d10 | Weirdness |
---|---|
1 |
Geography Weirdness |
2 |
Magical Component |
3 |
Strange Merchant |
4 |
Strange Tutor |
5 |
Strange Ally |
6 |
Animal Behaviour |
7 |
Clue to Nearby Hex |
8 |
Historical Location |
9 |
Treasure |
10 |
Combine Roll on "Weird" 2 times |