d154 | Result |
---|---|
1 |
Action Drafting |
2 |
Action Points |
3 |
Action Queue |
4 |
Action Retrieval |
5 |
Action Timer |
6 |
Action/Event |
7 |
Advantage Token |
8 |
Alliances |
9 |
Area Majority / Influence |
10 |
Area Movement |
11 |
Area-Impulse |
12 |
Roll on "Auctions" |
13 |
Betting and Bluffing |
14 |
Bias |
15 |
Bids As Wagers |
16 |
Bribery |
17 |
Campaign / Battle Card Driven |
18 |
Card Play Conflict Resolution |
19 |
Catch the Leader |
20 |
Chaining |
21 |
Closed Drafting |
22 |
Closed Economy Auction |
23 |
Command Cards |
24 |
Commodity Speculation |
25 |
Communication Limits |
26 |
Connections |
27 |
Constrained Bidding |
28 |
Contracts |
29 |
Cooperative Game |
30 |
Critical Hits and Failures |
31 |
Deck Construction |
32 |
Deck, Bag, and Pool Building |
33 |
Deduction |
34 |
Delayed Purchase |
35 |
Die Icon Resolution |
36 |
Elapsed Real Time Ending |
37 |
Enclosure |
38 |
End Game Bonuses |
39 |
Events |
40 |
Finale Ending |
41 |
Follow |
42 |
Force Commitment |
43 |
Grid Coverage |
44 |
Grid Movement |
45 |
Hand Management |
46 |
Hexagon Grid |
47 |
Hidden Movement |
48 |
Hidden Roles |
49 |
Hidden Victory Points |
50 |
Highest-Lowest Scoring |
51 |
Hot Potato |
52 |
I Cut, You Choose |
53 |
Impulse Movement |
54 |
Income |
55 |
Increase Value of Unchosen Resources |
56 |
Induction |
57 |
Interrupts |
58 |
Investment |
59 |
Kill Steal |
60 |
King of the Hill |
61 |
Ladder Climbing |
62 |
Layering |
63 |
Legacy Game |
64 |
Loans |
65 |
Mancala |
66 |
Map Addition |
67 |
Map Deformation |
68 |
Map Reduction |
69 |
Market |
70 |
Matching |
71 |
Measurement Movement |
72 |
Melding and Splaying |
73 |
Memory |
74 |
Minimap Resolution |
75 |
Modular Board |
76 |
Move Through Deck |
77 |
Movement Points |
78 |
Movement Template |
79 |
Moving Multiple Units |
80 |
Multi-Use Cards |
81 |
Multiple Maps |
82 |
Narrative Choice / Paragraph |
83 |
Negotiation |
84 |
Neighbor Scope |
85 |
Network and Route Building |
86 |
Once-Per-Game Abilities |
87 |
Open Drafting |
88 |
Order Counters |
89 |
Ordering |
90 |
Ownership |
91 |
Passed Action Token |
92 |
Pattern Building |
93 |
Pattern Movement |
94 |
Pattern Recognition |
95 |
Physical Removal |
96 |
Pick-up and Deliver |
97 |
Pieces as Map |
98 |
Player Elimination |
99 |
Point to Point Movement |
100 |
Predictive Bid |
101 |
Prisoner's Dilemma |
102 |
Programmed Movement |
103 |
Push Your Luck |
104 |
Questions and Answers |
105 |
Race |
106 |
Random Production |
107 |
Ratio / Combat Results Table |
108 |
Re-rolling and Locking |
109 |
Real-Time |
110 |
Relative Movement |
111 |
Resource Queue |
112 |
Resource to Move |
113 |
Rock-Paper-Scissors |
114 |
Role Playing |
115 |
Roles with Asymmetric Information |
116 |
Rondel |
117 |
Scenario / Mission / Campaign Game |
118 |
Score-and-Reset Game |
119 |
Secret Unit Deployment |
120 |
Selection Order Bid |
121 |
Semi-Cooperative Game |
122 |
Set Collection |
123 |
Simulation |
124 |
Simultaneous Action Selection |
125 |
Single Loser Game |
126 |
Slide/Push |
127 |
Solo / Solitaire Game |
128 |
Speed Matching |
129 |
Square Grid |
130 |
Stacking and Balancing |
131 |
Stat Check Resolution |
132 |
Static Capture |
133 |
Stock Holding |
134 |
Storytelling |
135 |
Sudden Death Ending |
136 |
Take That |
137 |
Targeted Clues |
138 |
Team-Based Game |
139 |
Tech Trees / Tech Tracks |
140 |
Tile Placement |
141 |
Time Track |
142 |
Track Movement |
143 |
Trading |
144 |
Traitor Game |
145 |
Trick-taking |
146 |
Tug of War |
147 |
Roll on "Turn Order" |
148 |
Variable Phase Order |
149 |
Variable Player Powers |
150 |
Variable Set-up |
151 |
Victory Points as a Resource |
152 |
Voting |
153 |
Roll on "Worker Placement" |
154 |
Zone of Control |
Subcharts
Auctions (d11)
d11 | Result |
---|---|
1 |
Auction Compensation |
2 |
Auction/Bidding |
3 |
Auction: Dexterity |
4 |
Auction: Dutch |
5 |
Auction: Dutch Priority |
6 |
Auction: English |
7 |
Auction: Fixed Placement |
8 |
Auction: Once Around |
9 |
Auction: Sealed Bid |
10 |
Auction: Turn Order Until Pass |
11 |
Multiple-Lot Auction |
Turn Order (d7)
d7 | Result |
---|---|
1 |
Turn Order: Auction |
2 |
Turn Order: Claim Action |
3 |
Turn Order: Pass Order |
4 |
Turn Order: Progressive |
5 |
Turn Order: Random |
6 |
Turn Order: Role Order |
7 |
Turn Order: Stat-Based |
Worker Placement (d3)
d3 | Result |
---|---|
1 |
Worker Placement |
2 |
Worker Placement with Dice Workers |
3 |
Worker Placement, Different Worker Types |