Lazy Players (d100)

What will the party member whose player is just fucking around do in this campaign? All of the following have happened in campaigns I’ve been in, so they’re play tested.

d100 Action

1-10

Kill an NPC who had vital quest information or items.

11-20

Use a spell or scroll at the wrong time, resulting in evards black tentacles getting out of control and raping another party member.

21-30

Make up an immensely dumb plan to kill the boss, shooting down any sensible alternatives put forth by voices of reason. (If the roll is 30, then not only will they do this, but they will roll enough successes for their plan to actually work somehow).

31-40

They have a terrible idea that doesnt pertain to much of anything, such as using their urine to mark walls in a simple dungeon to prevent the party getting lost. The party must roll against the member in question in a dex check to prevent the member from removing his or her pants.

41-50

The party member begins to enlist other party members into actively avoiding the focus of their campaign and instead taking up an alternative quest, such as to go purchase a shrubbery.

51-60

The party member, not content with their combat abilities, begins perfecting a new fighting style such as the one where they soak animals in kerosene, light them on fire, and fling them at opponents who they believe will be clawed/burned to death. In this event, there is a ten percent chance that epic level PETA activists will attack the party, this chance increasing by ten percent each round as long as the party and DM allow it to go on.

61-70

The party member decides that an important NPC is a dick and declares him and his group to be mortal enemies. The party will now suffer a 1 in 4 chance of running into this NPCs men whenever they are in territory that the NPC has influence in.

71-80

The party member calls the wrong lady a serving wench, or otherwise mispeaks, causing the party to pass a CHA check or be forced to shift uncomfortably and grimace.

81-90

The party member, while attempting to find traps with their fighter skills, etc, somehow manages to fall through a hidden door into a treasure chamber.

91-100

The party member has an epiphany and decides to turn to the dark side. Combat will ensue but the offending member is allowed to take the initiative and possibly gain surprise bonuses as though they were a rogue of similar level. This can be a blessing as it will allow the party to be rid of a troublesome nuisance… or it can be rather tragic provided the offending party member is the cleric…