d54 | Effect |
---|---|
1 |
Immediately gain one experience level. |
2 |
The character can now cast one (or one additional) cantrip per day. |
3 |
The character's hit points increased by one hit die permanently. |
4 |
All coins that the character is carrying increase to the next better coin type. |
5 |
Every animal within a quarter mile begins seeking out the character to attack. |
6 |
The character suffers a severe fear of violence for three days. |
7 |
The character's hit points decrease by one hit die permanently (but not below 1). |
8 |
All of the coins that the character is carrying decrease to the next lesser coin type. |
9 |
One non-magical item the character is carrying gains a +2 bonus. |
10 |
For a fortnight, the character avoids all attacks of opportunity. |
11 |
The character's charisma increases by one to four points permanently. |
12 |
The character is granted one wish. |
13 |
A sudden and violent earthquake strikes the area the character is in. |
14 |
The character's alignment shifts drastically. |
15 |
The character has a premonition of a close loved one's eminent and near death. |
16 |
All of the character's carried wealth vanishes. |
17 |
Natural armor is increased by one. |
18 |
The next enemy that character defeats single handedly grants one experience level. |
19 |
An animal takes a liking to the character joining him as a pet. |
20 |
The character's constitution is increased by one to four permanently |
21 |
All magical items in the character's possession become mundane. |
22 |
The character loses one to four points of wisdom permanently. |
23 |
The character shrinks down to the next lower size. |
24 |
All of the magical properties of the character's most powerful artifacts disappear. |
25 |
One nature based skill gains one to four points. |
26 |
Once per day, the character can choose to have advantage on one roll. |
27 |
The next non-enemy the character encounters will immediately befriend the character. |
28 |
All non-magical items carried by the character gain a +1 bonus. |
29 |
The character's natural armor is reduced by one even if it leads to a negative natural armor. |
30 |
The character becomes overwhelmed with violence attacking anyone and anything in the viacinity until subdued. |
31 |
The character becomes afflicted by a deadly disease. |
32 |
All non-magical metal items carried by the character turn to rust. |
33 |
The character gains one to four points in strength permanently. |
34 |
For two to eight days, the character can sense the intentions of others. |
35 |
A random group of local creatures claims you as their leader. |
36 |
All of the character's wealth is doubled. |
37 |
The character loses sight in one eye. |
38 |
The ruler of the land the character hails from finds special favor in the character. |
39 |
The character loses hearing in one ear. |
40 |
The character's base attack bonus is increased by one to four points. |
41 |
The character's age increases by fifty percent. |
42 |
The character's age decreases by fifty percent. |
43 |
The character gains advantage on all friendly (non-intimidation) charisma rolls. |
44 |
The character becomes a sheep for two to eight days. |
45 |
The character gains advantage on attack roles against enemies one or more sizes larger. |
46 |
The character becomes obsessed with being loyal and kind to the person in the group they are least amiable with. |
47 |
The character immediately attempts to commit suicide by the closest means possible. |
48 |
All magical weapons the character owns gain a +1 advantage. |
49 |
The character is transported to an alternate plane where he must best death in a contest or die. |
50 |
The character comes into possession of a bag that is eternally filled with berries. |
51 |
The character meets the love of their life. |
52 |
The character is inexplicably granted land by the local ruler. |
53 |
Lose one level and draw again twice |
54 |
Gain one level and draw again |
Deck of Many Things (d54)
Adapted from a deck of cards. Refer to citation.