Table 1-15: Desecration Methods (Event) (d100)

For use with Table 1-11: Master Table of Villainous Plans

In a desecration-type plot, the villain seeks to destroy, subvert, or render meaningless an important location (usually a religious site) or an event (not always religious). Table 1-14 is used when the villain intends to desecrate a location (50% chance), and Tables 1-15 and 1-16 are used if the target is an event (50% chance).

Citation

Tome of Adventure Design, p. 30 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design)

d100 Intended Desecration Method (Event)

1-10

Attack with violence

11-20

Discredit Beforehand (legal or political)

21-30

Discredit Beforehand (religious authority)

31-40

Disrupt with violence

41-50

Interrupt with Objection (legal or political)

51-60

Interrupt with Objection (religious authority)

61-70

Kidnap Required Officials

71-80

Kidnap Required Participants

81-90

Steal Traditional Items

91-100

Subvert with counterfeit items or people