Result
Agents have been ordered to Roll on "Town Type" to Roll on "Objective" a Target: Roll on "Target Type". The only way they can get to the Target is to visit the first location: Roll on "Location Description" Roll on "Locations", where their first clue - Roll on "Clues" - points toward a second location - Roll on "Location Description" Roll on "Locations" - and the activities of the Antagonist - Roll on "Big Bads" - and its Minons - Roll on "Minions".
At the second location they find their second clue - Roll on "Clues" - (and potentially face off against, be waylaid by or otherwise evade a nuisance: Roll on "Nuisance"), which leads them to a third location: Roll on "Location Description" Roll on "Locations". Here the Minions set up a trap: Roll on "Trap". By sheer luck or pluck, the Agents deal with the trap and thereupon find their third clue - Roll on "Clues".
This clue leads to the Target, which either directly or indirectly explains the the Antagonist's and Minions' machinations: Roll on "Goal" Roll on "Motivation", which requires Roll on "Requirement". By leveraging their assets or using previous clues, Agents can now find their way to the Roll on "Forbidden Lair", where they can defeat the Antagonist once and for all.
Subcharts
- Town Type (d6)
- Urban (d10)
- Rural (d10)
- Cool (d10)
- Seedy (d10)
- Foreign (d10)
- Weird (d10)
- Objective (d11)
- Target Type (d3)
- Government Targets (d20)
- Civilian Targets (d20)
- Object Targets (d20)
- Locations (d36)
- Location Description (d36)
- Clues (d48)
- Big Bads (d48)
- Minions (d48)
- Nuisance (d36)
- Trap (d36)
- Goal (d10)
- Motivation (d10)
- Requirement (d10)
- Forbidden Lair (d36)