Patrons

Citation

Stars Without Number by Kevin Crawford

Result

Patron Trustworthiness

Roll on "Patron Trustworthiness"

Basic Challenge of the Job

Roll on "Basic Challenge of the Job"

Main Countervailing Force

Roll on "Main Countervailing Force"

Patron Eagerness to Hire

Roll on "Patron Eagerness to Hire"

Potential Non-Cash Rewards

Roll on "Potential Non-Cash Rewards"

Complication to the Job

Roll on "Complications to the Job"


Subcharts

Patron Trustworthiness (d6)

d6 Result

1

They intend to totally screw the PCs

2

They won’t pay unless forced to do so

3

They’ll pay slowly or reluctantly

4

They’ll pay, but discount for mistakes

5

They’ll pay without quibbling

6

They’ll pay more than they promised

Basic Challenge of the Job (d8)

d8 Result

1

Kill somebody who might deserve it

2

Kidnap someone dangerous

3

Steal a well-guarded object

4

Arson or sabotage on a place

5

Get proof of some misdeed

6

Protect someone from an immediate threat

7

Transport someone through danger

8

Guard an object being transported

Main Countervailing Force (d10)

d10 Result

1

A treacherous employer or subordinate

2

An open and known enemy of the patron

3

Official governmental meddling

4

An unknown rival of the patron

5

The macguffin itself opposes them

6

Very short time frame allowed

7

The job is spectacularly illegal

8

A participant would profit by their failure

9

The patron is badly wrong about a thing

10

The locals are against the patron

Patron Eagerness to Hire (d4)

d4 Result

1

Cautious, but can be convinced to hire

2

Willing to promise standard rates

3

Eager, willing to offer a bonus

4

Desperate, might offer what they can’t pay

Potential Non-Cash Rewards (d12)

d12 Result

1

Government official favors owed

2

Property in the area

3

An item very valuable on another world

4

Pretech mod components

5

Useful pretech artifact

6

Information the PCs need

7

Membership in a powerful group

8

Black market access

9

Use of restricted facilities or shipyards

10

Shares in a profitable business

11

Maps to a hidden or guarded treasure

12

Illegal but valuable weapons or gear

Complications to the Job (d20)

d20 Result

1

An ambush is laid somewhere

2

PC involvement is leaked to the enemy

3

The patron gives faulty aid somehow

4

Failing would be extremely unhealthy

5

The job IDs them as allies of a local faction

6

The macguffin is physically dangerous

7

An important location is hard to get into

8

Succeeding would be morally distasteful

9

A supposed ally is very unhelpful or stupid

10

The patron badly misunderstood the PCs

11

The job changes suddenly partway through

12

An unexpected troublemaker is involved

13

Critical gear will fail partway through

14

An unrelated accident complicates things

15

Payment comes in a hard-to-handle form

16

Someone is turning traitor on the patron

17

A critical element has suddenly moved

18

Payment is in avidly-pursued hot goods

19

The true goal is a subsidiary part of the job

20

No complications; it’s just as it seems to be