Wolves Upon the Coast Hexfill Procedure (d6)

d6 Hex Contents

1-3

Nothing.

4

Roll on "Settlement Size", Roll on "Settlement Notes"

5

A monster lairs here. Select/roll from the types present in the area, and place treasure appropriately.

6

Roll on "Weird"


Subcharts

Settlement Size (d6)

d6 Settlement Size

1-4

Village, population: Roll 1d100

5

Town, population: Roll 1d6*100

6

Fort, population: Roll 3d6*10

Settlement Notes (d6)

d6 Settlement Notes

1-3

Relationship to nearby hex

4

A boon or ally

5

Hostile

6

Roll on "Settlement Notes" and Roll on "Weird"

Weird (d10)

d10 Weirdness

1

Geography Weirdness

2

Magical Component

3

Strange Merchant

4

Strange Tutor

5

Strange Ally

6

Animal Behaviour

7

Clue to Nearby Hex

8

Historical Location

9

Treasure

10

Combine Roll on "Weird" 2 times