Healer Magic (d39)

d39 Level Type Range Duration L.E.P Saving Throw Info

1

1

Anaesthesia (Local)

Touch

15 melees per level of the Healer

4

Unwilling +5 to save

This ability deadens an area 6 by 6 by 6 inches to allow surgical procedures to be performed with no pain.

2

1

Diagnosis

Touch or 3 feet

Immediate

4

None

This ability allows the Healer to Accurately diagnosis pain, injuries and possessions. It leaves the Healer with the accurate knowledge to properly treat a patient's injuries, infections etc. This is needed to accurately perform Psychic Surgery.

3

1

Disinfect

Touch or 2 foot area

Instant

6

None

This Ability will disinfect and remove any dirt and any harmful organisms that may cause infection or disease from a article or a surface area to be used for healing purposes. The healer can disinfect 3 articles or one 2 foot area for every 6 L.E.P points used to power the ability.

4

1

Healing Touch

Touch

Instant

8

None

This ability is like the Clerical ability to lay on hands but the strength comes from inside the Healer. The touch heals 2d6+2 points per touch. The Healer can heal themselves.

5

1

Minor Blood Stoppage

Touch

Instant

5

None

This ability allows the healer to stop minor bleeding from wounds by sealing the damaged blood vessels in the area. This does not heal the injury but prevents any more blood loss.(hit points)

6

1

See Aura

120 feet/line of vision

1 melee

2

Like the psionic discipline this ability allows the healer to see the aura of any living creature. This aura indicates the general alignment (good, neutral, evil), physical condition and probable nature of a creature. Unlike the psionic discipline the healer cannot read the auras of inanimate objects, nor will it tell him information such as level or presence of magic. No mind block, unseen, etc. will prevent a healer's See Aura from functioning properly. Although a psionic Alter Aura will change alignment/ probable nature information the physical condition will remain accurate unless the psionic is also a healer and knows what condition information to change. There is a 15% chance/level that the psionic will recognize an aura or type of aura he has seen before.

7

2

Anaesthesia (General)

Touch

15 melees per level of the Healer

8

Unwilling +5 to save

This ability puts the patient in a state of deep sleep to allow surgical procedures to be performed with no pain. The patient cannot be awakened until the ability has elapsed or a Awaken Ability or Spell is applied to the patient.

8

2

Heal Simple Fracture

Touch

Instant

10

None

This discipline mends any one simple bone fracture in a patient. The effects are instant. The patient is required to rest for 15 minutes for the break to completely mend.

9

2

Identify Toxins/Disease

Touch

Instant

5

None

This power grants the knowledge to the Healer of either the type of Toxin/Drug or Disease type present in a patient's body. This knowledge is needed to be able to cure the toxin or poison.

10

2

Lust for Life

Touch

Three Rolls verses Coma Recovery

10

None

This ability functions exactly as the healer ability on Page 152 of the Palladium RPG.

11

2

Negate Toxins

Touch

Instant

10

None

This ability functions exactly as the Healer ability on Page 152 of the Palladium RPG.

12

2

Soothing Touch

Touch

Instant

10

None

This ability functions exactly as the Healer ability on Page 152 of the Palladium RPG.

13

2

Stun Relief

Touch or 3 feet

Instant

6

None

This ability allows the heal to remove the debilitating affects of blows in combat that disorient or confuse the fighter so he cannot fight effectively. For each Stun Relief applied, up to 2 melees of stun are removed.

14

2

Minor Organ Repair

Touch

Instant

12

None

This ability allows the Healer to repair the Minor Organs of the Eyes, Ears, Nose and Mouth. Since these are more complex areas, a Healing Touch is not sufficient to heal these areas properly. The patient is required to rest for 15 minutes for the injury to completely mend.

15

3

Awaken

Touch

Instant

10

None

This ability will automatically awaken any person or creature from a natural sleep or from the effects of a magically, drugged, healing or psionically induced slumber. The ability will also awaken anyone rendered unconscious by a physical blow etc. if the person or creature is not in a coma. (under 0 hit points). If the person or creature is healed to above zero hit points the ability will awaken them.

16

3

Cure Blindness

Touch

Instant

10

None

This ability enables the Healer to instantly remove any form of magically, natural or psionically induced blindness. This includes Blinding Flash, Glare and Blind etc. If the cause of the blindness is repeated and the victim fails, another Cure Blindness must be applied. This ability can used to cure himself from any blindness.

17

3

Cure Disease

Touch or 3 feet

Instant

15

None

These allows the healer to remove any disease from a afflicted patient. This does not heal any debilitating affects caused to the body from the disease. The Healer must know the exact type of disease to be able to cure it. The patient is required to rest for 30 minutes for the disease to be completely eradicated.

18

3

Cure Paralysis

Touch

Instant

12

None

This power allows the Healer to remove any natural paralysis from venom or poison, or magical or psionically induced paralysis from a victim's body. If it is magically induced, the Spell Caster is allowed a Mystical Parry as in negating spells. A Healer has a +2 to negate the spell.

19

3

Exorcism

Touch or 20 foot radius

6 months or more

15

Not applicable

This ability functions exactly as the healer ability on Page 152 of the Palladium RPG.

20

3

Greater Heal

Touch

Instant

15

None

This functions as the Healing Touch, only it heals 4d6+2 points of damage. The patient is required to rest for 15 minutes for the injury to completely mend.

21

3

Heal Minor Burns

Touch

Instant

10

None

This ability functions exactly as the Healing Touch, healing 2d6+2 points of burn damage. If this ability is used to heal burn damage, no scaring or penalties are applied. The Healing Touch will heal burns but will leave scaring and possible penalties from severe scaring.

22

3

Major Blood Stoppage

Touch

Instant

10

None

This ability often saves a victim from bleeding to death from major slashes or severed limbs. The ability causes the injured area to seal and stop bleeding from any blood vessels cut or severed. It will stop one injury bleeding 3 points of damage per melee or higher. The patient is required to rest for 15 minutes for the injury to completely Seal.

23

4

Heal Major Burns

Touch

Instant

18

None

This ability functions as Heal Minor Burns only healing 4d6+2 points of burn damage with no scaring.

24

4

Muscle Repair

Touch

Instant

8

None

This allows the Healer to rejoin and mend any damaged, strained or severed muscles, tendons or sprains in a single injury. The patient is required to rest for 15 minutes for the injury to completely mend.

25

4

Psychic Surgery

Touch

Instant

20

None, +5 if Unwilling

This ability functions exactly as the Psionic ability on Page 132 of the Palladium RPG. The surgery does not heal any of the injuries, only helping to set fractures or remove organs, foreign objects, tumours or diseased areas of the body. Diagnosis must be performed to know the exact location of any removal or break etc.

26

4

Greater Stun Recovery

Touch

Instant

10

None

This ability functions exactly as Stun Relief only it removes up to 5 melees of accumulated stun or higher.

27

5

Breath Without Air

Touch

15 melees per Level of the Healer.

10

None

This power allows the Healer to instill clear breathing in a patient with a crushed throat, blocked air passage, or punctured lung etc. This does not allow a person to swim underwater.

28

5

Cure Insanity

Touch

Instant

40

Standard

This ability functions exactly as the Psionic ability on Page 131 of the Palladium RPG.

29

5

Heal Bone Shatters

Touch

Instant

25

Standard

This ability will mend and repair any one shattered or crushed bone injury. The patient must rest without any movement for 30 minutes as the injuries mend and heal.

30

5

Major Organ Repair

Touch

Instant

35

Standard

This miraculous ability of a healer allows him to repair and mend to full function one Major Organ or organ area of the body. This includes the heart, lungs, abdominal injuries etc. and other areas. The patient must rest without any movement for 60 minutes as the organ mends and heals.

31

6

Heal Superior

Touch

Instant

35

Standard

This powerful laying of the hands allows the heal to heal all Hit Point damage present in a victim's body. The body heals and mends before the eyes. The patient must rest 30 minutes as the body mends and heals.

32

6

Heal Burns Superior

Touch

Instant

40

Standard

This works exactly as Heal Superior except it leaves no scaring from fire or corrosive burns. It will heal all Hit Point damage to the body.

33

6

Organic Preservation

Touch

2 days per level of the Healer

40

None

This ability preserves a damage body, keeping it from decay, disease or spoilage. The body is kept free from mold and disease causing elements. The Healer may preserve 50 lbs of weight per level of Ability. This ability can also be applied to any animal etc. The Ability will preserve the body for 2 days per level of the caster from decomposition and disease. It cannot be applied to a living body.

34

6

Repair Brain Damage

Touch

Instant

40

Standard

This is one of the powerful of the heal Abilities. This allows the Healer to repair and mend the delicate tissues of the brain. This will restore any skill or I.Q. loss from any physical damage that had occurred. The patient must rest for one full day to recover from the wound. If the patient is in a coma, the he will fall into a normal, deep sleep after the healing touch has been performed. Diagnosis must be performed before this healing art can be administered.

35

6

Replenish Life Essence

Touch

Instant

Special

Standard

Through this Healing Art, the Healer can remove the cruel and debilitating effects of a Life Essence Drain. It is very taxing to a Healer. A Healer is able to replace Life Essence at a cost of 2 Life Essence Points(L.E.P) for one point of lost Physical Endurance.(P.E.) If it is a permanent loss, it costs 6 L.E.P.'s to replace one P.E. point. One hour of complete rest for each replaced P.E. Point is needed by the Healer to recuperate from this exhausting task. Victim's will feel whole and invigorated and will regain any lost bonuses and hit points immediately.

36

6

Suspended Animation

Touch

One day per level of the Healer

45

Standard

This special healing ability allows the heal to put themselves or a victim in a state of Suspended Animation. This slows down the body functions to almost non-existence, stopping all blood loss and further deterioration or loss of life. If the victim is on the verge of death, they will not die. Once the suspension is removed or elapses, all bleeding and deterioration will immediately restart.

37

6

Total Stun Removal

Touch or 3 feet

Instant

25

None

This healing art restores the affected character back to full fighting or cognitive functions immediately. All affects of the stunning is gone. It removes any confusion, instability or sensory problems caused by a blow or injury.

38

7

Restoration

Touch

Instant/Permanent

75

None

This ability functions in the same parameters as the Wizard spell, but does not involve the permanent loss of one P.E. point. The Healer has full understanding of a victim's body, in how to stimulate and enhance the body's healing processes. It is not a forcing of restoring tissue etc. but more of a guiding of the body systems. Therefore the healer does not use a P.E. point of their permanent base, but of the L.E.P. power base to help power the victim's own healing processes. It is very taxing as the Healer must rest full one hour for each level of the restored being.

39

8

Resurrection

Touch

Instant/Permanent

60

None

This is the ultimate Healing Art. Available only at the highest level of experience, it is the Healer's most miraculous Healing Art. They are able to breathe Life back into a body, restoring Life back to it. This does not heal any injuries or restore or join any lost limbs or organs. This ability functions exactly like the Wizard Spell on Page 75 of the Palladium R.P.G. except the chance of success is 60% due to the Healer's understanding of Life Essence. The Healer can only attempt to revive the corpse three times. If unsuccessful, other means must be found to revive the person. This is the most taxing of the Healing Arts. The healer must rest one full day for each level of the resurrected being.