WTF are those Goblins Doing? (d100)

Based on this chart by Arnold K.

d100 Result

1-21

Actually being sort of competent: Resolve: {Alert with defensible fortifications (tipped over tables, etc).|Patrolling quietly with a thief-goblin scouting in front.} 1 in 6 chance of being surprised, anyway.

22-26

Abusing a Resolve: {rat|dog|prisoner|smaller goblin}.

27-31

Resolve: {Picking mushrooms|Cave fishing|Bug hunting|Just walking around chewing on stuff and complaining how hungry they are}. They're carrying equipment as well as a bag with 1d6 ration equivalents.

32-36

Cooking Resolve: {pilfered sausages|a cow's head|mushrooms (poisonous to non-goblins)|someone's leg}.

37-41

Eating Resolve: {fish|reeking mushrooms|rats|bugs|human fingers|small rocks}.

42-46

Sleeping Resolve: {1?in a pile|2?with an alert lookout|3-4?with a sleepy lookout}.

47-48

Trying to teach a rat tricks. It's not going so well. But the rat is the prized possession of one of the goblins in the room. He's very protective.

49-50

Rat-on-a-stick fight: Tie a rat on the end of a stick. Use your rat-on-a-stick to fight another rat-on-a-stick. Or just to mess with your friends. Usually devolves into goblins beating each other with "ratses-on-stickses." If engaged in combat, the rat on a stick has a 50% chance to give you rabies.

51-52

Playing kiss-the-rat. It's like spin-the-bottle, but with a rat instead of a bottle. Also, you kiss the rat instead of each other and all of your friends make fun of you because they're goblins. Why do you hang out with these guys?

53-54

Dicing over recent loot. Triple treasure on them.

55-56

Mating. Even before the PCs walk up to the door, they can see that there are goblin clothes in the hallway. If they listen at the door, 100% chance to hear goblin sex noises. Goblins are surprised 100% of the time (as long as the party busts in soon— goblin sex is known for its brevity). Goblins probably have no armor on, no pants, or pants around ankles.

57-58

Combat training: Resolve: {Archery practice against a barrel|Melee practice against a barrel|Just beating the hell out of a barrel|goblin duel atop a barrel}. The barrel has an angry face drawn on it.

59-60

Doing human impressions: Where did they get the hat? Or the dress, for that matter? Maybe they belong to the prisoners on level 3. Either way, you are witness to an awful goblin pantomime of human behavior. Everything from "Oh no! Goblins! But I don't know how to fight!" to "Not the baby! Nooooooo!" to "Don't worry, our cities and laws will protect us!" It's goblin stand-up.

61-62

Writing graffiti.

63-64

Bathroom break: Like that scene in Pulp Fiction where you see some weapons lying up against a wall, then you hear someone using the toilet around the corner (as the DM, you are required to make farty goblin noises). Then a goblin walks around the corner buckling up his pants. If the PCs don't react fast, he'll freak out, run around the corner, and jump down the hole he just used.

65-66

Trying to learn insults in the common language from another goblin.

67-68

Breaking stuff: Burning tapestries, throwing antique chairs down the stairs, playing catch with an expensive vase, eating ancient spellbooks, etc. If the PCs don't act fast, some valuable loot will be destroyed. And the goblin that ate the spellbook will start turning into a magma octopus.

69-70

Playing hide-and-seek. Yes, there are now goblins hiding all over the dungeon. Like, inside chests and stuff.

71-72

Fighting over a rat in a box.

73-74

Fighting over gold coins in a box.

75-76

Fighting over a magic item in a box. It's Resolve: {1?cursed|2-3?stupid (like a bag of endless manure)|4?surprisingly useful/powerful}.

77-78

Fighting over an empty box.

79-80

Running away: A bunch of panicked goblins run screeching past the party, fleeing for their lives. If the party runs, too, the goblins will probably try to trip them. Unless they're cornered— then they might help the PCs fight the thing. What are they running from? Pick the scariest thing on your random monster table.

81-82

Pick whichever one is most appropriate: Stompin' scorpions, grappling an elf dude and pulling his long hair, throwing stuff at a ghost and shrieking, or throwing stuff at a zombie with a bucket over its head.

83-84

Pick whichever one is most appropriate: Getting wrapped up by giant spiders, getting swallowed by giant snakes, fighting the other evil humanoid group in the dungeon, being set on fire by demons, being eaten by goblin zombies, or fighting a single tremendously drunk dwarven berserker.

85-86

Funeral: Prayers, fighting over the deceased's belongings, crying, etc. 50% chance of cannibalism at the end.

87-88

Story time (brag fest).

89-90

Getting drunk on Resolve: {mushroom beer|rancid goat-milk liquor|hallucinogenic venoms|really expensive wine}.

91-92

Setting up camp.

93-94

Interrogating a prisoner.

95-96

Trying to open a trapped chest. 50% chance a dead goblin nearby gives you a clue to the trap.

97-98

Arguing about how to get past a trap elsewhere in the dungeon. 50% chance to overhear something useful.

99-100

Looting, or at least prying stuff off the wall. Carrying a bag of 1d8 torch sconces, 1d8 doorknobs/handles, and 1d20 pieces of garbage. No other loot.