| d8 | Result | Starting Weapon | Trade Goods |
|---|---|---|---|
1 |
Mushroom farmer, |
Trowel (1d4), |
1 lb sack of edible mushrooms |
2 |
Digger, |
Pickaxe (1d5), |
A wheelbarrow full of dirt |
3 |
Worm harvester, |
Shovel (1d4), |
A pair of tongs |
4 |
Guard, |
Polearm (1d10), |
Lantern |
5 |
Repairman, |
Monkey wrench (1d4), |
Small tool set (+1 to all attempts to repair tech) |
6 |
Soldier, |
Bolt action rifle (1d10, 120/240/480) with bayonet (1d6) and Roll 2d4 rounds, |
Scrap helm and chest plate (torso and head, 2 pts each) |
7 |
Engineer, |
Pocket knife (1d3), |
Roll 1d5 schematic diagrams |
8 |
Hunter, |
Bow (1d6, 50/100/150) and Roll 4d4 arrows, |
Roll 1d5 large animal pelts |