| d8 | Occupation | Starting Weapon | Trade Goods |
|---|---|---|---|
1 |
Debtors' pit escapee, |
Chain shackles (1d4), |
A metal shield and lots of scars |
2 |
Exile, |
Staff, |
Roll 1d3+2 torches |
3 |
Junk digger, |
Crowbar (1d5), |
Roll on "Umerica Random Equipment" d3 times |
4 |
Scout, |
Crossbow (1d6, 50/100/150) and Roll 3d4 bolts, |
Working compass |
5 |
Bounty hunter, |
Man-catcher (1d4, 2d3 if target is unarmored, target makes DC 14 REF save or is pinned until they pass a REF save) |
Manacles |
6 |
Cutthroat, |
Saber (1d6) |
A bag with 20 sp |
7 |
Experimental test subject, |
Syringe (1d3) |
A vial containing an unidentified liquid |
8 |
Sideshow freak, |
Hidden knife (1d4), |
Circus megaphone |