Major Curses (d12)

d12 Result

1

Polymorph into a frog or other harmless animal

2

Wandering monster of the target’s level appears in proximity and attacks

3

One magic item disappears

4

Lose one level (as if struck by a wight)

5

Re-roll your prime requisite

6

Wounds take twice as long to heal, healing spells are only half as effective

7

+/- 3 on all rolls (whatever makes it worse)

8

Cannot sleep – therefore cannot heal naturally, nor prepare spells

9

Lose all spellcasting ability

10

Double vision – all targets are treated as having the benefit of displacement

11

Save versus death, or die!

12

Struck deaf, blind and mute