d6 | Quick Commander |
---|---|
1 |
Current Career Goal - Avoiding death on the front lines by any means. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
2 |
Current Career Goal - Win a glorious engagement to gain promotion. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
3 |
Current Career Goal - Serve their superior officer's best interests. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
4 |
Current Career Goal - Make up for a recent disaster they're blamed for. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
5 |
Current Career Goal - Get a Resolve: {blackmailer|problematic officer} killed. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
6 |
Current Career Goal - Stay with this united and their beloved troops. In an Engagement They - Roll on "Strategic Style" Their Worst Current Problem is - Roll on "Worst Current Problem" They've been in command for - Roll on "Length of Command" Their Personal Headquarters is - Roll on "Personal Headquarters" Personal Quirks - Roll on "Personal Quirks" |
Subcharts
Strategic Style (d8)
d8 | Result |
---|---|
1 |
Charge Head-On, relying on brute force to win. |
2 |
Dig in, always suspecting ambush or tricks. |
3 |
Send out scouts first before springing their plan. |
4 |
Hate to call for help or admit they're in trouble. |
5 |
Instinctively fall back to prepared defensive points. |
6 |
Favor tricks and feints to lure enemies into peril. |
7 |
React semi-randomly, with poor coordination. |
8 |
Are utterly perfidious, scorning the laws of war. |
Worst Current Problem (d10)
d10 | Result |
---|---|
1 |
An underling is gunning to discredit them. |
2 |
Their superior officer thinks they're incapable. |
3 |
Their unit is severely understrength or ill-armed. |
4 |
Their troops are Resolve: {green|mutinous|diseased}. |
5 |
Their suffering from psychological trauma. |
6 |
They've totally lost faith in their own leadership. |
7 |
Their Resolve: {allies|comrades|allies and comrades} detest them. |
8 |
They're convinced of a dangerous falsehood. |
9 |
Their XO is incompetent but untouchable. |
10 |
Their troops recently committed a serious atrocity. |
Length of Command (d4)
d4 | Result |
---|---|
1 |
Brand-New, with few ties developed to the unit. |
2 |
A while, with moderate degrees of trust built. |
3 |
A long time, intimately familiar with the force. |
4 |
Too long, frustrated at the stalling of their career. |
Personal Headquarters (d12)
d12 | Result |
---|---|
1 |
Skeletal, with very guards or aids to help. |
2 |
Dug in, with as much fortification as possible. |
3 |
A commandeered villa taken from a local. |
4 |
Mobile, run out of a set of command vehicles. |
5 |
Far back from the lines, in peaceful surroundings. |
6 |
Disorderly with confusion and incompetence. |
7 |
Right on the front lines, an active fighting position. |
8 |
Concealed close to the front, relying on stealth. |
9 |
In a former enemy position, seized and held. |
10 |
In Resolve: {rubble|ruins}, dug in deep. |
11 |
Behind enemy lines after a recent sudden surge. |
12 |
Burning, after a lucky shot by the enemy. |
Personal Quirks (d20)
d20 | Result |
---|---|
1 |
Pathological hatred of lies and liars. |
2 |
Rigid observance of laws and customs of wars. |
3 |
Hates a Resolve: {religion|ethnicity} of the PCs |
4 |
Absolute sycophant to their superiors. |
5 |
Superb trainer who's a fumbling mess in a fight. |
6 |
Resolve: {Noble Lineage|Close Government Family Ties} |
7 |
Enjoys issuing experimental weapons and gear. |
8 |
Total indifference to the lives of their sobordinates. |
9 |
Brutal martinet obsessed with regulations. |
10 |
Always keeps their word, no matter the cost. |
11 |
Loves and wants to protect a particular place. |
12 |
Is a Resolve: {Procognitive|Telepathic} psychic |
13 |
Lost one or more body parts in combat. |
14 |
Addict to problematic Resolve: {substance|behavior} |
15 |
Corrupt and taking bribes for favors to locals. |
16 |
Is deeply depressed and lacking motivation. |
17 |
Runs a ruthlessly clean and incorrupt command. |
18 |
Hates explaining anything about an operation. |
19 |
Is a tremendously capable personal combatant. |
20 |
Actually a Resolve: {traitor|deep-cover agent} |