d100 | Intended Desecration Method (Event) |
---|---|
1-10 |
Attack with violence |
11-20 |
Discredit Beforehand (legal or political) |
21-30 |
Discredit Beforehand (religious authority) |
31-40 |
Disrupt with violence |
41-50 |
Interrupt with Objection (legal or political) |
51-60 |
Interrupt with Objection (religious authority) |
61-70 |
Kidnap Required Officials |
71-80 |
Kidnap Required Participants |
81-90 |
Steal Traditional Items |
91-100 |
Subvert with counterfeit items or people |
Table 1-15: Desecration Methods (Event) (d100)
For use with Table 1-11: Master Table of Villainous Plans
In a desecration-type plot, the villain seeks to destroy, subvert, or render meaningless an important location (usually a religious site) or an event (not always religious). Table 1-14 is used when the villain intends to desecrate a location (50% chance), and Tables 1-15 and 1-16 are used if the target is an event (50% chance).
Citation
Tome of Adventure Design, p. 30 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design)