Eternal Stream Encounters (5-10) (d20)

d20 Result

1-5

Lesser Beasts:
Roll on "Lesser Beasts"

6-10

Greater Beasts:
Roll on "Greater Beasts"

11-15

Lesser Monsters:
Roll on "Lesser Monsters"

16-19

Travelers:
Roll on "Travelers"

20

Greater Monsters:
Roll on "Greater Monsters"

Subcharts

Lesser Beasts (d10)

d10 Result

1

Roll 3d8 Scorpions

2

Roll 2d4 Vultures circling over a demolished campsite. Succeeding on a DC 15 Medicine check determines that the campers were killed by creatures wielding weapons. Succeeding on a DC 15 Investigation check discovers 1d6 days of rations.

3

Roll 2d6 Hyenas or Roll 2d6 Jackals

4

A herd of Roll 2d10+10 Antelope (Deer)

5

Roll 2d4 Stirges

6

An Eagle or Hawk perched on a nearby rock formation, its gazed fixed on one of the characters.

7

Roll 2d4 Poisonous Snakes

8

A Camel lying at the bottom of the Eternal River basin, crying out because one of its legs are broken.

9

Roll 1d3 Swarms of Insects

10

The long-dead skeleton of a giant crocodile, its skeleton littered with Roll 1d6+4 +1 Arrows.

Greater Beasts (d6)

d6 Result

1

Roll 1d8+2 Giant Wolf Spiders hiding beneath the sand.

2

Roll 2d4 Giant Poisonous Snakes

3

Roll 1d6+1 Giant Lizards basking on a slab of rock.

4

Roll 1d4 Giant Spiders who have constructed a web just beneath the sand in a 20-foot cube. The web is difficult terrain, and the first time a creature moves through the web on their turn, they must succeed on a DC 12 Strength Saving Throw or have their speed reduced to 0 ft. (escape DC 12).

5

1 Giant Constrictor Snake hiding beneath the sand.

6

Roll 1d3+1 Giant Scorpions picking apart the remains of an antelope. If the scorpions are killed, the antelope can provide 1d4 pounds of food.

Lesser Monsters (d8)

d8 Result

1-2

Roll 1d4+2 Dust Mephits playing bocce with rocks and skulls.

3

Roll 1d4+2 Mud Mephits who beg the characters for some water. If the characters refuse, the mephits attack.

4-5

Roll 1d3+1 Death Dogs

6-7

Roll 2d4 Young Kruthiks and 1 Adult Kruthik

8

Blue Guard Drakes

Greater Monsters (d4)

d4 Result

1

1 Phase Spider

2

An Air Elemental with the following action in place of its Whirlwind:

Sandstorm (recharge 5-6). While on the ground, the Air Elemental kicks up sand within its space and in a 10-foot radius around it, forcing all creatures in the area other than the elemental to make a DC 13 Constitution Saving Throw. On a failed save, a creature takes 15 (3d8+2) Slashing damage and is Blinded. On a successful save, a creature takes half as much damage and is not Blinded. A creature can use their action to wipe their eyes or the eyes of a Blinded creature within 5 feet of them, ending the Blinded condition.

3

A Chimera

4

The characters come across an oasis inhabited by a Lamia and Roll 2d4 Jackalweres in human form. The Lamia invites the characters to relax at the oasis while her servants provide food and drink. If the characters agree to stay at the oasis, the Jackalweres use their Sleep Gaze action to attempt to knock the characters unconscious; characters who partake in the food and drink have disadvantage on their saving throws. If all the characters fall unconscious, they awake to find the oasis, the Lamia, and all the Jackalweres are gone, and each character has lost Roll 1d10*10 gp (if a character is not carrying sufficient gp, the remainder is taken from the party fund). The Jackalweres attempt to kill any characters who succeed on their saving throw before stealing from the unconscious characters. If combat breaks out, the lamia only joins if she is attacked or if all the Jackalweres are slain. If the Lamia is slain, the illusion of the oasis dissipates, revealing a hidden hoard of treasure containing the following:

-Roll 1d6*500 cp, Roll 2d6*100 sp, and Roll 4d6*10 gp

-The combined contents of Roll 1d3 explorer's packs, minus the rations

-Resolve: {60%? Roll 1d3 Potions of Greater Healing|40%? a magic item from [Table F](https://www.dndbeyond.com/sources/dmg/treasure#MagicItemTableF)}

Travelers (d6)

d6 Result

1-2

Roll 2d4+2 Commoners and 2 Camels traveling to Muhar or the Kharafek's Excavation, escorted by Roll 1d2 Sute's Chosen.

3

A Resolve: {1? Leonix|2? Sphinx|3? Felix} Ulthari exiled from the Hollow Dunes and hoping to reach Muhar.

4

Kekara, a Child of Ankhtepot, and Roll 1d4+4 Priests of Ese (undead Cult Fanatics) traveling up and down the riverbank to take stock of the wild animals in Har'Akir.

5

A Yuan-Ti Malison (Resolve: {1? [Type 1](https://www.dndbeyond.com/monsters/301418-yuan-ti-malison-type-1)|2? [Type 2](https://www.dndbeyond.com/monsters/301421-yuan-ti-malison-type-2)|3? [Type 3](https://www.dndbeyond.com/monsters/301425-yuan-ti-malison-type-3)}) exile that Resolve: {60%? trades a vial of basic poison for a gallon of water, up to Roll 2d4 vials.|40% attacks the characters.}

6

A Tlincalli exile that Resolve: {70%? trades a pound of food for a pound of metal, up to Roll 2d6 pounds|30%? attacks the characters.}