Roll on "Patron Trustworthiness"
Roll on "Basic Challenge of the Job"
Roll on "Main Countervailing Force"
Roll on "Patron Eagerness to Hire"
Roll on "Potential Non-Cash Rewards"
Roll on "Complications to the Job"
d6 | Result |
---|---|
1 |
They intend to totally screw the PCs |
2 |
They won’t pay unless forced to do so |
3 |
They’ll pay slowly or reluctantly |
4 |
They’ll pay, but discount for mistakes |
5 |
They’ll pay without quibbling |
6 |
They’ll pay more than they promised |
d8 | Result |
---|---|
1 |
Kill somebody who might deserve it |
2 |
Kidnap someone dangerous |
3 |
Steal a well-guarded object |
4 |
Arson or sabotage on a place |
5 |
Get proof of some misdeed |
6 |
Protect someone from an immediate threat |
7 |
Transport someone through danger |
8 |
Guard an object being transported |
d10 | Result |
---|---|
1 |
A treacherous employer or subordinate |
2 |
An open and known enemy of the patron |
3 |
Official governmental meddling |
4 |
An unknown rival of the patron |
5 |
The macguffin itself opposes them |
6 |
Very short time frame allowed |
7 |
The job is spectacularly illegal |
8 |
A participant would profit by their failure |
9 |
The patron is badly wrong about a thing |
10 |
The locals are against the patron |
d4 | Result |
---|---|
1 |
Cautious, but can be convinced to hire |
2 |
Willing to promise standard rates |
3 |
Eager, willing to offer a bonus |
4 |
Desperate, might offer what they can’t pay |
d12 | Result |
---|---|
1 |
Government official favors owed |
2 |
Property in the area |
3 |
An item very valuable on another world |
4 |
Pretech mod components |
5 |
Useful pretech artifact |
6 |
Information the PCs need |
7 |
Membership in a powerful group |
8 |
Black market access |
9 |
Use of restricted facilities or shipyards |
10 |
Shares in a profitable business |
11 |
Maps to a hidden or guarded treasure |
12 |
Illegal but valuable weapons or gear |
d20 | Result |
---|---|
1 |
An ambush is laid somewhere |
2 |
PC involvement is leaked to the enemy |
3 |
The patron gives faulty aid somehow |
4 |
Failing would be extremely unhealthy |
5 |
The job IDs them as allies of a local faction |
6 |
The macguffin is physically dangerous |
7 |
An important location is hard to get into |
8 |
Succeeding would be morally distasteful |
9 |
A supposed ally is very unhelpful or stupid |
10 |
The patron badly misunderstood the PCs |
11 |
The job changes suddenly partway through |
12 |
An unexpected troublemaker is involved |
13 |
Critical gear will fail partway through |
14 |
An unrelated accident complicates things |
15 |
Payment comes in a hard-to-handle form |
16 |
Someone is turning traitor on the patron |
17 |
A critical element has suddenly moved |
18 |
Payment is in avidly-pursued hot goods |
19 |
The true goal is a subsidiary part of the job |
20 |
No complications; it’s just as it seems to be |