowed to eat with this particular implement, or it might be symbolic of a past event. |
10 |
There is a 50% chance that a second strange mode of dress is used by one sub group: roll again to find this subgroup, ignoring results of “All Residents” or “All People.” Mask or veil |
11 |
Metal collar, bracelet, or other non-decorative piece of metal |
12 |
Nose ring or earring(s) |
13 |
Overlong sleeves or no sleeves (e.g., a vest) |
14 |
Pointed hat (50% chance to require 1d3+1 points) |
15 |
Pointed shoes (including boots or slippers) |
16 |
Ribbons (whether or not of a particular color) |
17 |
Specific type of relict from your family |
18 |
Tattoo or ritual scarring |
19 |
Wide-brimmed hat, hat with no brim, or specific hood |
20 |
Wooden shoes, high boots, sandals, or other specific item of footwear |
| d10 | Result |
|---|---|
1 |
Avoid all eye contact |
2 |
Bow constantly |
3 |
Distinctive swear word or expostulation (invented specifically for this city) |
4 |
Nod throughout another’s speech |
5 |
Refer to oneself only in the third person |
6 |
Snap fingers when agreeing (or perhaps when disagreeing). |
7 |
Tap self when agreeing (on head, foot, over heart, etc.) |
8 |
Two-part gesture for greeting: for example, clap hands then bow, whistle then tap nose, smack fist to heart then shake head, etc. |
9 |
Wave hand in particular |
10 |
Wiggle earlobes or nose with fingers |
| d9 | Result |
|---|---|
1 |
Focused on the community rather than the individual; people live for the benefit of the community (this might appear fascistic or communist, depending on how it operates) |
2 |
Actual worship of ruling class |
3 |
Focused on the community rather than the individual; people live for the benefit of the community (this might appear fascistic or communist, depending on how it operates) |
4 |
Obsessively focused on a “living god” in the community |
5 |
Obsessively focused on cleanliness |
6 |
Obsessively focused on physical health |
7 |
Obsessively focused on religion |
8 |
Obsessively focused upon a particular statue in the community |
9 |
Rigid adherence to dictates left by the community’s founder |
| d10 | Result |
|---|---|
1 |
Dictatorship |
2 |
Confederacy |
3 |
Democracy |
4 |
Feudalism |
5 |
Magocracy |
6 |
Monarchy |
7 |
Militocracy, |
8 |
Oligarchy |
9 |
Theocracy |
10 |
Kleptocracy |
| d6 | Result |
|---|---|
1 |
Destitute: Survival is the only concern |
2 |
Scarce: Scavenging is a necessity |
3 |
Meager: Life is stable but miserable |
4 |
Comfortable: Most enjoy some excess |
5 |
Abundant: Life is good |
6 |
Lavish: Luxury and excess defines life |
| d6 | Result |
|---|---|
1 |
Agriculture |
2 |
Hunting |
3 |
Craftsmanship |
4 |
Scavenging |
5 |
Trade |
6 |
Conquest |
| d4 | Result | Race | Race2 |
|---|---|---|---|
1 |
Diverse: Everyone is different in their own way |
N/A |
N/A |
2 |
Majority: One race has a dominant presence with a few minorities coexisting: |
Roll on "Races" |
N/A |
3 |
Shared Population: Two racial groups agreed to share this region long ago and now exist evenly: |
Roll on "Races" |
Roll on "Races" |
4 |
Monoracial: Exceptions to the dominant race are rarely, if ever, seen: |
Roll on "Races" |
| d4 | Result |
|---|---|
1 |
Human |
2 |
Elf |
3 |
Dwarf |
4 |
Kenku |
| d40 | Result |
|---|---|
1 |
Librarians |
2 |
Relic archivists |
3 |
Destroyers of Knowledge |
4 |
Explorers |
5 |
Disease Researchers |
6 |
Recyclers of artifacts/junk |
7 |
Inventors |
8 |
Police |
9 |
Beast Hunters |
10 |
Pirates |
11 |
Mercenary company |
12 |
Bounty hunters |
13 |
Gentlemen thieves |
14 |
Grifters |
15 |
Deserters |
16 |
Mafia - Front:Roll on "Factions" |
17 |
Guides |
18 |
Scavengers |
19 |
Builders |
20 |
Demolitionists |
21 |
Religious crusaders |
22 |
Heretical Sect |
23 |
Escaped nuns and/or monks |
24 |
Bankers |
25 |
God-Hunters |
26 |
Monster-Hunters |
27 |
Refugees |
28 |
Aliens (in any sense of the word) |
29 |
Escaped slaves |
30 |
Nomads |
31 |
Merchants |
32 |
Drug Dealers |
33 |
Hoarders |
34 |
Revolutionaries |
35 |
Politicians |
36 |
Beast/monster trainers |
37 |
Seers |
38 |
Miners |
39 |
Smugglers |
40 |
The undead posing as the living - Roll again to determine their front. : Roll on "Factions" |
| d6 | Result |
|---|---|
1 |
Ancient - Well Established |
2 |
Ancient - A Shadow of its Former Self |
3 |
Modern - Well Established |
4 |
Modern - Under Development |
5 |
Young - Well Established |
6 |
Young - At its Inception |
| d4 | Result |
|---|---|
1 |
Secret - Few know of their existence and fewer what they do. |
2 |
Reclusive - Little is known about the faction, though many are aware of their presence. |
3 |
Obscured - Awareness of activity and existence high, but the faction maintains a private side of operations. |
4 |
Public - Most know exactly who they are and what they do. |
| d6 | Result |
|---|---|
1 |
Divinitarian: Otherworldly or higher power |
2 |
Authoritarian: One person |
3 |
Elite: A small group of people |
4 |
Council: Elected, self-appointed or appointed on merit |
5 |
Democratic: By popular vote or voted in by particular members |
6 |
Unknown: Not even the members know or understand who leads |
| d6 | Result |
|---|---|
1 |
Power |
2 |
Wealth |
3 |
Influence |
4 |
Maintenance of Balance or Status Quo |
5 |
Upheaval of the Status Quo |
6 |
Enlightenment |
| d6 | Result |
|---|---|
1 |
Legal or By The Book: Within the legal framework of the current culture or society |
2 |
Overt Violence: War and raids |
3 |
Hidden Violence: Assassinations and secret raids |
4 |
Bribery and Corruption: Using resources and favors |
5 |
Thievery: Stealing what is needed to accomplish goals |
6 |
Manipulate or Leverage: Using secret knowledge and lies |
| d6 | Result |
|---|---|
1 |
Decisive: No hesitation when an opportunity presents itself. |
2 |
Meticulous Planning: Account for all possibilities and outcomes. |
3 |
Decentralized: A network of associations, hard to shut down. |
4 |
Allies: Have supportive and powerful allies. |
5 |
Resources: Own or have access to valuable resources. |
6 |
Fanatical: Will stop at nothing to achieve their goals. |
| d6 | Result |
|---|---|
1 |
Debt or leverage held over them. |
2 |
Overly greedy or ambitious. |
3 |
Corrupt |
4 |
Immoral |
5 |
Disorganized or incompetent. |
6 |
Impulsive |
| d8 | Result |
|---|---|
1 |
Rise of a leader. Leader Type: Roll on "Leader Type" |
2 |
Fall of a leader. Leader Type: Roll on "Leader Type" |
3 |
Cataclysmic Disaster. Cataclysm Type: Roll on "Cataclysm Type" |
4 |
Assault or invasion. Assaulting or Invading force: Roll on "Assaulting or Invading force" |
5 |
Rebellion, revolution, or overthrow. Assaulting or Invading force: Roll on "Assaulting or Invading force" |
6 |
Extinction or Depletion. Extinction or Depletion Type: Roll on "Extinction or Depletion type" |
7 |
Organization's Rise to Power. Organization Type: Roll on "Organization Type" |
8 |
Discovery, expansion, or invention. Discovery Type: Roll on "Dicovery Type" |
| d6 | Result |
|---|---|
1 |
Political |
2 |
Religious |
3 |
Military |
4 |
Crime/underworld |
5 |
Art/culture |
6 |
Philosophy/learning/magic |
| d10 | Result |
|---|---|
1 |
Earthquake |
2 |
Famine/drought |
3 |
Fire |
4 |
Flood |
5 |
Plague/disease |
6 |
Rain of fire (meteoric impact) |
7 |
Storm (hurricane, tornado, tsunami) |
8 |
Volcanic eruption |
9 |
Magic gone awry or a planar warp |
10 |
Divine judgment |
| d8 | Result |
|---|---|
1 |
A criminal enterprise |
2 |
Monsters or a unique monster |
3 |
A planar threat |
4 |
A past adversary reawakened, reborn, or resurgent |
5 |
A splinter faction |
6 |
A savage tribe |
7 |
A secret society |
8 |
A traitorous ally |
| d8 | Result |
|---|---|
1 |
A kind of animal (insect, bird, fish, livestock) |
2 |
Habitable land |
3 |
Magic or magic-users (all magic, or specific kinds or schools of magic) |
4 |
A mineral resource (gems, metals, ores) |
5 |
A type of monster (unicorn, manticore, dragon) |
6 |
A people (family line, clan, culture, race) |
7 |
A kind of plant (crop, tree, herb, forest) |
8 |
A waterway (river, lake, ocean) |
| d10 | Result |
|---|---|
1 |
Crime syndicate/bandit confederacy |
2 |
Guild (masons, apothecaries, goldsmiths) |
3 |
Magical circle/society |
4 |
Military/knightly order |
5 |
New family dynasty/tribe/clan |
6 |
Philosophy/discipline dedicated to a principle or ideal |
7 |
Realm (village, town, duchy, kingdom) |
8 |
Religion/sect/denomination |
9 |
School/university |
10 |
Secret society/cult/cabal |
| d10 | Result |
|---|---|
1 |
Ancient ruin/lost city of a legendary race |
2 |
Animal or monster or magical mutation |
3 |
Invention/technology/magic (helpful, destructive) |
4 |
New (or forgotten) god or planar entity |
5 |
New (or rediscovered) artifact or religious relic |
6 |
New land (island, continent, lost world, demi plane) |
7 |
Otherworldly object (planar portal, alien spacecraft) |
8 |
People (race, tribe, lost civilization, colony) |
9 |
Plant (miracle herb, fungal parasite, sentient plant) |
10 |
Resource or wealth (gold, gems, mithril) |