Minor Curses (d12)

d12 Result

1

-3 penalty on all saving throws

2

-4 on all attack rolls

3

Prime requisite is reduced by half

4

+2 penalty on all reaction rolls

5

50% chance to be unable to act each combat round

6

+/- 1 on all rolls (whatever makes it worse)

7

Drop whatever you are holding whenever you roll the minimum result on any die

8

Must always tell the truth

9

Must never tell the truth

10

Double normal chance of wandering monsters

11

50% chance that each spell cast will have an unwanted effect (wrong target, opposite effect, whatever works)

12

-2 damage per die on all attacks and spells