Camp (d4)

d4 Result

1

Camp

As you camp you see an opportunity Roll on "camp1" (columns: 1)

2-3

Camp

There's not much going on in this area. You can do as you like.

4

Camp

As you camp you realize Roll on "camp1" (columns: 2)


Subcharts

camp1 (d6)

d6 Result Negative

1

to a way to fix your valuable item(Wits) that is broken

strong: 50% durability/usage
soft: 1% durability/usage
miss: its destroyed good for this time. might well just throw it away now

that the place you're camping might be dangerous

Penalty: -2dc for next roll

2

to preserve(wits) some supplies or items

strong: you manages to successfully preserve. +1 supply
soft: you manages to preserve at the cost of -2 momentum. Bonus: +1 supply
miss: you failed to. -2 momentum

that there's a raiding(shadow/wits) party nearby. Either you can face head-on or try to avoid them. They haven't seen you yet

strong: you successfully avoids them.
soft: you successfully avoids them but you are not well rested. Make camp asap until then -1iron
miss: pay the price & face the raiding party. determine if you are sneaked upon

3

to investigate(*wits*) a certain stuff that might favor you

strong: you found a escape! might come useful if things go south. (avoid enemies without challenge from this camp)
soft: you found a escape route for -2 momentum
miss: you wasted your time finding nothing. -2 momentum

that you need to drop some junk weights and escape(shadow) or face the danger

strong: you manages to escape with minumum loss, -1 supply
soft: you manages to escape with reasonable loss, -d3 supply
miss: pay the price & loss -d3 supply

4

to a way to fix your valuable item(Crafting) that is broken

strong: 100% durability/usage
soft: 50% durability/usage
miss: 1% durability/usage

there's an extreme or epic foe nearby! to escape you must abandon(edge/shadow) your 50% of the supplies or face the foe!

strong: You escaped successfully! and happy with the outcome +2spirit, +2momentum
soft: You escaped successfully! but not so happy with the outcome -1momentum, -1spirit
miss: You escaped but lost way too much. -2 momentum, -2spirit

5

to preserve(wits) some supplies or items

strong: you manages to successfully preserve. +1 supply
soft: you manages to preserve at the cost of -1 momentum. Bonus: +1 supply
miss:you failed to. -1 momentum

that you weren't focused on your surroundings.

penalty: -3 dc for next 1 roll

6

to investigate(Tracking) an animal track!

strong: you found an deer track!
soft: you found an deer track for -1 momentum
miss: you got yourself running into a bear/wolf pack

(Hunting):

Strong: you got yourself a deer. +2 supplies
Weak: you got yourself a deer for -1 momentum
Miss: you lost the deer... -1 momentum

that this camp is a dangerous place to camp and you need to leave as soon as possible

Stay: -2dc for all Dangerous rolls!

Leave: Exhausted. Needs to camp asap.