Recruit Generator for Station (Alien) (d10)

d10 Result

1

Roll on "Kem name" , Kem

Traits:
Roll on "Experience Bonus Trait" ,
Way of the Warrior: Don't panic when seeing allies go down. ,
Combat Instincts: +1 Initiative on all attacks. ,
Scaly Skin: +1 AV, +1 Bonus HP.

Disciplines: Roll on "Favored Disciplines"

2

Roll on "Alcyonos Name" , Alcyonos

Traits:
Roll on "Experience Bonus Trait" ,
Large Size: -1 Defense, +1 bag and bandolier slot. ,
Venomous Tail: Extra 1/3 attack that inflicts 3 poison on penetrating hit. ,
Claws: +1/+1 on unarmed strikes. ,
Crafty: +1 Tec when crafting. ,
Chitinous Coating: +1 AV, +1 Bonus HP. ,
Centauroid: Alternate body plan.

Disciplines: Roll on "Favored Disciplines"

3

Roll on "Aphregmur name" , Aphregmur

Traits:
Roll on "Experience Bonus Trait" ,
Small Size: +1 Defense, -1 bag and bandolier slot. ,
Natural Climber: Automatically pass climbing tests. ,
Bite: Extra 1/4 melee attack. ,

Claws: +1/+1 to unarmed strikes. ,
Four Arms: Extra weapon set. Can attack with two weapon sets at once.

Disciplines: Roll on "Favored Disciplines"

4

Roll on "Belgrectus Name" , Belgrectus

Traits:
Roll on "Experience Bonus Trait" ,
Natural Magic: +1 Mag. Can use magic. May take spell instead of a talent, irrespective of which Discipline is ranked up.

Disciplines: Roll on "Disciplines for Belgrectus"

Spell: Roll on "Spell"

5

Roll on "Triungulath Names" , Triungulath

Traits:
Roll on "Experience Bonus Trait" ,
Tripod Body: Two extra weapon sets, can use 3 weapon sets at once, alternate body plan. ,
Ossified Shell: +2 AV, +2 Bonus HP. ,
Clumsy: -1 to RC and CQC.

Disciplines: Roll on "Favored Disciplines"

6

Roll on "Elonwig names" , Elonwig

Traits:
Roll on "Experience Bonus Trait" ,
Natural Psionics: +1 Psi. Can use psionics. May take a psionic power instead of a talent, irrespective of which Discipline is ranked up.

Disciplines: Roll on "Disciplines for Elonwig"

Psionic Power: Roll on "Psionic Power (Any)"

7

Roll on "Nocasperex Name" , Nocasperex

Traits:
Roll on "Experience Bonus Trait" ,
Wings: Can fly to ascend elevation levels. ,
Living Shadow: Can perform a sneak action to become Hidden. If you have Stealth Expert, roll twice and take the better result on the sneak test.
Darkvision: Can see into concealment resulting from darkness.

Disciplines: Roll on "Favored Disciplines"

8

Roll on "Ulun Names" , Ulun

Traits:
Roll on "Experience Bonus Trait" ,
Powerful Arms: +1/+1 to melee strikes, +1 bag and bandolier slot. ,
Technical Affinity: Start with a free Tec talent. ,
Long Legged: Move 4 extra hexes during a rush.

DisciplinesRoll on "Favored Disciplines"

9

Roll on "Yen Names" , Yen

Traits:
Roll on "Experience Bonus Trait" ,
Brittle Frame: Roll twice for damage tests and take the worst result. ,
Lithe: +1 Spd, +1 Mn. ,
Super-Vision: +2 to optimum range, +4 to maximum range. ,
Stalk Eyes: Arc of Fire is 360 degrees. ,
Laser Affinity: +1 to Discipline when attacking with lasers. Lasers are +1/+1.

Disciplines: Roll on "Favored Disciplines"

10

Roll on "Zill Names" , Zill

Traits:
Roll on "Experience Bonus Trait" ,
Fanaticism: +1 Cl. ,
Axe/Scythe Affinity: +1 to CQC when using axe or scythe. Axes and scythes are +1/+1. ,
Zill Metabolism: Go without food one additional expedition before starvation begins.
Darkvision: Zill can see into concealment resulting from darkness.

DisciplinesRoll on "Favored Disciplines"


Subcharts

Disciplines for Belgrectus (d6)

d6 Result

1

Mn 2, RC 1, CQC 1, G 1, Tec 1, Mag 3, Cl 1

Talent: Roll on "Mn Talents"

2

Mn 1, RC 2, CQC 1, G 1, Tec 1, Mag 3, Cl 1

Talent: Roll on "RC Talents"

3

Mn 1, RC 1, CQC 2, G 1, Tec 1, Mag 3, Cl 1

Talent: Roll on "CQC Talents"

4

Mn 1, RC 1, CQC 1, G 2, Tec 1, Mag 3, Cl 1

Talent: Roll on "G Talents"

5

Mn 1, RC 1, CQC 1, G 1, Tec 2, Mag 3, Cl 1

Talent: Roll on "Tec Talents"

6

Mn 1, RC 1, CQC 1, G 1, Tec 1, Mag 3, Cl 2

Talent: Roll on "Cl Talents"

Disciplines for Elonwig (d6)

d6 Result

1

Mn 2, RC 1, CQC 1, G 1, Tec 1, Psi 3, Cl 1

Talent: Roll on "Mn Talents"

2

Mn 1, RC 2, CQC 1, G 1, Tec 1, Psi 3, Cl 1

Talent: Roll on "RC Talents"

3

Mn 1, RC 1, CQC 2, G 1, Tec 1, Psi 3, Cl 1

Talent: Roll on "CQC Talents"

4

Mn 1, RC 1, CQC 1, G 2, Tec 1, Psi 3, Cl 1

Talent: Roll on "G Talents"

5

Mn 1, RC 1, CQC 1, G 1, Tec 2, Psi 3, Cl 1

Talent: Roll on "Tec Talents"

6

Mn 1, RC 1, CQC 1, G 1, Tec 1, Psi 3, Cl 2

Talent: Roll on "Cl Talents"