Death (d13)

Problems from the Suit of Spades

These are problems, setbacks or disasters, specifically types of loss. This table and its sister tables (War, Pestilence and Famine) are set up as d13 so that they can be randomized by a standard 52-card deck instead of a die or dice.

d13 Result

1

Loss of an ally or creature (death, desertion, or just had to turn back or go home).

2

Loss of a safe place to retreat.

3

Loss of important equipment.

4

Loss of confidence/morale.

5

Loss of supply line or ability to resupply.

6

Loss of information line.

7

Loss of general information (mass amnesia, significant changes since you learned the information, information wrong to begin with, etc.).

8

Loss of specific information (passcodes changed or forgotten, map no longer correct, etc.).

9

Loss of money.

10

Loss of resources.

11

Loss of food, water, medical supplies, or a combination of these.

12

Loss of transport or shoes.

13

Loss of protective gear or clothing.