Deck of Many Things (d54)

Adapted from a deck of cards. Refer to citation.

d54 Effect

1

Immediately gain one experience level.

2

The character can now cast one (or one additional) cantrip per day.

3

The character's hit points increased by one hit die permanently.

4

All coins that the character is carrying increase to the next better coin type.

5

Every animal within a quarter mile begins seeking out the character to attack.

6

The character suffers a severe fear of violence for three days.

7

The character's hit points decrease by one hit die permanently (but not below 1).

8

All of the coins that the character is carrying decrease to the next lesser coin type.

9

One non-magical item the character is carrying gains a +2 bonus.

10

For a fortnight, the character avoids all attacks of opportunity.

11

The character's charisma increases by one to four points permanently.

12

The character is granted one wish.

13

A sudden and violent earthquake strikes the area the character is in.

14

The character's alignment shifts drastically.

15

The character has a premonition of a close loved one's eminent and near death.

16

All of the character's carried wealth vanishes.

17

Natural armor is increased by one.

18

The next enemy that character defeats single handedly grants one experience level.

19

An animal takes a liking to the character joining him as a pet.

20

The character's constitution is increased by one to four permanently

21

All magical items in the character's possession become mundane.

22

The character loses one to four points of wisdom permanently.

23

The character shrinks down to the next lower size.

24

All of the magical properties of the character's most powerful artifacts disappear.

25

One nature based skill gains one to four points.

26

Once per day, the character can choose to have advantage on one roll.

27

The next non-enemy the character encounters will immediately befriend the character.

28

All non-magical items carried by the character gain a +1 bonus.

29

The character's natural armor is reduced by one even if it leads to a negative natural armor.

30

The character becomes overwhelmed with violence attacking anyone and anything in the viacinity until subdued.

31

The character becomes afflicted by a deadly disease.

32

All non-magical metal items carried by the character turn to rust.

33

The character gains one to four points in strength permanently.

34

For two to eight days, the character can sense the intentions of others.

35

A random group of local creatures claims you as their leader.

36

All of the character's wealth is doubled.

37

The character loses sight in one eye.

38

The ruler of the land the character hails from finds special favor in the character.

39

The character loses hearing in one ear.

40

The character's base attack bonus is increased by one to four points.

41

The character's age increases by fifty percent.

42

The character's age decreases by fifty percent.

43

The character gains advantage on all friendly (non-intimidation) charisma rolls.

44

The character becomes a sheep for two to eight days.

45

The character gains advantage on attack roles against enemies one or more sizes larger.

46

The character becomes obsessed with being loyal and kind to the person in the group they are least amiable with.

47

The character immediately attempts to commit suicide by the closest means possible.

48

All magical weapons the character owns gain a +1 advantage.

49

The character is transported to an alternate plane where he must best death in a contest or die.

50

The character comes into possession of a bag that is eternally filled with berries.

51

The character meets the love of their life.

52

The character is inexplicably granted land by the local ruler.

53

Lose one level and draw again twice

54

Gain one level and draw again