Recruit Generator for Station (Fey) (d10)

d10 Result

1-6

Roll on "Human Recruit Name" , Cambion

Traits:
Roll on "Experience Bonus Trait"
Roll on "Ability Trait"

Disciplines: Roll on "Disciplines for Cambion"

Spell: Roll on "Spell"

7

Roll on "Elf names" , Elf

Traits:
Roll on "Experience Bonus Trait"
Elven Grace: +1 Spd, +1 Mn.
Elven Eyes: +1 optimum range, +2 maximum range. Roll twice for RC tests and take the better result.

Disciplines: Roll on "Disciplines for Cambion"

Spell: Roll on "Spell"

8

Roll on "Dwarf Names" , Dwarf

Traits:
Roll on "Experience Bonus Trait"
Dwarven Fortitude: Roll damage tests twice and take the better result. +5 maximum poison dosage. With Iron Constitution, become immune to poison and radiation.
Dwarven Craft: Start with a free Tec talent. Roll Tec tests twice and take the better result.
Slow but Steady: -2 Penalty to Spd, but immune to encumbrance.

Disciplines: Roll on "Disciplines for Cambion"

Spell: Roll on "Spell"

9

Roll on "Giant Names" , Giant

Traits:
Roll on "Experience Bonus Trait"
Large Size: -1 Defense. +1 bag and bandolier slot.
Giantmight: +3/+3 to melee strikes. Gain additional weapon set.
Elemental Resistance: Energy attacks that affect you are -1/-1.

Disciplines: Roll on "Disciplines for Cambion"

Spell: Roll on "Spell"

10

Roll on "Goblin Names" , Goblin

Traits:
Roll on "Experience Bonus Trait"
Small Size: +1 Defense. -1 bag and bandolier slot.
Sneaky Git: Start with the Stealth Expert talent. Gain +2/+2 to any attack when flanking the target.
Darkvision: Can see into concealment resulting from darkness.

Disciplines: Roll on "Disciplines for Cambion"

Spell: Roll on "Spell"


Subcharts

Disciplines for Cambion (d6)

d6 Result

1

Mn 2, RC 1, CQC 1, G 1, Tec 1, Mag 2, Cl 1

Talent: Roll on "Mn Talents"

2

Mn 1, RC 2, CQC 1, G 1, Tec 1, Mag 2, Cl 1

Talent: Roll on "RC Talents"

3

Mn 1, RC 1, CQC 2, G 1, Tec 1, Mag 2, Cl 1

Talent: Roll on "CQC Talents"

4

Mn 1, RC 1, CQC 1, G 2, Tec 1, Mag 2, Cl 1

Talent: Roll on "G Talents"

5

Mn 1, RC 1, CQC 1, G 1, Tec 2, Mag 2, Cl 1

Talent: Roll on "Tec Talents"

6

Mn 1, RC 1, CQC 1, G 1, Tec 1, Mag 2, Cl 2

Talent: Roll on "Cl Talents"

Starting other Equipment for Fey (1d9)

1d9 Result

1

Roll on "Cyberware (Any)"

2

2x Roll on "Common Grenade"

3

2x Roll on "Drug (Any)"

4

Roll on "Robot"

5

Roll on "Specialist Ammo"

6

Pet Beast: Roll on "Common Beast"

7

Roll on "Extra melee weapon"

8

Roll on "Wand"

9

2x Roll on "Potion"