Wild Things (d10)

d10 Result

1

A pack of Roll 3d10 wolves (AC 13, 2HD, 1 atk, 1d4+1 dmg, 50 XP) are patrolling their territory.

2

A pack of Roll 2d4+1 coyotes (AC 13, 1HD, 1 atk, 1d4 dmg, 30 XP) hangs about in a glade.

3

Roll 1d6 brown bear (AC 14, 5HD, 1d6/1d6/1d8, hug atk 2d6, 160 XP) cross the path in front of you

4

Old Blondie (AC 15, 6HD, 1d8/1d8/1d6+4, hug atk 4d4, 200 XP), an infamous blonde-furred grizzly stands on the trail before you. She is facing away from you and is up-wind.

5

A night hag (OSRIC pg. 301) comes looking for a selfish person to take while you rest.

6

Roll 1d4+1 Owlbears (AC 15, 5HD+2, 1d6/1d6/1d4, hug 1d8, 225 XP) are playing in a glade.

7

Roll 1d20 treant (AC 20, Roll 1d6+6 HD, see OSRIC pg. 252) gather in council.

8

A hunting party of Roll 1d3+1 hill giants (AC 16, 8HD, OSRIC pg. 217) and Roll 2d3 dire wolves (AC 14, 3HD+3, 2d4 dmg, 75 XP) are running through the forest.

9

Roll 1d3 dryad sit by a pool. If a party member has a CHA of >16, one will try to charm him while the others disappear into the trees.

10

A giant eagle (OSRIC pg. 261) perches on a massive limb some distance away.