Ah'shi'berö Minor Boons (d100)

For 5th ed D&D

Minor boons for my fantasy world campaigns. https://www.worldanvil.com/w/ah-shi-bero-t3dragoon

For my players: Understand that all of these boons can be negated or overcome by Artifact and Divine level powers unless they came from those powers. Basically, if you have immunity to lightening damage and Zeus throws a lightening bolt at your character may or may not be fine. Its a high tier deity. Things work differently for them and artifacts like Excalibur.

Additionally if you roll a boon and already have the effect, such as gaining prof in a saving throw you are already prof in, you may reroll. You may also reroll if its something you can't have. Such as adding 5ft to a flight speed if you don't have a flight speed.

Citation

Custom

d100 Result

1

1- Increase your base walking speed by 5ft.

2

1- Increase your base swim speed by 5ft.

3

1- Increase your base burrow speed by 5ft.

4

1- Increase your base fly speed by 5ft.

5

1- Gain Resistance to fire damage.

6

1- Gain Resistance to ice damage

7

1- Gain Resistance to lightening damage.

8

1- Gain Resistance to poison damage.

9

1- Gain Resistance to acid damage.

10

1- Gain Resistance to force damage.

11

1- Gain Resistance to necrotic damage.

12

1- Gain Resistance to thunder damage.

13

1- Gain Resistance to psychic damage.

14

1- Gain Resistance to radiant damage.

15

1- Gain Resistance to water damage.

16

1- Gain Resistance to primal damage.

17

1- Gain Resistance to order damage.

18

1- Gain Resistance to chaos damage.

19

1- Gain Resistance to positive energy damage.

20

1- Gain Resistance to negative energy damage.

21

1- Gain immunity to polymorph/shape changing effects unless you want to be changed.

22

1- Gain immunity to Amnesia.

23

1- Gain immunity to Moon Touched.

24

1- Gain immunity to Petit Mal.

25

1- Gain immunity to Disturbed.

26

1- Gain immunity to Ira Languorem.

27

1- Gain immunity to Breathless.

28

1- Gain immunity to Demoralized.

29

1- Gain immunity to Barren.

30

1- Gain immunity to Uaigneas Pianmhar.

31

1- Gain immunity to Gullible.

32

1- Gain immunity to Blinded.

33

1- Gain immunity to Charmed.

34

1- Gain immunity to Deafened.

35

1- Gain immunity to Muted.

36

1- Gain immunity to Exhaustion. (You still need sleep if your race sleeps.)

37

1- Gain immunity to Frightened.

38

1- Gain immunity to Paralyzed.

39

1- Gain immunity to Poisoned.

40

1- Gain immunity to Stunned.

41

1- Gain immunity to non-magical diseases.

42

1- Gain immunity to fall damage.

43

1- Ignore disadvantage on strength checks/saving throws.

44

1- Ignore disadvantage on dexterity checks/saving throws.

45

1- Ignore disadvantage on constitution checks/saving throws.

46

1- Ignore disadvantage on intelligence checks/saving throws.

47

1- Ignore disadvantage on wisdom checks/saving throws.

48

1- Ignore disadvantage on charisma checks/saving throws.

49

1- Ignore disadvantage on skill checks for a skill. (roll a DX where x is the number of skills your DM uses.)

50

1- Ignore disadvantage on death saving throws.

51

1- Ignore disadvantage on attack rolls with weapons/spell attacks you are proficient in.

52

1- Become proficient in a weapon you aren’t proficient in.

53

1- Become proficient in a armor you aren’t proficient in.

54

1- Become proficient in shields you aren’t proficient in.

55

1- Become proficient in a tool you aren’t proficient in.

56

1- Become proficient in a vehicle you aren’t proficient in.

57

1- Become proficient in a skill you aren’t proficient in.

58

1- Become proficient in a language you aren’t proficient in. (Not counting hidden languages like druidic.)

59

1- Become proficient in a saving throw you aren’t proficient in.

60

1- Become proficient in death saving throws.

61

1- You max HP can’t be reduced.

62

1- You only use 5ft of movement when standing from prone.

63

1- If you use a reaction to make an AoO and you hit, you regain your reaction for that round.

64

1- If you crit on an attack/spell attack roll you may reroll all ones on the damage dice.

65

1- If you roll a 1 on an attack/spell attack roll you may consider it a 2 instead.

66

1- When you succeeded on a saving throw for half of an effect you ignore it instead.

67

1- When rolling Hit Dice to recover damage reroll 1’s.

68

1- When receiving healing to recover HP reroll all 1’s.

69

1- When you level up gain the max amount of total HP.

70

1- Fey can’t know your name or true name.

71

When meeting a new person/group for the first time you may choose to have advantage on the social roll or have the roll crit on a 18-20.

72

1- You gain 1 attunement slot.

73

1- Gain dark vision out to 30ft. If you already head DV increase it by 30ft.

74

1- You need to only sleep 4 hours to get a long rest.

75

1- Gain a 10% chance magical effects won’t work on you unless you want them too.

76

1- When you finish a long rest gain temp HP equal to your character’s level.

77

1- You can breathe underwater.

78

1- Gain immunity to the negative effects of pressure.

79

1- Drawing a weapon or item from a sheath/bag does not use an action.

80

1- Gain a familiar of your choice from a creature of CR 1/4th of lower.

81

1- Merchants which are hostile to you won’t over charge you.

82

1- Merchants which are neutral to you will give you a better deal.

83

1- Merchants which are friendly with you will give you a great deal.

84

1- While on a ship the winds will remain favorable.

85

1- You have a constant prestidigitation cleaning effect keeping you and your “equipped” stuff clean.

86

1- You find more coins than normal. Increase “gold” found by 10%.

87

1- You are always able to find clothing in your size.

88

1- Gain +1 divine favor with a deity of your choice.

89

1- You remain warm/cool ignoring the negative effects of non-magical weather.

90

1- Choose one organization, you gain +1 standing with them. If its one you are in gain +2 instead.

91

1- Choose one organization, you have a mid-level contact in there.

92

Choose one organization, once per questline you may say that the organization gives you or your party a resource to aid in the quest. Roll a 1d100 to determine the quality of the resource.

93

1- You always get good hands in card games/gambling. Gain advantage on gambling rolls.

94

1- Choose a non-restricted cantrip. You may cast it once per day your caster level is considered equal to your total class levels.

95

1- Choose a non-restricted 1st level spell. You may cast it at base level once per day.

96

1- Choose a non-restricted 2nd level spell. You may cast it at base level once per day.

97

1- Choose a non-restricted 3rd level spell. You may cast it at base level once per day.

98

1- Gain 1 uncommon magic item of your choice.

99

1- Gain 1 rare magic item of your choice.

100

1- Roll on the Major Boon table.