A Drunk's Pocket Items (d10)

Things PCs may find in their pockets after a drunken night out.

d10 Item(s)

1

Roll 3d10 Crackers and a note reading ‘Thanks for the good times.’

2

A human finger with a ring worth Roll 2d4GP

3

Random magic item belonging to another PC (broken)

4

An arrest warrant with their name on it from the next town/city over.

5

A Bag of Devouring (roll saving throw)

6

A wooden crown inscribed with the words ‘Beer King Almighty’

7

Valued personal item belonging to major villain.

8

A talking lobster.

9

An endless rope that can never be completely pulled from said pocket.

10

Minor artifact (50% chance of being cursed)