d13 | Result |
---|---|
1 |
A party member or creature catches an illness or gets hurt. |
2 |
The road is impassable or blocked off. |
3 |
Severe storms. |
4 |
The mail service is down around here, and has been for weeks (if you have a source of information that doesn't depend on local mail, it won't be affected). |
5 |
The region is starving/under drought. |
6 |
There is plague in this region. |
7 |
The region is being terrorized by dangerous creatures. |
8 |
The region is infested with bandits, pirates, slavers or other crime. |
9 |
The region is being preyed on by corrupt police or military. |
10 |
The region is short of resources or equipment. |
11 |
The people who were supposed to be here, aren't. There's other people here instead. |
12 |
The people who were supposed to be here, aren't. The place is deserted. |
13 |
The region is mysteriously devoid of life. |
Pestilence (d13)
Problems from the Suit of Hearts
These are problems, setbacks or disasters, specifically bad things happening as opposed to loss/scarcity of good things. This table and its sister tables (War, Famine and Death) are set up as d13 so that they can be randomized by a standard 52-card deck instead of a die or dice.