Dungeon Room Generator - Meteor Tales AOG (d20)

d20 Room Theme Contents Door Hazard Illusions Event

1

Throne Room

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Collapsed Passageway: The path ahead is blocked by a sudden cave-in, forcing the party to find an alternative route.

2

Library

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Mysterious Altar: An ancient altar is discovered, with an inscription that hints at a hidden power or treasure.

3

Torture Chamber

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Flickering Torches: The torches along the walls mysteriously extinguish, plunging the party into darkness.

4

Kennel

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Eerie Murmurs: Faint, ghostly murmurs and whispers echo through the chamber, unnerving the party.

5

Pit

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Hidden Chamber: A concealed chamber is found, containing valuable treasures or long-forgotten relics.

6

Altar

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Pit Trap: The floor gives way, revealing a hidden pit trap that must be navigated or bypassed.

7

Temple

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Guardian Statue: A statue animates, challenging the party with a riddle or combat before granting passage.

8

Prison

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Flooded Chamber: The party enters a submerged chamber and must find a way to drain the water to proceed.

9

Crypt

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Illusory Wall: An illusory wall conceals a hidden passage or room, requiring a keen eye to uncover.

10

Laboratory

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Glowing Runes: Mysterious runes on the floor, when touched or activated, trigger magical effects.

11

Training Room

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Cursed Artifact: An artifact is found, but using it brings a curse or unwanted consequences.

12

Graveyard

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Feral Beasts: A group of feral creatures ambushes the party, creating an unexpected battle.

13

Cellar

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Temporal Anomaly: The party experiences a time-related event, such as glimpses of the past or future.

14

Dorm

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Collapsed Bridge: A bridge across a chasm crumbles, forcing the party to find a creative way to cross.

15

Foundry

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Poison Gas Trap: A chamber fills with toxic gas, requiring the party to quickly find an escape or protection.

16

Monastery

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Haunting Apparitions: Ghostly figures appear, revealing cryptic messages or tales of the dungeon's history.

17

Shrine

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Spectral Guardians: Ethereal guardians challenge the party, requiring them to prove their worth.

18

Slaughter House

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Cursed Relics: Relics in a chamber are cursed, and the party must find a way to break the curse.

19

Nest

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Falling Debris: The ceiling trembles, threatening to bury the party in rubble if they don't act swiftly.

20

Ruins

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Mysterious Portal: An enigmatic portal appears, offering passage to another realm or a potential escape.