d12 | Result |
---|---|
1-2 |
The room is empty, but the floor is littered with the debris of a massive limestone statue. A successful DC 13 Investigation Check determines that the statue depicts Resolve: {1? a hawk-headed man|2? a cat-headed woman|3? a jackal-headed man|4? a cow-headed woman|5? a bull-headed man|6? a crocodile-headed man|7? an ibis-headed man|8? a cobra-headed man}. Two or more characters can also spend 10 minutes to piece together the statue. |
3 |
An Easy Difficulty puzzle that the characters must solve to exit the chamber. |
4 |
A battle clearly took place in this room, as the floor is littered with bones and rusted weapons. The bones reanimate into Roll 2d4+2 Skeletons. |
5-6 |
A desecrated altar to Resolve: {1? Anu|2? Ese| 3? Oru| 4? Ousa| 5? Sek|6? Neb}. The words "Liar," "Impostor," and "False" are written across the altar in dried blood and black paint. |
7 |
A Moderate Difficulty puzzle that the characters must solve to exit the chamber. |
8 |
Roll 1d3+1 Stone Cursed arranged around a dry well at the center of the room. |
9-10 |
A library of scrolls and codices from the time of the Land of Reeds and Lotuses. All the texts in the library pertain to Resolve: {1? the achievements of the Old Kings|2? The Forgotten Gods|3-4? Music from the Land of Reeds and Lotuses|5-6? Agricultural and commercial records from the Land of Reeds and Lotuses}. In addition, on a successful DC 17 Investigation Check, a character finds a random Resolve: {1-2? cantrip|3-4? 1st level|5? 2nd level|6? 3rd level} spell scroll. |
11 |
A Hard Difficulty puzzle that rewards the characters with a magic item from Table F. |
12 |
The chamber is an armory of rusted weapons an armor. If the characters touch anything in this chamber, Roll 1d3 suits of armor animate as Animated Armor, and Roll 1d4+1 weapons animate as Flying Swords. One of the items in this room seems unaffected by time; the item is Resolve: {20%? a _+1 Weapon_|60%? Roll 1d6+4 _+1 Arrows_|20%? a _+1 Shield_}. |