d8 | Plant Type | Plant Parts | Unique Property | How to prepare | Prime Use | (If Minor Benefit) | (If Level 0 to level 1 magic effect) | (If level 2 to level 3 magic effect) |
---|---|---|---|---|---|---|---|---|
1 |
Tree (Evergreen, Deciduous, Cycads, Lycopods) |
Leaf/Needles/Buds |
Sticky/ Gooey |
No Prep (just have target touch/inject/ingest/inhale) |
None or it is food |
Healing |
Cure light wounds/ inflict light wounds |
Slow or Haste |
2 |
Creepers/Vines |
Texture/Oil |
Slippery/ Soft |
Smash/Pulp |
None or it is food |
Healing |
Grease |
Neutralize Poison or Remove Disease |
3 |
Dwarf Trees/Shrubs |
Sap/Resin/Juice |
Sharp/ Thorny |
Strain/Steep |
Minor Benefit |
Save/Resistance |
Lesser Confusion |
Contagion |
4 |
Bushes/Ground Cover |
Stem/Fiber |
Sweet/ Smooth |
Dry/Bake |
Minor Benefit |
Save/Resistance |
Sleep |
See Invisible or Remove Deaf/Blind |
5 |
Algae/Molds |
Bark/Skin/Wax |
Pungent/ Stinky |
Boil/Steam |
Lvl 0 or Lvl 1 magic effect |
Combat Prowess |
Blind/Deaf |
Poison |
6 |
Lichen/Moss/Grass |
Fruit/Berries/Seeds |
Gourd-shaped |
Grill/Smoke |
Lvl 0 or Lvl 1 magic effect |
Combat Prowess |
Calm Emotion (Mood Altering)/ Daze Monster |
False Life |
7 |
Fungi |
Flowers/Spores |
Tough/ Hard |
Brew/Distill |
Lvl 2 or Lvl 3 magic item effect |
Physical or Mental Boon |
Delay Poison/Minor poison |
Rage |
8 |
(Region Exotics: Succulents/Ferns/Grass/Cacti/Bulbs/Carnivorous) |
Roots/Soil/Mulch |
Narcotic/ Mind Altering |
Extensive (More than 1 or unique prep) |
Lvl 2 or Lvl 3 magic item effect |
Physical or Mental Boon |
Resistance,/Endure Elements (specific type) |
Suggestion |
Herbalist Fantasy Foraging and Prep Chart (d8)
A Herbalist plant foraging and ingredient craft generator for Fantasy RPGs.
This works best in low to medium magic settings.
Note: The Region should also be considered for context: Arctic, Temperate, Desert, Sub-tropic, Tropic, other.
Seasons can be divided into a simple sowing/growing season and a harvest/dying season.
Sub-tropic and Tropic only have a growing season (no dying season).
Often the region and season will define themselves through the story narrative and don't need their own table.
A random result will be collated from each column